Amakusa(SS6): Unterschied zwischen den Versionen
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== Notable Normals == | == Notable Normals == | ||
:'''5D:''' hop kick, hits mid. | |||
:'''6D:''' low, special cancel. combos into eg. c236A. | |||
:'''2D:''' low, special cancel. | |||
===Far | ===Far Range Mode=== | ||
:'''5A(f):''' delayed mid-range poke. | :'''5A(f):''' delayed mid-range poke. | ||
:'''2A(f):''' low hit. | :'''2A(f):''' low hit. | ||
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:'''2C(c):''' close-range anti-air, whiffs against standing opponents. | :'''2C(c):''' close-range anti-air, whiffs against standing opponents. | ||
:'''2C(f):''' full screen low hit, soft knockdown. | :'''2C(f):''' full screen low hit, soft knockdown. | ||
===Close Range Mode=== | |||
:'''2C(c):''' mid hit, special cancel, combos into eg. 236A. | |||
:'''2C(f):''' low hit, soft knockdown. | |||
== Specials == | == Specials == | ||
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:'''236S:''' hadoken. | :'''236S:''' hadoken. | ||
:'''214A:''' projectile. | :'''214A:''' mid projectile, hard knockdown. | ||
:'''214B:''' overhead projectile, hard knockdown. If spaced correctly, bounces opponent towards Amakusa. | :'''214B:''' overhead projectile, hard knockdown. If spaced correctly, bounces opponent towards Amakusa. | ||
:'''214C:''' low projectile, hard knockdown. If spaced correctly, bounces opponent towards Amakusa. | :'''214C:''' low projectile, hard knockdown. If spaced correctly, bounces opponent towards Amakusa. |