Ninja Gaiden II: Unterschied zwischen den Versionen

Aus Hardedge Wiki
Zur Navigation springen Zur Suche springen
Keine Bearbeitungszusammenfassung
Zeile 12: Zeile 12:


==Dragon Sword==
==Dragon Sword==
{| class="wikitable sortable" align="center"
{| class="wikitable sortable" style="text-align:center;"
|-align="center"
|-align="center"
! Attack!! Lv1!! Lv2!! Lv3!! Lv4!! Note
! Attack!! Lv1!! Lv2!! Lv3!! Lv4!! Note
|-
|-
| X|| 80|| 104|| 136|| 160||
|X||80||104||136||160||
|-
|-
| XX|| 80|| 104|| 136|| 160||
|XX||80||104||136||160||
|-
|XXX||120||156||204||240||
|-
|XXXX||120||156||204||240||
|-
|XXXX||180||234||306||360||
|-
|XXX6X||/||/||510||600||
|-
|XXXY||/||/||/||700||
|-
|XXY||150||195||255||300||
|-
|XXYY||/||156||204||240||
|-
|XXYYY||/||/||238||280||
|-
|XXYYYY||/||/||510||600||
|-
|XXY6Y||/||390||510||600||
|-
|XX6X||100||130||170||200||
|-
|XX6XX||240||312||480||480||
|}
|}



Version vom 23. März 2025, 11:19 Uhr

System

20-Hit Essence Rule

If the hit count is over 20, yellow essence is a guaranteed drop, preventing blue essence from dropping. Intentionally reducing hit count is necessary. It is unclear whether this is per enemy or total hit count. Source: wiki

Damage Analysis

Delimbs do NOT deal additional damage, eg. de-limbing with Dragon Sword lvl1 X will still deal only 80 dmg.

Items

  • Life of the Thousand Gods: gives +150 max HP

Weapons

Shuriken

10 (per Shuriken, max 4x10)

Dragon Sword

Attack Lv1 Lv2 Lv3 Lv4 Note
X 80 104 136 160
XX 80 104 136 160
XXX 120 156 204 240
XXXX 120 156 204 240
XXXX 180 234 306 360
XXX6X / / 510 600
XXXY / / / 700
XXY 150 195 255 300
XXYY / 156 204 240
XXYYY / / 238 280
XXYYYY / / 510 600
XXY6Y / 390 510 600
XX6X 100 130 170 200
XX6XX 240 312 480 480

Level 1/2/3/4

  • X: 80/x/x/160
  • XX: 80+80
  • XXX:80+80+120
  • f.X: 100
  • Y: 200/x/x/400
  • f.Y: 150

Jumping

  • j.Y: 160/x/x/320
  • j.f.Y (Flying Swallow): 250 (normal hit)

Dragon Claws

XX→XYYY kills bosses?

Level 1

Enemy Stats

Black Spider Ninja

HP: 550/650/750

Claw Ninja

HP: 700/800 (usually 800)

Difficulty

Difficulty affects these things:

  • Starting HP
  • Enemy count
  • Enemy AI

Difficulty does NOT affect these things:

  • Weapon damage

Way of the Acolyte / 忍の道

  • Starting HP: 2100

Way of the Warrior / 強者の道

  • Starting HP: 1950

Path of the Mentor / 悟りの道

  • Starting HP: 1800

Chapter I

Battle 1

Before Muramasa

  • Acolyte: 4x Claw Ninja (4x800)
  • Warrior: 5x Claw Ninja (4x800+1x700)

Battle 2

After Muramasa

  • Acolyte: 4x Ninja (3x750+1x550)

Battle 3

After opening the door

  • Acolyte: 4x Ninja (3x650+1x750)

Battle 4

Before wall run

  • Acolyte: 4x Ninja (3x650+1x750)

Battle 5

After wall run

  • Acolyte: 3x Ninja (2x750+1x650)

Battle 6

Drop after crystal skull

  • Acolyte: 4x Ninja (3x750+1x550)

Battle 7

Stairs after drop

  • Acolyte: 1x Ninja (1x550)

Battle 8

After stairs

  • Acolyte: 3x Ninja (2x650+1x550) +1x Claw Ninja (800)

Battle 9

Wall run behind door

  • Acolyte: 2x Ninja (1x650+1x750)

Battle 10

After wall run

  • Acolyte: 3x Ninja (2x750+1x550) +1x Claw Ninja (800)

Battle 11

After pole swing

  • Acolyte: 3x Ninja (2x650+1x750) +1 Ninja(delayed) (750) Note: all 3 of them are missing an arm for whatever reason


= Sources