Gaira(SS6): Unterschied zwischen den Versionen
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:'''断固相殺・大往生: 236BC / 236236BC (SS2):''' headbutt rush. | :'''断固相殺・大往生: 236BC / 236236BC (SS2):''' headbutt rush. | ||
== Videos== | |||
[https://x.com/19sai_s/status/1882086998636372069 combo in mu mode, dann reset (combo) in grab für 100% dmg] | |||
[[Samurai_Spirits:_Tenkaichi_Kenkakuden|Back home!]] | [[Samurai_Spirits:_Tenkaichi_Kenkakuden|Back home!]] |
Aktuelle Version vom 22. Januar 2025, 20:36 Uhr
Gaira 花諷院骸羅 | |
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Tiers & Ranking | |
Tier: | B+ |
Properties | |
Damage Modifier: | ? |
Rage Retention: | ? |
Rage Duration: | ? |
Dash Type: | dash |
Notable Normals
- 6C: shoulder tackle that launches and enables combos.
Specials
- 236S: short-range projectile.
- 22S: Jump slam that ends as a low hit. Soft knockdown.
- 421A: anti-air hit grab. Hard knockdown.
- 421B: Overhead hit grab. Hard knockdown.
- 421C: Low hit grab. Hard knockdown.
- 47896C: command grab. spin your stick 360° for added damage. Hard knockdown, can be followed up with 3C OTG (and then another OTG grab and so on, arcade only bug).
- 623C: delayed headbutt. Super armor. Can combo after on counter hit.
- j.2C: Splash attack. Can cross up. Soft knockdown.
- 412146E (SS2): SD Transformation.
Supers
- 仁王爆震殺: 236AB: strong projectile-based super with big hitbox.
- 断固相殺・大往生: 236BC / 236236BC (SS2): headbutt rush.