Ninja Gaiden II: Unterschied zwischen den Versionen
Zur Navigation springen
Zur Suche springen
| Zeile 30: | Zeile 30: | ||
|- | |- | ||
! Lv1 !! Lv2 !! Lv3 !! Lv4 | ! Lv1 !! Lv2 !! Lv3 !! Lv4 | ||
|- | |- | ||
|X||80||104||136||160|| | |X||80||104||136||160|| | ||
|- | |- | ||
| Zeile 40: | Zeile 40: | ||
|- | |- | ||
|XXXXX||180||234||306||360|| | |XXXXX||180||234||306||360|| | ||
|- | |- | ||
|XXX6X||/||/||510||600|| | |XXX6X||/||/||510||600|| | ||
|- | |- | ||
|XXXY||/||/||/||700|| | |XXXY||/||/||/||700|| | ||
|- | |- | ||
|XXY||150||195||255||300|| | |XXY||150||195||255||300|| | ||
|- | |- | ||
| Zeile 52: | Zeile 52: | ||
|- | |- | ||
|XXYYYY||/||/||510||600||Same animation as XY. | |XXYYYY||/||/||510||600||Same animation as XY. | ||
|- | |- | ||
|XXY6Y||/||390||510||600|| | |XXY6Y||/||390||510||600|| | ||
|- | |- | ||
|XX6X||100||130||170||200|| | |XX6X||100||130||170||200|| | ||
|- | |- | ||
|XX6XX||240||312||480||480|| | |XX6XX||240||312||480||480|| | ||
|- | |- | ||
|XX6XY||300||390||510||600|| | |XX6XY||300||390||510||600|| | ||
|- | |- | ||
|XX6XYY||/||195||255||300|| | |XX6XYY||/||195||255||300|| | ||
|- | |- | ||
|XY||150||195||255||300||Launcher. | |XY||150||195||255||300||Launcher. | ||
|- | |- | ||
| Zeile 72: | Zeile 72: | ||
|- | |- | ||
|XYXXXX||/||208||272||320|| | |XYXXXX||/||208||272||320|| | ||
|- | |- | ||
|XYXXXY||/||1500||1500||1500||Izuna Drop. Grab, instant kill. | |XYXXXY||/||1500||1500||1500||Izuna Drop. Grab, instant kill. | ||
|- | |- | ||
|XYY||160||208||272||320|| | |XYY||160||208||272||320|| | ||
|- | |- | ||
|X[Y]||150||195||255||300|| | |X[Y]||150||195||255||300|| | ||
|- | |- | ||
| Zeile 88: | Zeile 88: | ||
|- | |- | ||
|X[Y]YYYYY||/||/||/||500|| | |X[Y]YYYYY||/||/||/||500|| | ||
|- | |- | ||
|6X||100||130||170||200|| | |6X||100||130||170||200|| | ||
|- | |- | ||
| Zeile 98: | Zeile 98: | ||
|- | |- | ||
|6XXXXX||180||234||306||360|| | |6XXXXX||180||234||306||360|| | ||
|- | |- | ||
|6XXX6X||/||/||510||600|| | |6XXX6X||/||/||510||600|| | ||
|- | |- | ||
|6XXXY||/||/||/||700|| | |6XXXY||/||/||/||700|| | ||
|- | |- | ||
|6XXY||150||195||255||300|| | |6XXY||150||195||255||300|| | ||
|- | |- | ||
| Zeile 110: | Zeile 110: | ||
|- | |- | ||
|6XXYYYY||/||/||510||600||Same animation as XY. | |6XXYYYY||/||/||510||600||Same animation as XY. | ||
|- | |- | ||
|6XX6X||140||182||238||280|| | |6XX6X||140||182||238||280|| | ||
|- | |- | ||
|6XX6XX||/||182||238||280|| | |6XX6XX||/||182||238||280|| | ||
|- | |- | ||
|6XX6Y||150||195||255||300|| | |6XX6Y||150||195||255||300|| | ||
|- | |- | ||
| Zeile 120: | Zeile 120: | ||
|- | |- | ||
|6XX6YY6Y||/||195||255||300||Same animation as XY. | |6XX6YY6Y||/||195||255||300||Same animation as XY. | ||
|- | |- | ||
|6XX6YY6[Y]||/||195||255||300||Same animation as X[Y]. | |6XX6YY6[Y]||/||195||255||300||Same animation as X[Y]. | ||
|- | |- | ||
|6XY||150||195||255||300||Same animation as XY. | |6XY||150||195||255||300||Same animation as XY. | ||
|- | |- | ||
|Y||200||260||340||400|| | |Y||200||260||340||400|| | ||
|- | |- | ||
| Zeile 130: | Zeile 130: | ||
|- | |- | ||
|YYY||/||390||510||600|| | |YYY||/||390||510||600|| | ||
|- | |- | ||
|[Y]||250||325||425||500|| | |[Y]||250||325||425||500|| | ||
|- | |- | ||
| Zeile 138: | Zeile 138: | ||
|- | |- | ||
|[Y]max(lvl4)||/||/||/||3960||Replaces the move above. | |[Y]max(lvl4)||/||/||/||3960||Replaces the move above. | ||
|- | |- | ||
|6Y||150||195||255||300||Same animation as XY. | |6Y||150||195||255||300||Same animation as XY. | ||
|- | |- | ||
|6[Y]||150||195||255||300||Same animation as X[Y]. | |6[Y]||150||195||255||300||Same animation as X[Y]. | ||
|- | |- | ||
|Run X||140||182||238||280|| | |Run X||140||182||238||280|| | ||
|- | |- | ||
|Run XX||/||182||238||280|| | |Run XX||/||182||238||280|| | ||
|- | |- | ||
|Run Y||150||195||255||300|| | |Run Y||150||195||255||300|| | ||
|- | |- | ||
| Zeile 154: | Zeile 154: | ||
|- | |- | ||
|Run YY6[Y]||/||195||255||300||Same animation as X[Y]. | |Run YY6[Y]||/||195||255||300||Same animation as X[Y]. | ||
|- | |- | ||
|360°Y||/||260||340||400||2nd part of attack has same animation as XY. | |360°Y||/||260||340||400||2nd part of attack has same animation as XY. | ||
|- | |- | ||
|360°[Y]||/||/||680||800|| | |360°[Y]||/||/||680||800|| | ||
|- | |- | ||
| Zeile 162: | Zeile 162: | ||
|- | |- | ||
|360°[Y]max(lvl4)||/||/||/||4400|| | |360°[Y]max(lvl4)||/||/||/||4400|| | ||
|- | |- | ||
|Guard>X||100||130||170||200||Parry attack. | |Guard>X||100||130||170||200||Parry attack. | ||
|- | |- | ||
| Zeile 168: | Zeile 168: | ||
|- | |- | ||
|Guard>XX(front)||300||390||510||600||When in front of the enemy. | |Guard>XX(front)||300||390||510||600||When in front of the enemy. | ||
|- | |- | ||
|Guard>Y||240||312||408||480||Same animation as XY. | |Guard>Y||240||312||408||480||Same animation as XY. | ||
|- | |- | ||
|OTG Y||300||390||510||600||Against enemy lying on the ground. | |OTG Y||300||390||510||600||Against enemy lying on the ground. | ||
|- | |- | ||
Version vom 23. März 2025, 13:10 Uhr
System
20-Hit Essence Rule
If the hit count is over 20, yellow essence is a guaranteed drop, preventing blue essence from dropping. Intentionally reducing hit count is necessary. It is unclear whether this is per enemy or total hit count. Source: wiki
Damage Analysis
Delimbs do NOT deal additional damage, eg. de-limbing with Dragon Sword lvl1 X will still deal only 80 dmg.
Items
- Life of the Thousand Gods: gives +150 max HP
Weapons
Shuriken
10 (per Shuriken, max 4x10)
Dragon Sword
| Weapon Level | Damage Modifier |
|---|---|
| 1 | 100 |
| 2 | 130 |
| 3 | 170 |
| 4 | 200 |
| Attack | Damage | Note | |||
|---|---|---|---|---|---|
| Lv1 | Lv2 | Lv3 | Lv4 | ||
| X | 80 | 104 | 136 | 160 | |
| XX | 80 | 104 | 136 | 160 | |
| XXX | 120 | 156 | 204 | 240 | |
| XXXX | 120 | 156 | 204 | 240 | |
| XXXXX | 180 | 234 | 306 | 360 | |
| XXX6X | / | / | 510 | 600 | |
| XXXY | / | / | / | 700 | |
| XXY | 150 | 195 | 255 | 300 | |
| XXYY | / | 156 | 204 | 240 | |
| XXYYY | / | / | 238 | 280 | |
| XXYYYY | / | / | 510 | 600 | Same animation as XY. |
| XXY6Y | / | 390 | 510 | 600 | |
| XX6X | 100 | 130 | 170 | 200 | |
| XX6XX | 240 | 312 | 480 | 480 | |
| XX6XY | 300 | 390 | 510 | 600 | |
| XX6XYY | / | 195 | 255 | 300 | |
| XY | 150 | 195 | 255 | 300 | Launcher. |
| XYX | 100 | 130 | 170 | 200 | |
| XYXX | / | 130 | 170 | 200 | |
| XYXXX | / | 130 | 170 | 200 | |
| XYXXXX | / | 208 | 272 | 320 | |
| XYXXXY | / | 1500 | 1500 | 1500 | Izuna Drop. Grab, instant kill. |
| XYY | 160 | 208 | 272 | 320 | |
| X[Y] | 150 | 195 | 255 | 300 | |
| X[Y]Y | / | / | / | 400 | |
| X[Y]YY | / | / | / | 400 | |
| X[Y]YYY | / | / | / | 500 | |
| X[Y]YYYY | / | / | / | 500 | |
| X[Y]YYYYY | / | / | / | 500 | |
| 6X | 100 | 130 | 170 | 200 | |
| 6XX | 80 | 104 | 136 | 160 | |
| 6XXX | 120 | 156 | 204 | 240 | |
| 6XXXX | 120 | 156 | 204 | 240 | |
| 6XXXXX | 180 | 234 | 306 | 360 | |
| 6XXX6X | / | / | 510 | 600 | |
| 6XXXY | / | / | / | 700 | |
| 6XXY | 150 | 195 | 255 | 300 | |
| 6XXYY | / | 156 | 204 | 240 | |
| 6XXYYY | / | / | 238 | 280 | |
| 6XXYYYY | / | / | 510 | 600 | Same animation as XY. |
| 6XX6X | 140 | 182 | 238 | 280 | |
| 6XX6XX | / | 182 | 238 | 280 | |
| 6XX6Y | 150 | 195 | 255 | 300 | |
| 6XX6YY | / | 390 | 510 | 600 | |
| 6XX6YY6Y | / | 195 | 255 | 300 | Same animation as XY. |
| 6XX6YY6[Y] | / | 195 | 255 | 300 | Same animation as X[Y]. |
| 6XY | 150 | 195 | 255 | 300 | Same animation as XY. |
| Y | 200 | 260 | 340 | 400 | |
| YY | 200 | 260 | 340 | 400 | |
| YYY | / | 390 | 510 | 600 | |
| [Y] | 250 | 325 | 425 | 500 | |
| [Y]+essence | 750 | 975 | 1275 | 1500 | Level 1 charge essence. Level 2 charge triggers the max versions. |
| [Y]max | 1860 | 2418 | 3162 | 3720* | *=listed in the guide, but can technically not be achieved(replaced by [Y]max(lvl4). |
| [Y]max(lvl4) | / | / | / | 3960 | Replaces the move above. |
| 6Y | 150 | 195 | 255 | 300 | Same animation as XY. |
| 6[Y] | 150 | 195 | 255 | 300 | Same animation as X[Y]. |
| Run X | 140 | 182 | 238 | 280 | |
| Run XX | / | 182 | 238 | 280 | |
| Run Y | 150 | 195 | 255 | 300 | |
| Run YY | / | 390 | 510 | 600 | |
| Run YY6Y | / | 195 | 255 | 300 | Same animation as XY. |
| Run YY6[Y] | / | 195 | 255 | 300 | Same animation as X[Y]. |
| 360°Y | / | 260 | 340 | 400 | 2nd part of attack has same animation as XY. |
| 360°[Y] | / | / | 680 | 800 | |
| 360°[Y]max | / | / | 2550 | / | |
| 360°[Y]max(lvl4) | / | / | / | 4400 | |
| Guard>X | 100 | 130 | 170 | 200 | Parry attack. |
| Guard>XX(behind) | 100 | 130 | 170 | 200 | When behind the enemy. |
| Guard>XX(front) | 300 | 390 | 510 | 600 | When in front of the enemy. |
| Guard>Y | 240 | 312 | 408 | 480 | Same animation as XY. |
| OTG Y | 300 | 390 | 510 | 600 | Against enemy lying on the ground. |
Level 1/2/3/4
- X: 80/x/x/160
- XX: 80+80
- XXX:80+80+120
- f.X: 100
- Y: 200/x/x/400
- f.Y: 150
Jumping
- j.Y: 160/x/x/320
- j.f.Y (Flying Swallow): 250 (normal hit)
Dragon Claws
XX→XYYY kills bosses?
Level 1
Enemy Stats
Black Spider Ninja
HP: 550/650/750
Claw Ninja
HP: 700/800 (usually 800)
Difficulty
Difficulty affects these things:
- Starting HP
- Enemy count
- Enemy AI
Difficulty does NOT affect these things:
- Weapon damage
Way of the Acolyte / 忍の道
- Starting HP: 2100
Way of the Warrior / 強者の道
- Starting HP: 1950
Path of the Mentor / 悟りの道
- Starting HP: 1800
Chapter I
Battle 1
Before Muramasa
- Acolyte: 4x Claw Ninja (4x800)
- Warrior: 5x Claw Ninja (4x800+1x700)
Battle 2
After Muramasa
- Acolyte: 4x Ninja (3x750+1x550)
Battle 3
After opening the door
- Acolyte: 4x Ninja (3x650+1x750)
Battle 4
Before wall run
- Acolyte: 4x Ninja (3x650+1x750)
Battle 5
After wall run
- Acolyte: 3x Ninja (2x750+1x650)
Battle 6
Drop after crystal skull
- Acolyte: 4x Ninja (3x750+1x550)
Battle 7
Stairs after drop
- Acolyte: 1x Ninja (1x550)
Battle 8
After stairs
- Acolyte: 3x Ninja (2x650+1x550) +1x Claw Ninja (800)
Battle 9
Wall run behind door
- Acolyte: 2x Ninja (1x650+1x750)
Battle 10
After wall run
- Acolyte: 3x Ninja (2x750+1x550) +1x Claw Ninja (800)
Battle 11
After pole swing
- Acolyte: 3x Ninja (2x650+1x750) +1 Ninja(delayed) (750) Note: all 3 of them are missing an arm for whatever reason
= Sources