20.290
Bearbeitungen
Zeile 450: | Zeile 450: | ||
! style="background-color:#FFd800;" | Note | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Puncher Vision (weak)''' | | style="background-color:#F9F9F9;" |'''Front<br>Puncher Vision (weak)''' | ||
| style="background-color:#F9F9F9;" |236B | | style="background-color:#F9F9F9;" |236B | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_236B_1.png]][[bild:kofxi_vanessa_236B_2.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_236B_1.png]][[bild:kofxi_vanessa_236B_2.png]] | ||
Zeile 459: | Zeile 459: | ||
| style="background-color:#F9F9F9;" |F1-4 invul. F5-13 above leg invul & CH-state. F14-20 upper body invul. F21 recovery. | | style="background-color:#F9F9F9;" |F1-4 invul. F5-13 above leg invul & CH-state. F14-20 upper body invul. F21 recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Puncher Vision (strong)''' | | style="background-color:#F9F9F9;" |'''Front<br>Puncher Vision (strong)''' | ||
| style="background-color:#F9F9F9;" |236D | | style="background-color:#F9F9F9;" |236D | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_236D_1.png]][[bild:kofxi_vanessa_236D_2.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_236D_1.png]][[bild:kofxi_vanessa_236D_2.png]] | ||
Zeile 468: | Zeile 468: | ||
| style="background-color:#F9F9F9;" |F1-6 invul. F7-20 above leg invul & CH-state. F21-26 upper body invul. F27+28 recovery. | | style="background-color:#F9F9F9;" |F1-6 invul. F7-20 above leg invul & CH-state. F21-26 upper body invul. F27+28 recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Puncher Vision (weak)''' | | style="background-color:#F9F9F9;" |'''Back<br>Puncher Vision (weak)''' | ||
| style="background-color:#F9F9F9;" |214B | | style="background-color:#F9F9F9;" |214B | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_214B_1.png]][[bild:kofxi_vanessa_214B_2.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_214B_1.png]][[bild:kofxi_vanessa_214B_2.png]] | ||
Zeile 477: | Zeile 477: | ||
| style="background-color:#F9F9F9;" |F1-6 invul. F7-11 upper body invul + CH-state. F12-15 upper body invul. F16-17 recovery. | | style="background-color:#F9F9F9;" |F1-6 invul. F7-11 upper body invul + CH-state. F12-15 upper body invul. F16-17 recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Puncher Vision (strong)''' | | style="background-color:#F9F9F9;" |'''Back<br>Puncher Vision (strong)''' | ||
| style="background-color:#F9F9F9;" |214D | | style="background-color:#F9F9F9;" |214D | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_214D_1.png]][[bild:kofxi_vanessa_214D_2.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_214D_1.png]][[bild:kofxi_vanessa_214D_2.png]] | ||
Zeile 486: | Zeile 486: | ||
| style="background-color:#F9F9F9;" |F1-8 invul. F9-17 upper body invul + CH-state. F18-21 upper body invul. F22+23 recovery. | | style="background-color:#F9F9F9;" |F1-8 invul. F9-17 upper body invul + CH-state. F18-21 upper body invul. F22+23 recovery. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Front Vision>Puncher Upper''' | | style="background-color:#F9F9F9;" |'''Front<br>Puncher Vision >Puncher Upper''' | ||
| style="background-color:#F9F9F9;" |236K>6A | | style="background-color:#F9F9F9;" |236K>6A | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_236K6A_1.png]][[bild:kofxi_vanessa_236K6A_2.png]][[bild:kofxi_vanessa_236K6A_3.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_236K6A_1.png]][[bild:kofxi_vanessa_236K6A_2.png]][[bild:kofxi_vanessa_236K6A_3.png]] | ||
Zeile 495: | Zeile 495: | ||
| style="background-color:#F9F9F9;" |Launcher, Special Cancel (2nd Hit). | | style="background-color:#F9F9F9;" |Launcher, Special Cancel (2nd Hit). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Back Vision>Puncher Upper''' | | style="background-color:#F9F9F9;" |'''Back<br>Puncher Vision >Puncher Upper''' | ||
| style="background-color:#F9F9F9;" |214K>6A | | style="background-color:#F9F9F9;" |214K>6A | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_214D6A_1.png]][[bild:kofxi_vanessa_236K6A_2.png]][[bild:kofxi_vanessa_236K6A_3.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_214D6A_1.png]][[bild:kofxi_vanessa_236K6A_2.png]][[bild:kofxi_vanessa_236K6A_3.png]] | ||
Zeile 504: | Zeile 504: | ||
| style="background-color:#F9F9F9;" |Launcher, Special Cancel (2nd Hit). Better hurtbox in the beginning than 236K>6A. | | style="background-color:#F9F9F9;" |Launcher, Special Cancel (2nd Hit). Better hurtbox in the beginning than 236K>6A. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Any Vision>Puncher Weaving''' | | style="background-color:#F9F9F9;" |'''Any<br>Puncher Vision >Puncher Weaving''' | ||
| style="background-color:#F9F9F9;" |236K/214K>4P | | style="background-color:#F9F9F9;" |236K/214K>4P | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_214P_1.png]][[bild:kofxi_vanessa_214P_2.png]][[bild:kofxi_vanessa_214P_3.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_214P_1.png]][[bild:kofxi_vanessa_214P_2.png]][[bild:kofxi_vanessa_214P_3.png]] | ||
Zeile 513: | Zeile 513: | ||
| style="background-color:#F9F9F9;" |Same hitboxes & properties as 214P. | | style="background-color:#F9F9F9;" |Same hitboxes & properties as 214P. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Front Vision>Puncher Straight''' | | style="background-color:#F9F9F9;" |'''Front<br>Puncher Vision >Puncher Straight''' | ||
| style="background-color:#F9F9F9;" |236K>6C | | style="background-color:#F9F9F9;" |236K>6C | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_236K6C_1.png]][[bild:kofxi_vanessa_236K6C_2.png]][[bild:kofxi_vanessa_236K6C_3.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_236K6C_1.png]][[bild:kofxi_vanessa_236K6C_2.png]][[bild:kofxi_vanessa_236K6C_3.png]] | ||
Zeile 522: | Zeile 522: | ||
| style="background-color:#F9F9F9;" |Guard Crush (2nd Hit). above leg invul during startup. 2nd hit can be QSed. Hard knockdown. | | style="background-color:#F9F9F9;" |Guard Crush (2nd Hit). above leg invul during startup. 2nd hit can be QSed. Hard knockdown. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Back Vision>Puncher Straight''' | | style="background-color:#F9F9F9;" |'''Back<br>Puncher Vision >Puncher Straight''' | ||
| style="background-color:#F9F9F9;" |214K>6C | | style="background-color:#F9F9F9;" |214K>6C | ||
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_214K6C_1.png]][[bild:kofxi_vanessa_214K6C_2.png]] | | style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_214K6C_1.png]][[bild:kofxi_vanessa_214K6C_2.png]] |
Bearbeitungen