Ninja Gaiden II: Unterschied zwischen den Versionen

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! Lv1 !! Lv2 !! Lv3 !! Lv4
! Lv1 !! Lv2 !! Lv3 !! Lv4
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|-- style="background-color:#f2f2f2;"
|X||80||104||136||160||
|X||80||104||136||160||
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|XXXXX||180||234||306||360||
|XXXXX||180||234||306||360||
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|- style="background-color:#f2f2f2;"
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|XXX6X||/||/||510||600||
|XXX6X||/||/||510||600||
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|XXXY||/||/||/||700||
|XXXY||/||/||/||700||
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|- style="background-color:#f2f2f2;"
|XXY||150||195||255||300||
|XXY||150||195||255||300||
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|XX6XYY||/||195||255||300||
|XX6XYY||/||195||255||300||
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|- style="background-color:#f2f2f2;"
|XY||150||195||255||300||Launcher.
|XY||150||195||255||300||Launcher.
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|XYY||160||208||272||320||
|XYY||160||208||272||320||
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|- style="background-color:#f2f2f2;"
|X[Y]||150||195||255||300||
|X[Y]||150||195||255||300||
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|X[Y]YYYYY||/||/||/||500||
|X[Y]YYYYY||/||/||/||500||
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|- style="background-color:#f2f2f2;"
|6X||100||130||170||200||
|6X||100||130||170||200||
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|6XY||150||195||255||300||Same animation as XY.
|6XY||150||195||255||300||Same animation as XY.
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|- style="background-color:#f2f2f2;"
|Y||200||260||340||400||
|Y||200||260||340||400||
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|YYY||/||390||510||600||
|YYY||/||390||510||600||
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|- style="background-color:#f2f2f2;"
|[Y]||250||325||425||500||
|[Y]||250||325||425||500||
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|[Y]max(lvl4)||/||/||/||3960||Replaces the move above.
|[Y]max(lvl4)||/||/||/||3960||Replaces the move above.
|-
|- style="background-color:#f2f2f2;"
|6Y||150||195||255||300||Same animation as XY.
|6Y||150||195||255||300||Same animation as XY.
|-
|-
|6[Y]||150||195||255||300||Same animation as X[Y].
|6[Y]||150||195||255||300||Same animation as X[Y].
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|- style="background-color:#f2f2f2;"
|Run X||140||182||238||280||
|Run X||140||182||238||280||
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|Run XX||/||182||238||280||
|Run XX||/||182||238||280||
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|- style="background-color:#f2f2f2;"
|Run Y||150||195||255||300||
|Run Y||150||195||255||300||
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|Run YY6[Y]||/||195||255||300||Same animation as X[Y].
|Run YY6[Y]||/||195||255||300||Same animation as X[Y].
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|- style="background-color:#f2f2f2;"
|360°Y||/||260||340||400||2nd part of attack has same animation as XY.
|360°Y||/||260||340||400||2nd part of attack has same animation as XY.
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|- style="background-color:#f2f2f2;"
|360°[Y]||/||/||680||800||
|360°[Y]||/||/||680||800||
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|360°[Y]max(lvl4)||/||/||/||4400||
|360°[Y]max(lvl4)||/||/||/||4400||
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|- style="background-color:#f2f2f2;"
|Guard>X||100||130||170||200||Parry attack.
|Guard>X||100||130||170||200||Parry attack.
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|Guard>XX(front)||300||390||510||600||When in front of the enemy.
|Guard>XX(front)||300||390||510||600||When in front of the enemy.
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|- style="background-color:#f2f2f2;"
|Guard>Y||240||312||408||480||Same animation as XY.
|Guard>Y||240||312||408||480||Same animation as XY.
|-
|- style="background-color:#f2f2f2;"
|OTG Y||300||390||510||600||Against enemy lying on the ground.
|OTG Y||300||390||510||600||Against enemy lying on the ground.
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Version vom 23. März 2025, 13:05 Uhr

System

20-Hit Essence Rule

If the hit count is over 20, yellow essence is a guaranteed drop, preventing blue essence from dropping. Intentionally reducing hit count is necessary. It is unclear whether this is per enemy or total hit count. Source: wiki

Damage Analysis

Delimbs do NOT deal additional damage, eg. de-limbing with Dragon Sword lvl1 X will still deal only 80 dmg.

Items

  • Life of the Thousand Gods: gives +150 max HP

Weapons

Shuriken

10 (per Shuriken, max 4x10)

Dragon Sword

Weapon Level Damage Modifier
1 100
2 130
3 170
4 200
Attack Damage Note
Lv1 Lv2 Lv3 Lv4
X 80 104 136 160
XX 80 104 136 160
XXX 120 156 204 240
XXXX 120 156 204 240
XXXXX 180 234 306 360
XXX6X / / 510 600
XXXY / / / 700
XXY 150 195 255 300
XXYY / 156 204 240
XXYYY / / 238 280
XXYYYY / / 510 600 Same animation as XY.
XXY6Y / 390 510 600
XX6X 100 130 170 200
XX6XX 240 312 480 480
XX6XY 300 390 510 600
XX6XYY / 195 255 300
XY 150 195 255 300 Launcher.
XYX 100 130 170 200
XYXX / 130 170 200
XYXXX / 130 170 200
XYXXXX / 208 272 320
XYXXXY / 1500 1500 1500 Izuna Drop. Grab, instant kill.
XYY 160 208 272 320
X[Y] 150 195 255 300
X[Y]Y / / / 400
X[Y]YY / / / 400
X[Y]YYY / / / 500
X[Y]YYYY / / / 500
X[Y]YYYYY / / / 500
6X 100 130 170 200
6XX 80 104 136 160
6XXX 120 156 204 240
6XXXX 120 156 204 240
6XXXXX 180 234 306 360
6XXX6X / / 510 600
6XXXY / / / 700
6XXY 150 195 255 300
6XXYY / 156 204 240
6XXYYY / / 238 280
6XXYYYY / / 510 600 Same animation as XY.
6XX6X 140 182 238 280
6XX6XX / 182 238 280
6XX6Y 150 195 255 300
6XX6YY / 390 510 600
6XX6YY6Y / 195 255 300 Same animation as XY.
6XX6YY6[Y] / 195 255 300 Same animation as X[Y].
6XY 150 195 255 300 Same animation as XY.
Y 200 260 340 400
YY 200 260 340 400
YYY / 390 510 600
[Y] 250 325 425 500
[Y]+essence 750 975 1275 1500 Level 1 charge essence. Level 2 charge triggers the max versions.
[Y]max 1860 2418 3162 3720* *=listed in the guide, but can technically not be achieved(replaced by [Y]max(lvl4).
[Y]max(lvl4) / / / 3960 Replaces the move above.
6Y 150 195 255 300 Same animation as XY.
6[Y] 150 195 255 300 Same animation as X[Y].
Run X 140 182 238 280
Run XX / 182 238 280
Run Y 150 195 255 300
Run YY / 390 510 600
Run YY6Y / 195 255 300 Same animation as XY.
Run YY6[Y] / 195 255 300 Same animation as X[Y].
360°Y / 260 340 400 2nd part of attack has same animation as XY.
360°[Y] / / 680 800
360°[Y]max / / 2550 /
360°[Y]max(lvl4) / / / 4400
Guard>X 100 130 170 200 Parry attack.
Guard>XX(behind) 100 130 170 200 When behind the enemy.
Guard>XX(front) 300 390 510 600 When in front of the enemy.
Guard>Y 240 312 408 480 Same animation as XY.
OTG Y 300 390 510 600 Against enemy lying on the ground.

Level 1/2/3/4

  • X: 80/x/x/160
  • XX: 80+80
  • XXX:80+80+120
  • f.X: 100
  • Y: 200/x/x/400
  • f.Y: 150

Jumping

  • j.Y: 160/x/x/320
  • j.f.Y (Flying Swallow): 250 (normal hit)

Dragon Claws

XX→XYYY kills bosses?

Level 1

Enemy Stats

Black Spider Ninja

HP: 550/650/750

Claw Ninja

HP: 700/800 (usually 800)

Difficulty

Difficulty affects these things:

  • Starting HP
  • Enemy count
  • Enemy AI

Difficulty does NOT affect these things:

  • Weapon damage

Way of the Acolyte / 忍の道

  • Starting HP: 2100

Way of the Warrior / 強者の道

  • Starting HP: 1950

Path of the Mentor / 悟りの道

  • Starting HP: 1800

Chapter I

Battle 1

Before Muramasa

  • Acolyte: 4x Claw Ninja (4x800)
  • Warrior: 5x Claw Ninja (4x800+1x700)

Battle 2

After Muramasa

  • Acolyte: 4x Ninja (3x750+1x550)

Battle 3

After opening the door

  • Acolyte: 4x Ninja (3x650+1x750)

Battle 4

Before wall run

  • Acolyte: 4x Ninja (3x650+1x750)

Battle 5

After wall run

  • Acolyte: 3x Ninja (2x750+1x650)

Battle 6

Drop after crystal skull

  • Acolyte: 4x Ninja (3x750+1x550)

Battle 7

Stairs after drop

  • Acolyte: 1x Ninja (1x550)

Battle 8

After stairs

  • Acolyte: 3x Ninja (2x650+1x550) +1x Claw Ninja (800)

Battle 9

Wall run behind door

  • Acolyte: 2x Ninja (1x650+1x750)

Battle 10

After wall run

  • Acolyte: 3x Ninja (2x750+1x550) +1x Claw Ninja (800)

Battle 11

After pole swing

  • Acolyte: 3x Ninja (2x650+1x750) +1 Ninja(delayed) (750) Note: all 3 of them are missing an arm for whatever reason


= Sources