Sankuro(SS6): Unterschied zwischen den Versionen

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{{SS6 Character
| charname = Sankuro
| jcharname = 萬三九六
| portrait = [[Image:ss6_sankuro.png]]
|tier_rank = B
|
|health = ?
|rage_retention = ?
|rage_duration = ?
|dash_type = dash
}}
== Notable Normals ==
== Notable Normals ==
:'''2B(f):''' low hit.
:'''2B(f):''' low hit.

Version vom 31. Dezember 2022, 14:27 Uhr

Sankuro
萬三九六
Ss6 sankuro.png
Tiers & Ranking
Tier: B
Properties
Damage Modifier: ?
Rage Retention: ?
Rage Duration: ?
Dash Type: dash

Notable Normals

2B(f): low hit.
5C: good range.
2C: good range.
5D: special cancel.
6D: overhead, soft knockdown.
66D: dashing low, soft knockdown.

Specials

214A: low hit assist. Soft knockdown. Allows juggles after.
214B: overhead assist. Soft knockdown.
214C: mid assist. Holds the opponent in place and allows combos.
mash 6S: mash attack, only the first few hits combo. Can be mashed for a long time.
623D: command grab that heals Sankuro. Hard knockdown.
236S: pistol shot. Invisible projectile. Button determines range.
236D: bomb throw. Looks like the pistol shot during startup. Gives good advantage.
6321464E (SS2): SD Transformation.

Supers

暴力はええのぅ: 236AB: dash forward with hammer.
寿司は江戸前やで、ほんま!!: 236BC / 396BC (SS2): super version of his command grab.

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