Vanessa(KOFXI): Unterschied zwischen den Versionen

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Zeile 47: Zeile 47:
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}}
==Frame Data==
==Frame Data==
''Note: all advantage/disadvantage numbers need to be revised, they are likely ~1 frame off.''<br>
'''Normals'''
'''Normals'''
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
Zeile 391: Zeile 389:
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Adv
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
Zeile 398: Zeile 397:
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1-6 unverwundbar. F7-12 only vulnerable on the legs + Counter Hit State. F13+14 upper body invul + Counter Hit State. Button can be held to extend the state from F7-12.
| style="background-color:#F9F9F9;" |F1-6 unverwundbar. F7-12 only vulnerable on the legs + Counter Hit State. F13+14 upper body invul + Counter Hit State. Button can be held to extend the state from F7-12.
|-
|-
Zeile 405: Zeile 405:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Same frame data & properties as 236D.
| style="background-color:#F9F9F9;" |Same frame data & properties as 236D.
|-
|-
Zeile 412: Zeile 413:
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Same frame data & properties as 214D.
| style="background-color:#F9F9F9;" |Same frame data & properties as 214D.
|-
|-
Zeile 419: Zeile 421:
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |-20
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-22
| style="background-color:#F9F9F9;" |Launcher, Special Cancel. F1-3 invul. F4-7 only vulnerable on the feet.  
| style="background-color:#F9F9F9;" |Launcher, Special Cancel. F1-3 invul. F4-7 only vulnerable on the feet.  
|-
|-
Zeile 426: Zeile 429:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-15
| style="background-color:#F9F9F9;" |Hard Knockdown. F2+3 Guard Point. Negates projectiles from F10-17.
| style="background-color:#F9F9F9;" |Hard Knockdown. F2+3 Guard Point. Negates projectiles from F10-17.
|-
|-
Zeile 444: Zeile 448:
| style="background-color:#F9F9F9;" |19
| style="background-color:#F9F9F9;" |19
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |Launcher. Combos from heavy attacks. Hitbox 56x112px (better than 46C).
| style="background-color:#F9F9F9;" |Launcher. Combos from heavy attacks. Hitbox 56x112px (better than 46C).
Zeile 451: Zeile 456:
| style="background-color:#F9F9F9;" |31
| style="background-color:#F9F9F9;" |31
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |Launcher. More damage & higher launch than A-Version. Hitbox 48x112px (worse than 46A).
| style="background-color:#F9F9F9;" |Launcher. More damage & higher launch than A-Version. Hitbox 48x112px (worse than 46A).
Zeile 458: Zeile 464:
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |2. Hit launches (no followup possible). Negates projectiles F13-16, F22+23, F24-26
| style="background-color:#F9F9F9;" |2. Hit launches (no followup possible). Negates projectiles F13-16, F22+23, F24-26
|-
|-
Zeile 464: Zeile 471:
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_623C_1.png|100px]][[bild:kofxi_vanessa_623C_2.png|100px]][[bild:kofxi_vanessa_623C_3.png|100px]]<br>[[bild:kofxi_vanessa_623C_4.png|100px]][[bild:kofxi_vanessa_623C_5.png|100px]][[bild:kofxi_vanessa_623C_6.png|100px]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_623C_1.png|100px]][[bild:kofxi_vanessa_623C_2.png|100px]][[bild:kofxi_vanessa_623C_3.png|100px]]<br>[[bild:kofxi_vanessa_623C_4.png|100px]][[bild:kofxi_vanessa_623C_5.png|100px]][[bild:kofxi_vanessa_623C_6.png|100px]]
| style="background-color:#F9F9F9;" |21
| style="background-color:#F9F9F9;" |21
| style="background-color:#F9F9F9;" |3+
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+7
| style="background-color:#F9F9F9;" |+7
| style="background-color:#F9F9F9;" |1. Hit Guard Point F13-17. 2. Hit launches (juggle possible). Negates projectiles F24-27,33+34,35-37.
| style="background-color:#F9F9F9;" |1. Hit Guard Point F13-17. 2. Hit launches (juggle possible). Negates projectiles F24-27,33+34,35-37.
Zeile 472: Zeile 480:
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |2+2+3+3*
| style="background-color:#F9F9F9;" |2+2+3+3*
| style="background-color:#F9F9F9;" |-11
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-12
| style="background-color:#F9F9F9;" |Can be mashed for more hits. Pattern without mash: "abac". Mash: "ababac". *= without mash.
| style="background-color:#F9F9F9;" |Can be mashed for more hits. Pattern without mash: "abac". Mash: "ababac". *= without mash.
|-
|-
Zeile 479: Zeile 488:
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-15
| style="background-color:#F9F9F9;" |F1-4 invul (needs doublecheck!).
| style="background-color:#F9F9F9;" |F1-4 invul (needs doublecheck!).
|-
|-
Zeile 486: Zeile 496:
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |-19
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-20
| style="background-color:#F9F9F9;" |Invul until 1F before active time.
| style="background-color:#F9F9F9;" |Invul until 1F before active time.
|-
|-
Zeile 492: Zeile 503:
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_236236P.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_236236P.png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |-29
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-30
| style="background-color:#F9F9F9;" |Only triggers close to enemy. F1-3 invul.
| style="background-color:#F9F9F9;" |Only triggers close to enemy. F1-3 invul.
|-
|-
| style="background-color:#F9F9F9;" |'''236236E'''
| style="background-color:#F9F9F9;" |'''236236E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_236236E.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_vanessa_236236E.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |0
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Only has 1F recovery, which can be cancelled into block (so, basically no recovery).
| style="background-color:#F9F9F9;" |Only has 1F recovery, which can be cancelled into block (so, basically no recovery).
|-
|-
Zeile 507: Zeile 520:
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |Dream Cancel only
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Dream Cancel only.
|-
|-
|}
|}


'''Frame Data for 214P/236B Cancels'''
'''Frame Data for 214P/236B Cancels'''
{| class="wikitable sortable" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
! style="width:100px;background-color:#D9D9D9;" |Input
! style="width:100px;background-color:#D9D9D9;" |Input
! style="width:60px;background-color:#FFd800;" |BLK
! style="width:60px;background-color:#FFd800;" |Hit
! style="width:60px;background-color:#FFd800;" |HIT
! style="width:60px;background-color:#FFd800;" |Guard
! style="width:60px;background-color:#FFd800;" |Note
! style="width:60px;background-color:#FFd800;" |Note
|-
| style="background-color:#F9F9F9;" |'''Light Attack>236B'''
| style="background-color:#F9F9F9;" |-9
| style="background-color:#F9F9F9;" |-10
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |'''2D>236B'''
| style="background-color:#F9F9F9;" |'''2D>236B'''
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |Useful.
| style="background-color:#F9F9F9;" |Useful.
|-
|-
| style="background-color:#F9F9F9;" |'''2C>236B'''
| style="background-color:#F9F9F9;" |'''5C/2C>236B'''
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |4C after triggers a throw OS.
| style="background-color:#F9F9F9;" |4C after triggers a throw OS.
|-
|-
| style="background-color:#F9F9F9;" |'''leichter Angriff>214P'''
| style="background-color:#F9F9F9;" |'''2B>214P'''
| style="background-color:#F9F9F9;" |minus
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |minus
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |should not be used.
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |'''5C(C)>214P'''
| style="background-color:#F9F9F9;" |'''2C/5C(c)>214P'''
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |+6
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |'''5C(f)>214P'''
| style="background-color:#F9F9F9;" |'''5C(f)>214P'''
| style="background-color:#F9F9F9;" |+7?
| style="background-color:#F9F9F9;" |+6
| style="background-color:#F9F9F9;" |+7?
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |high pushback on hit, but works as kara cancel.
| style="background-color:#F9F9F9;" |High pushback on hit. Great as a kara cancel.
|-
|-
| style="background-color:#F9F9F9;" |'''2B>6A>214P'''
| style="background-color:#F9F9F9;" |'''2B>6A>214P'''
| style="background-color:#F9F9F9;" |+6
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |Links into 5C(c).
| style="background-color:#F9F9F9;" |important for combos
|-
| style="background-color:#F9F9F9;" |'''2C>214P'''
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''5D>214P'''
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |'''2D>214P'''
| style="background-color:#F9F9F9;" |'''2D>214P'''
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |Good for Pressure.
| style="background-color:#F9F9F9;" |good for Pressure
|-
|-
| style="background-color:#F9F9F9;" |'''5E>214P'''
| style="background-color:#F9F9F9;" |'''5E>214P'''
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 573: Zeile 581:
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |good for Pressure / Conversion
| style="background-color:#F9F9F9;" |Good for Pressure / Conversion.
|-
| style="background-color:#F9F9F9;" |'''5C/5C(f)/2C>236236E'''
| style="background-color:#F9F9F9;" |+19
| style="background-color:#F9F9F9;" |+19
| style="background-color:#F9F9F9;" |Both +19 on Guard & Hit.
|-
|-
|}
|}