The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

Zeile 598: Zeile 598:


==Dash & Backdash Data==
==Dash & Backdash Data==
Coming soon
:Airborne F1
:For most characters, backdashes enter a "jumping" animation & hurtbox on F5, until eventually landing again
:For most characters, backdashes end in 4F standing recovery


===Backdash jump start===
:For most characters, backdashes enter a "jumping" animation & hurtbox on '''F5'''.
Exceptions:
:'''Jumping on F4:'''Benimaru & all console-exclusive characters
===Backdash jump duration===
The "jumping" animation & airborne state has a different duration for each character:
coming soon
===Backdash recovery===
:For most characters, backdashes end in '''4F''' standing recovery.
Exceptions:
:'''3F backdash recovery:''' Terry, Kasumi, Shion, Geese
:'''5F backdash recovery:''' Hayate
:'''6F backdash recovery:''' Maxima
===Backdash distance===
''NOTE: needs to be double checked since there is rounding going on!! eg. 192 & 193 could be the same.''
:201: Magaki
:193: Malin
:192: Hayate
:190: Elisabeth, Kula, Gato
:189: Athena
:187: Clark
:186: Duolon
:185: Oswald, Griffon, Jazu
:184: Kim, Vanessa, Yuri
:183: Kasumi
:178: Kyo, Terry, Ramon, Benimaru, Hotaru, Mai, Robert, Tung, EX Kyo, Mr. Big, Geese
:176: Iori, Shingo, Shen, K', Jenet, Ralf, Whip, Adelheid, Silber
:172: Mary, Eiji, Momoko
:170: Ash, Ryo, Shion
:168: Gai
:162: King
:160: Duck


==Advanced Throw Rules==
==Advanced Throw Rules==
19.112

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