Ninja Gaiden II: Unterschied zwischen den Versionen
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! Lv1 !! Lv2 !! Lv3 !! Lv4 | ! Lv1 !! Lv2 !! Lv3 !! Lv4 | ||
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|X||80||104||136||160|| | |X||80||104||136||160|| | ||
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|XXXXX||180||234||306||360|| | |XXXXX||180||234||306||360|| | ||
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|XXX6X||/||/||510||600|| | |XXX6X||/||/||510||600|| | ||
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|XXXY||/||/||/||700|| | |XXXY||/||/||/||700|| | ||
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|XXY||150||195||255||300|| | |XXY||150||195||255||300|| | ||
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|XX6XYY||/||195||255||300|| | |XX6XYY||/||195||255||300|| | ||
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|XY||150||195||255||300||Launcher. | |XY||150||195||255||300||Launcher. | ||
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|XYY||160||208||272||320|| | |XYY||160||208||272||320|| | ||
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|X[Y]||150||195||255||300|| | |X[Y]||150||195||255||300|| | ||
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|X[Y]YYYYY||/||/||/||500|| | |X[Y]YYYYY||/||/||/||500|| | ||
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|6X||100||130||170||200|| | |6X||100||130||170||200|| | ||
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|6XY||150||195||255||300||Same animation as XY. | |6XY||150||195||255||300||Same animation as XY. | ||
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|Y||200||260||340||400|| | |Y||200||260||340||400|| | ||
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|YYY||/||390||510||600|| | |YYY||/||390||510||600|| | ||
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|[Y]||250||325||425||500|| | |[Y]||250||325||425||500|| | ||
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Zeile 139: | Zeile 138: | ||
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|[Y]max(lvl4)||/||/||/||3960||Replaces the move above. | |[Y]max(lvl4)||/||/||/||3960||Replaces the move above. | ||
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|6Y||150||195||255||300||Same animation as XY. | |6Y||150||195||255||300||Same animation as XY. | ||
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|6[Y]||150||195||255||300||Same animation as X[Y]. | |6[Y]||150||195||255||300||Same animation as X[Y]. | ||
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|Run X||140||182||238||280|| | |Run X||140||182||238||280|| | ||
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|Run XX||/||182||238||280|| | |Run XX||/||182||238||280|| | ||
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|Run Y||150||195||255||300|| | |Run Y||150||195||255||300|| | ||
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|Run YY6[Y]||/||195||255||300||Same animation as X[Y]. | |Run YY6[Y]||/||195||255||300||Same animation as X[Y]. | ||
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|360°Y||/||260||340||400||2nd part of attack has same animation as XY. | |360°Y||/||260||340||400||2nd part of attack has same animation as XY. | ||
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|360°[Y]||/||/||680||800|| | |360°[Y]||/||/||680||800|| | ||
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Zeile 163: | Zeile 162: | ||
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|360°[Y]max(lvl4)||/||/||/||4400|| | |360°[Y]max(lvl4)||/||/||/||4400|| | ||
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|Guard>X||100||130||170||200||Parry attack. | |Guard>X||100||130||170||200||Parry attack. | ||
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|Guard>XX(front)||300||390||510||600||When in front of the enemy. | |Guard>XX(front)||300||390||510||600||When in front of the enemy. | ||
|- | |- style="background-color:#f2f2f2;" | ||
|Guard>Y||240||312||408||480||Same animation as XY. | |Guard>Y||240||312||408||480||Same animation as XY. | ||
|- | |- style="background-color:#f2f2f2;" | ||
|OTG Y||300||390||510||600||Against enemy lying on the ground. | |OTG Y||300||390||510||600||Against enemy lying on the ground. | ||
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Version vom 23. März 2025, 13:05 Uhr
System
20-Hit Essence Rule
If the hit count is over 20, yellow essence is a guaranteed drop, preventing blue essence from dropping. Intentionally reducing hit count is necessary. It is unclear whether this is per enemy or total hit count. Source: wiki
Damage Analysis
Delimbs do NOT deal additional damage, eg. de-limbing with Dragon Sword lvl1 X will still deal only 80 dmg.
Items
- Life of the Thousand Gods: gives +150 max HP
Weapons
Shuriken
10 (per Shuriken, max 4x10)
Dragon Sword
Weapon Level | Damage Modifier |
---|---|
1 | 100 |
2 | 130 |
3 | 170 |
4 | 200 |
Attack | Damage | AusklappenNote | |||
---|---|---|---|---|---|
Lv1 | Lv2 | Lv3 | Lv4 |
Level 1/2/3/4
- X: 80/x/x/160
- XX: 80+80
- XXX:80+80+120
- f.X: 100
- Y: 200/x/x/400
- f.Y: 150
Jumping
- j.Y: 160/x/x/320
- j.f.Y (Flying Swallow): 250 (normal hit)
Dragon Claws
XX→XYYY kills bosses?
Level 1
Enemy Stats
Black Spider Ninja
HP: 550/650/750
Claw Ninja
HP: 700/800 (usually 800)
Difficulty
Difficulty affects these things:
- Starting HP
- Enemy count
- Enemy AI
Difficulty does NOT affect these things:
- Weapon damage
Way of the Acolyte / 忍の道
- Starting HP: 2100
Way of the Warrior / 強者の道
- Starting HP: 1950
Path of the Mentor / 悟りの道
- Starting HP: 1800
Chapter I
Battle 1
Before Muramasa
- Acolyte: 4x Claw Ninja (4x800)
- Warrior: 5x Claw Ninja (4x800+1x700)
Battle 2
After Muramasa
- Acolyte: 4x Ninja (3x750+1x550)
Battle 3
After opening the door
- Acolyte: 4x Ninja (3x650+1x750)
Battle 4
Before wall run
- Acolyte: 4x Ninja (3x650+1x750)
Battle 5
After wall run
- Acolyte: 3x Ninja (2x750+1x650)
Battle 6
Drop after crystal skull
- Acolyte: 4x Ninja (3x750+1x550)
Battle 7
Stairs after drop
- Acolyte: 1x Ninja (1x550)
Battle 8
After stairs
- Acolyte: 3x Ninja (2x650+1x550) +1x Claw Ninja (800)
Battle 9
Wall run behind door
- Acolyte: 2x Ninja (1x650+1x750)
Battle 10
After wall run
- Acolyte: 3x Ninja (2x750+1x550) +1x Claw Ninja (800)
Battle 11
After pole swing
- Acolyte: 3x Ninja (2x650+1x750) +1 Ninja(delayed) (750) Note: all 3 of them are missing an arm for whatever reason
= Sources