The King of Fighters XI: Unterschied zwischen den Versionen

K
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:An air attack can be added while the 2nd or 3rd character jumps in
:An air attack can be added while the 2nd or 3rd character jumps in
:Using an air attack will also cut landing recovery and should be used even if the intent is not connect the attack, to be able to act quicker (eg. in juggle combos)
:Using an air attack will also cut landing recovery and should be used even if the intent is not connect the attack, to be able to act quicker (eg. in juggle combos)
:It is possible to land behind opponents depending on screen position when using Quick Shift
:If not doing an air attack that connects, it is possible to land behind opponents depending on which character you shift in (character specific, see further below for a list).
:It is possible to crossup opponents in the corner when using Quick Shift, see further below
:It is possible to crossup opponents in the corner when using Quick Shift (see further below).


'''Saving Shift (セービングシフト): PP/KK while grounded & getting hit'''<br>
'''Saving Shift (セービングシフト): PP/KK while grounded & getting hit'''<br>
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