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== Pressure == | |||
*2A,5B,6B, Link 2A oder Chain 3C... | |||
*2A.5B.6B,7D,j.A,\/,... | |||
* | |||
== Matchups == | |||
'''Gegen Tager:''' | |||
*5C zum Zonen | |||
*6A gegen Sledge | |||
== BnB Combos == | |||
'''Combos, die in menschlicher Form beginnen:''' | |||
*Maximal 2 Hits (z.B. 5B,5C), 236A, RC, 2C,6B(2),5C,236C, 9D, j.A,(optional: +1 oder +2 j.A)j.236A,j.236B, delay C, j.B, link j.B,\/, (optional: delay) 5B, | |||
**j.A,A,A, dj.D~j.C (3857 und mit 3 j.A 3959 Damage, 50% Heat) | |||
**j.D~B,dj.B,dj.C(3930 und mit 3 j.A 4032 Damage, 50% Heat) | |||
***j.236236C (4977/5050 und mit 3 j.A 5079/5152 Damage aus 5B,5C, 100% Heat) | |||
*mehr als 2 Hits (z.B.2A,5B,5C,)236A, RC, 2C,6B(2),5C,236C, 9D, j.A, j.236A,delay j.236B, C, j.D~B,dj.B,dj.C (3102 Damage, 50% Heat) | |||
*[5B/2B] gegen geduckten Gegner, 5C,236C, 9D, j.A,j.236A/B,j.236A/B, delay C, j.B, link j.B,\/, delay 5B, j.B,j.3C,j.A,\/, dann: | |||
**5B, j.A,A,A, dj.D~j.C (3112/2867 Damage) | |||
**D~5B,2C, j.B,dj.B,dj.C (3280/3030 Damage) | |||
***j.236236C (4232/3987 /// 4400/4150 Damage, 50% Heat) | |||
*höchstens ca. halbe Stage zur Ecke, gegen geduckten Gegner, 5B,5C,236C,9D,j.B,delay j.A,\/ ,D~2C,6C, vorlaufen oder dash wenn weit weg / zurücklaufen wenn nah dran, 2C,6B(2),2C,2147B,1D,\/,max delay 236B, delay 236A,236B, 7C, j.D~B,dj.B,dj.C (4087 Damage) ''geht gegen Makoto, xx'' | |||
**236236C (5207 Damage, 50% Heat) | |||
*höchstens ca. halbe Stage zur Ecke, gegen geduckten Gegner 2A,5B,5C,236C, 9D, j.B,j.A,\/,D~2C,6C,zurück/vor laufen, 2C,6B(2),5B,2C, j.B,dj.B,dj.C (2962 Damage) | |||
*gegen geduckten Gegner 2A,2B,5C,236C, 9D, j.A,j.236A/B,j.236A/B, delay C, j.B, link j.B,\/, delay 5B,j.D~B,dj.B,dj.C (2371 Damage) | |||
'''Combos, die als Wolf beginnen:''' | |||
*5C-A,\/,5B,236B, delay j.236A,236B, delay j.C,j.B, delay j.B,\/, 5B, sj.D~j.B, dj.B,dj.C (2646 Damage) (Quelle: Arcadia) | |||
*5C-A,\/,5A,5B, j.A(optional:j.A,j.A),j.236B,j.236A, j.C, j.B, link j.C, \/,5B, j.D~B, dj.B,dj.C (1985/2107 Damage) (Quelle: [http://www.youtube.com/watch?v=9_sM9FnJoNw&#t=6m 4/15/11 BBCS2 Tachikawa Singles Part 2 of 3 ]) | |||
*maximal 1/3 Stage zur Corner: 5C-A,\/,5A,5B,iad.j.B,3C,j.A,\/,2C,6C, positionieren, 2C,6B(2),5B,2C, j.B,dj.B,dj.C(2417 Damage) | |||
= Combos = | = Combos = | ||
'''Throw Combos:''' | |||
*Midscreen Throw, RC,D, etwas vorlaufen, 236A,\/, 236B,delay236A,delay236B, delay C, j.B,link j.B,\/,5B, j.D~B, dj.B,dj.C (3374 Damage, 50% Heat) ''geht gegen Makoto, xx'' | |||
*236236C (4494 Damage, 100% Heat) | |||
'''Air Throw Combos:''' | '''Air Throw Combos:''' | ||
*Air Throw maximal halbe Stage zur Corner, \/,236C,9D, j.A,A,A, 236A, (Gegner jetzt in der Ecke) 7D, delay j.B,\/,5B, j.B,3D,j.A,\/,D~5B,2C, j.B,dj.B,dj.C (3279 Damage, geht gegen: Makoto, xxx) | *Air Throw maximal halbe Stage zur Corner, \/,236C,9D, j.A,A,A, 236A, (Gegner jetzt in der Ecke) 7D, delay j.B,\/,5B, j.B,3D,j.A,\/,D~5B,2C, j.B,dj.B,dj.C (3279 Damage, geht gegen: Makoto, xxx) | ||
== | *Air Throw maximal halbe Stage zur Corner, \/,236C,9D, j.A,A,A, 236A, (Gegner jetzt in der Ecke),236B, delay j.C, j.B, link j.B,\/, delay 5B, j.B,3C,j.A,\/,D~2C, dann: | ||
** j.D~A,A,A, dj.D~C (3383 Damage) | |||
** j.B,dj.B,dj.C (3444 Damage) | |||
***j.236236C (4564 Damage, 50% Heat) <br/> | |||
''Anmerkungen: geht gegen Makoto, xx, xx.'' | |||
*Air Throw maximal halbe Stage zur Corner, \/,236C,9D, j.B, delay j.A,\/,D~2C,6C, delay 2C,6B,5B,2C, dann: | |||
**normal- oder superj.B.dj.B,dj.C (3629 Damage) | |||
**delay sj.B,dj.B,dj.C,236236C (4749 Damage, 50% Heat) | |||
'''Anti-Air:''' | |||
*2C(CH) (maximal halber Screen zur Ecke), 5C, j.B,j.214B,9C, j.B, delay j.A,\/,D~2C,6C, walk back, delay 2C,6B(2),5B,2C, (superjump oder normal jump)j.B,dj.B,dj.C (4469 Damage) | |||
**236236C: (5589 Damage, 50% Heat)<br/> | |||
''geht gegen: Makoto, xx. Quelle: [http://www.youtube.com/watch?v=9_sM9FnJoNw&#t=6m22s 4/15/11 BBCS2 Tachikawa Singles Part 2 of 3])'' | |||
*6A(CH),5C,... | |||
'''Corner Combos:''' | |||
*Corner maximal 2 Hits, 236A, RC, 2C,6B(2),3C, eventuell minimal vorlaufen,2C,6C, warten,2C,2147B,1D,\/,max delay 236B, delay j.236A,236B, 7C, j.D~B,dj.B,dj.C (4497 Damage, 50% Heat) | |||
*Corner 6C,2C,6B(2),2C,2147B,2D,\/,236B,delay 236A,236B,delay C,j.B,delay j.B,\/,5B, j.A,A,A,dj.D~C (4584 Damage) ''geht gegen Makoto, xx'' | |||
**236236C (5704 Damage, 50% Heat) | |||
besseres Corner-Element bei zu vielen Hits siehe [http://www.youtube.com/watch?v=w1-D5I3e7m0&#t=7m26s hier]. | |||
*Corner [Throw/Wolf 236D],2C,6B(2),2C,6C, walk back, 2C,2147B,2D,\/,delay 236B,delay 236A, delay 236B,C,j.D~B,dj.B,dj.C(4116/4146 Damage) ''geht gegen Makoto, Hazama, xx'' | |||
**236236C (5236/5266 Damage, 50% Heat) | |||
*Nahe der Corner 632146D RC,6C,2C,6B,(2),2C,2147B,1D,\/,236B,delay j.236A, delay j.236B,C, j.B,j.B,\/,delay 5B,j.B,3C,j.A,\/,D~5B,2C, sj.B,dj.B,dj.C (5431 Damage, 100% Heat) | |||
*Wolf 5C-j.A,\/,5A,5B,j.B-3C,j.A,\/,D~2C,6C,walk back, max delay 2C,6B(2),5B,2B, sj./j.B,dj.B,dj.C (2417 Damage) | |||
**delay j.236236C (3537 Damage, 50% Heat) | |||
*Wolf 5C-j.A,\/,5B, j.B-3C-j.A,\/,D~2C,6B(2),2C,6C,5B,2C, j.D~B-3C-j.A,\/,D~5B,2C,sj.B,dj.B,dj.C (2908 Damage) ''- vs Hakumen, xx'' | |||
**delay j.236236C (4028 Damage, 50% Heat) ''- vs Hakumen, xx'' | |||
**alternative: Wolf 5C-j.A,\/,5B, j.B-3C-j.A,\/,D~5B,2C,6B(2),2C,6C,5B,2C, j.D~B-3C-j.A,\/,D~5B/5C/2C,632146D (4063/4074/4085 Damage, 50% heat) ''- vs Hakumen, xx'' | |||
'''sonstige Combos:''' | |||
*Wolf 2369A oder tiefer j.236A mit der Ecke im Rücken (maximal mitte der Stage), 7C, j.A,\/,D~2C,2147B, 9C,j.B, link j.A,\/,D~2C,6C, walk back delay 2C,6B(2),5B,2C, j.B,dj.B,dj.C (3458 Damage. Quelle: [http://www.youtube.com/watch?v=9_sM9FnJoNw&#t=6m50s 4/15/11 BBCS2 Tachikawa Singles Part 2 of 3]) | |||
*Wolf 236D, RC, delay j.C, j.B,\/,5B,j.A,A,A,236A,236B, delay C,j.B,delay j.B,\/,5B,j.A,A,A, dj.D~C (2945 Damage, 50% Heat) | |||
*Wolf 236D, RC, delay j.C, j.B,\/,5B,236B,delay 236A, 236B, C, D~j.B,dj.B,dj.C (3038 Damage, 50% Heat) | |||
**236236C: (4074/4158 Damage, 100% Heat) | |||
*Wolf j.214A(CH oder Gegner macht keine Emergency Roll), 5A,5B, j.A,A,A,236A,236B, delay C,j.B, link j.B,\/,5B, j.D~B, dj.B,dj.C (2834 Damage) | |||
**236236C (3954 Damage, 50% Heat) ''geht gegen Makoto, xx'' | |||
'''Mission Mode:''' | |||
*Maximal 2 Hits, 236A, RC, 2C,6B(2),5C,236C, 9D, j.B,j.3D,j.A,\/,D~B,2C,sj.B,214B, 9D, delay j.D~j.B,dj.B,dj.C (Mission Mode Combo) | |||
*Mission 7: Wolf 236D, RC, delay j.C, j.B,\/,5B,236B,delay 236A, 236B, C, D~j.B,dj.B,dj.C,236236C (4158 Damage, 100% Heat) | |||
*Mission 10: Corner 3C, 2C,6C,2C,6B(2),2C,2147B,2D,\/,236B, delay 236A,236B, delay 5C,j.B,link j.B,\/, delay 5B,j.B,3C,j.A,\/,D~5B,632146D (6517 Damage, 50% Heat) ''geht NICHT gegen Makoto, xx.'' | |||
== High Damage Combovideo Combos == | |||
Quelle Nicovideo: ブレイブルーCS2 ヴァルケンハイン中央コンボ集 | |||
''Alle Combos gegen Ragna und in der Ausgangsposition'' | |||
*6B(2),5B,5C,236C,9D,j.B,j.A,\/,D~2C,6C,2147B,2D,236B,236A,236B,j.C,j.B,j.B,\/,5B,sj.D~B,dj.B,dj.C (5106 Damage 50% Heat) | |||
*6B(2),3C,2C,2147B,D,j.236A,236B,5C,j.B,j.A,\/,D~2C,6C,5B,2C, j.D~B,3C,j.A,\/,D~5B,2C,j.B,dj.B,dj.C (5305 Damage) | |||
*6B(2),5C,2147B,delay D,j.236A,\/,236A,\/,236B,2C,j.236B,4C,j.B,j.A,\/,D~2C,6C,5B,2C,j.D~B,3C,j.A,\/,D~2C,632146D (6891 Damage) | |||
*Gold Burst, dash, 2C, 2147B,9D, j.B,j.A,\/,D~2C,6C,zurücklaufen,2C,6B(2),5B,2C,sj.B,dj.B,dj.C (2966 Damage, 1 Burst) | |||
*Gold Burst, dash, 2C, 2147B,D,j.236A,\/,236B,C,j.B,j.A,\/,D~2C,6C,zurücklaufen,2C,6B(2),5B,2C,sj.B,dj.B,dj.C (3472 Damage, 1 Burst) | |||
* | *Wolf j.214B CH,\/,5A,5B,236B,delay j.236B,delay j.236A, delay C,j.B,j.B,\/,j.B, sj.D~B,dj.B,dj.C (3091 Damage) | ||
*5C(CH),236C, 9D,j.B,j.A,\/,D~2C,6C,walk back, 2C,6B(2),5B,2C,j.D~B,3C,j.A,\/,D~5B,2C,j.B,dj.B,dj.C (3783 Damage) | |||
'''Wolf | *5C(CH),236C, 9D,j.B,j.A,\/,D~2C,6C,walk back, 2C,6B(2),2C,2147B,2D,\/,236B, delay j.236B, delay j.236A, 5C, j.D~B,dj.B,dj.C (4129 Damage) | ||
*5C | |||
*236C(CH),D,D,2C,6C,2C,6B(2),2C,2147B,2D,\/,236B,236B,236A,C,j.B,j.B,\/,5B,sj.~B,dj.B,dj.C (4868 Damage) | |||
*236C(CH),D,delay j.A,\/,D~2C,6C,2C,6B(2),2C,2147B,2D,\/,236B,delay j.236B,delay j.236A,C,j.B,j.B,\/,j.D~B,dj.B,dj.C (4392 Damage) | |||
*Wolf 236A,vorlaufen, j.A,A,A,236A,236B,C,j.B,j.B,\/,5B, sj.D~B,dj.B,dj.C (2865 Damage) | |||
*Wolf 236A,vorlaufen, 5B,236B,236B,236A,C,j.B,j.B,\/,D~5B,5C,j.B,dj.B,dj.C (3431 Damage) | |||
*Wolf 2369A, 7C, j.A,\/,5B,j.A,j.236B,delay j.236A,C,j.B,j.B,5B, j.D~B,dj.B,dj.C (2664 Damage) | |||
*Wolf 4C~236A oder 2369A,5C,j.A,\/,5B,236B,delay j.236B, C,j.B,j.B,\/,5B, j.D~B,dj.B,dj.C (2871 Damage) | |||
*Wolf 5A,5B,236B, delay j.236B, delay j.236A, delay C, j.B,j.B,\/,5B, sj.D~B,dj.B,dj.C (2355 Damage) | |||
*Air Throw,\/,5C, j.D~A,A,A,236A,j.236B,C,j.B,j.B,\/,5B, j.D~B,dj.B,dj.C (3300 Damage) | |||
*Air Throw,\/,236C,9C,j.B,j.A,\/,2C,6C,zurücklaufen,2C,6B(2),5B,2C, sj.B,dj.B,dj.C (3629 Damage) | |||
*Air Throw,\/,236C,9C,j.B,j.A,\/,2C,6C,zurücklaufen,2C,6B(2),5B,2C,sj.B,j.214B,D,236B,7C,D~j.B,dj.B,dj.C (3884 Damage) | |||
*Air Throw,214B whiff,3D,\/,5B,236B,delay j.236B, delay j.236A,C,j.B,j.B,\/,5B, sj.D~B,dj.B,dj.C (3471 Damage) | |||
*6A(CH),5C,j.D~A,j.236A,delay j.236B,C,j.B,j.B,\/,5B,j.B,3C,j.A,\/,D~5B,2C,sj.B,dj.B,dj.C (2724 Damage) | |||
*6A(CH),5C,sj.B,j.214B,D,j.236A,j.236B,C,j.B,j.B,\/,5B,j.D~B,dj.B,dj.C (2848 Damage) | |||
*6A(CH) etwas näher in der Ecke,dash,2B,2C,6C,dash,2C,6B(2),2C,2147B,2D,\/,236B,j.236A,j.236B,C,j.D~B,dj.B,dj.C (3698 Damage) | |||
*Wolf gegen geduckten Gegner C-j.A,\/,D~2B,5C,236C,9C,j.B,j.A,\/,D~2C,6C,2C,6B(2),5B,2C,sj.B,j.214B,D,236B, 7C, j.D~B,(dj.B),dj.C (3090/3xxx Damage) | |||
*''die sinnlosen Wolf A,B combos lasse ich hier aus'' | |||
*Wolf C-j.A,\/,5B,236B,delay 236A,C,j.B,j.A,\/,2C,6C, dash,2C,6B(2),5B,2C,sj.B,214B,D,j.236B,7C, j.D~B,dj.B,dj.C (3482 Damage) | |||
*2A,5B,5C,236A,RC,2C,6B(2),5C,236C,3D,j.A,236A,j.236B,C,j.B,j.B,\/,5B,j.A,A,A,dj.D~C (3055 Damage) | |||
*''(siehe 5B,5C 236A RC BnB Combo)'' | |||
*5B,5C,236A,RC,2C,6B(2),5C,2147B,D,236A,236A,236B,236B,C,j.B,j.B,\/,5B, j.A,A,A,dj.D~C (4306 Damage) ''Anmerkung: geht NICHT gegen geduckte Makoto, xx, xx. Alternative: vor dem 2. 6B Hit in 5C canceln, damit Gegner steht. 50% Heat, 4070 Damage.'' | |||
*3C,236A,RC,2C,j.D~A,236A,j.236B,C,j.B,j.B,\/,5B,sj.D~B,dj.B,dj.C (3337 Damage, 50% Heat) | |||
*3C,236A,RC,2C, 2147B,9D,j.B,j.A,\/,2C,6C,zurücklaufen, 2C,6B(2),5B,2C,j.D~B,3C,j.A,\/,D~5B,2C,sj.B,C (4224 Damage, 50% Heat) | |||
*Wolf 236D RC,C,j.B,\/,5B,236B,236B,236A,C,j.B,j.B,\/,5B,sj.D~B,dj.B,dj.C (3220 Damage, 50% Heat) | |||
*Wolf 236D RC,j.236A,236B,C,j.B,j.B,\/,5B,j.B,3C,j.A,\/,D~5B,2C,sj.B,dj.B,dj.C (3198 Damage, 50% Heat) | |||
*Wolf 236D RC,2C,\/,236A,236B,236B,236A,C,j.B,j.B,\/,5B,sj.D~B,dj.B,dj.C (3394 Damage, 50% Heat) | |||
*Wolf 236D,RC,airdash~D,\/,2C,6C,D,236A,\/, 236B,j.236B,j.236A,C,j.B,j.B,\/,5B,sj.D~B,dj.B,dj.C (3817 Damage, 50% Heat) | |||
*Throw RC, D, bis in die Ecke rennen,5A,5B,236B,delay j.236B,j.236A,C,j.B,j.B,\/,5B,j.A,A,A,dj.D~C (3002 Damage, 50% Heat) | |||
*Throw RC~D,C,D,\/, (nahe Corner)2C,6C,2C,6B(2),2C,2147B,2D,\/,236B,delay j.236B, delay j.236A,C,j.D~B,dj.B,dj.C (4121 Damage, 50% Heat) ''Funktioniert nicht gegen Makoto, xx. Alternative: 1x j.236A weglassen. 3961 Damage, 50% Heat.'' | |||
*Throw RC~D,vorlaufen, 236A,corner cross, 236B,j.236A,j.236B,C, j.B,j.B,\/,5B, | |||
**sj.D~B,dj.B,dj.C (3374 Damage, 50% Heat) | |||
**''Alternative von ATG: j.B,3C,j.A,\/,D~2C,j.B,j.C (3447 Damage, 50% Heat) | |||
*2A(auf Block, Crouch Confirm),instant j.C,RC,j.C,\/,5B,5C,236C,9D,j.A,236A,236B,C,j.B,j.B,\/,5B,sj.D~B,dj.B,dj.C (3433 Damage, 50% Heat) | |||
*2A(auf Block, Crouch Confirm),instant j.C,RC,j.C,\/,5C,236C,9D,j.B,j.A,\/,D~2C,6C,2C,6B(2),5B,2C,sj.B,214B,D,236B,7C, D~B,dj.B,dj.C (4076 Damage, 50% Heat) | |||
*236B RC,5B,5C, jump up j.B,214B,9D,j.A,j.236B,delay j.236A,C,j.B,j.B,\/,5B,j.B,3C,j.A,\/,D~5B,2C,j.B,dj.B,dj.C (4663 Damage, 50% Heat) | |||
*fast Fullscreen Blockstring in 236B,RC,5C,2147B,D,j.236A,j.236B,C,j.B,j.A,\/,D~2C,6C,laufen, 2C,6B(2),5B,2C,j.D~B,3C,j.A,\/,D~5B,2C,sj.B,dj.B,dj.C (6036 Damage, 50% Heat) | |||
**236236C (7156 Damage, 100% Heat) | |||
*midscreen (hinterm Gegner, Starting Position)3C,236B,RC,5C,2147B,D,j.236A,236B,C,j.B,j.A,D~2C,6C,laufen, 2C,6B,5B,2C,j.D~B,3C,j.A,\/,D~2C,632146D (6571 Damage, 100% Heat) | |||
*632146D,RC, dash, 2C,6B(2)3C,2C,2147B,D,j.236A,j.236B,C,j.B,j.B,5B,j.B,3C,j.A,\/,D~5B,2C,sj.B,dj.B,dj.C (4859 Damage, 100% Heat) ''Anmerkung: im Video verkackt der Macher den Link gleich nach dem RC am Anfang, daher stimmt der Damage und die Hitzahl nicht.'' | |||
== Liste japanischer Valkenhayn Spieler == | |||
*Shou (Slayer-Farbe) | |||
= Colors = | == Colors == | ||
[unvollständig]<br> | |||
{{Vorlage:BBCS Valkenhayn Standard Colors}} | {{Vorlage:BBCS Valkenhayn Standard Colors}} | ||
= Videos = | == Videos == | ||
*[[Matcharchiv: Valkenhayn(BBCS2)|Valkenhayn BBCS2 Matchvideo-Archiv]] | *[[Matcharchiv: Valkenhayn(BBCS2)|Valkenhayn BBCS2 Matchvideo-Archiv]] | ||
*[[Matcharchiv: Valkenhayn(BBCSE)|Valkenhayn BBCSE Matchvideo-Archiv]] | |||
== Lulz == | |||
= Lulz = | |||
[[Bild:Valk01.jpg]] | [[Bild:Valk01.jpg]] | ||
[[Bild:Valk02.jpg]] | [[Bild:Valk02.jpg]] | ||
{{Vorlage:BBCS Navi}} | {{Vorlage:BBCS Navi}} | ||
[[Category:BlazBlue: Continuum Shift II Character]] |
Aktuelle Version vom 12. Oktober 2011, 20:32 Uhr
Under Construction: Dieser Artikel befindet sich noch in reger Bearbeitung. Es können sich Daten ändern oder gar komplett gelöscht werden. Wir bitten um Verständnis. |
Valkenhayn R. Hellsing (ヴァルケンハイン・R・ヘルシング) / VA | |
Counter Assault | |
Counter Assault Startup: | N/A |
Counter Assault Property: | N/A |
Engine Werte | |
Negative Penality: | N/A |
Total Health Point: | N/A |
Health Point Ratio: | N/A |
Guard Libra Rate: | N/A |
Heat Gauge Rate: | N/A |
Character Combo Rate: | N/A |
Movement Werte | |
Walk Forward | N/A |
Walk Backward | N/A |
Dash (Initial Speed) | N/A |
Dash (Acceleration) | N/A |
Dash (Maximum Speed) | N/A |
Backstep(Duration) | N/A |
Backstep(Invincible Frame) | N/A |
Backstep(Move Distance) | N/A |
Backstep(Notes) | N/A |
Jump Werte | |
Straight Jump Startup | N/A |
Forward Jump Startup | N/A |
Back Jump Startup | N/A |
Airborne Duration | N/A |
Forward Jump Speed | N/A |
Back Jump Speed | N/A |
Straight Jump Speed | N/A |
High Jump Werte | |
High Jump Duration | N/A |
Forward High Jump Speed | N/A |
Back High Jump Speed | N/A |
Straight High Jump Speed | N/A |
Gravity | N/A |
Airdash Werte | |
Airdash Speed | N/A |
Airdash Active Frame | N/A |
Airdash Gravity | N/A |
Back Airdash Speed | N/A |
Back Airdash Active Frame | N/A |
Back Airdash Gravity | N/A |
Airdash Height Limit | N/A |
Throws | |
Neutral Throw Range | N/A |
Neutral Throw Startup | N/A |
Back Throw Range | N/A |
Back Throw Startup | N/A |
Air Throw Range | N/A |
Air Throw Startup | N/A |
Videoarchive | |
Matcharchiv: Valkenhayn(BBCS2) | |
Verschiedenes | |
N/A | |
N/A |
Pressure
- 2A,5B,6B, Link 2A oder Chain 3C...
- 2A.5B.6B,7D,j.A,\/,...
Matchups
Gegen Tager:
- 5C zum Zonen
- 6A gegen Sledge
BnB Combos
Combos, die in menschlicher Form beginnen:
- Maximal 2 Hits (z.B. 5B,5C), 236A, RC, 2C,6B(2),5C,236C, 9D, j.A,(optional: +1 oder +2 j.A)j.236A,j.236B, delay C, j.B, link j.B,\/, (optional: delay) 5B,
- j.A,A,A, dj.D~j.C (3857 und mit 3 j.A 3959 Damage, 50% Heat)
- j.D~B,dj.B,dj.C(3930 und mit 3 j.A 4032 Damage, 50% Heat)
- j.236236C (4977/5050 und mit 3 j.A 5079/5152 Damage aus 5B,5C, 100% Heat)
- mehr als 2 Hits (z.B.2A,5B,5C,)236A, RC, 2C,6B(2),5C,236C, 9D, j.A, j.236A,delay j.236B, C, j.D~B,dj.B,dj.C (3102 Damage, 50% Heat)
- [5B/2B] gegen geduckten Gegner, 5C,236C, 9D, j.A,j.236A/B,j.236A/B, delay C, j.B, link j.B,\/, delay 5B, j.B,j.3C,j.A,\/, dann:
- 5B, j.A,A,A, dj.D~j.C (3112/2867 Damage)
- D~5B,2C, j.B,dj.B,dj.C (3280/3030 Damage)
- j.236236C (4232/3987 /// 4400/4150 Damage, 50% Heat)
- höchstens ca. halbe Stage zur Ecke, gegen geduckten Gegner, 5B,5C,236C,9D,j.B,delay j.A,\/ ,D~2C,6C, vorlaufen oder dash wenn weit weg / zurücklaufen wenn nah dran, 2C,6B(2),2C,2147B,1D,\/,max delay 236B, delay 236A,236B, 7C, j.D~B,dj.B,dj.C (4087 Damage) geht gegen Makoto, xx
- 236236C (5207 Damage, 50% Heat)
- höchstens ca. halbe Stage zur Ecke, gegen geduckten Gegner 2A,5B,5C,236C, 9D, j.B,j.A,\/,D~2C,6C,zurück/vor laufen, 2C,6B(2),5B,2C, j.B,dj.B,dj.C (2962 Damage)
- gegen geduckten Gegner 2A,2B,5C,236C, 9D, j.A,j.236A/B,j.236A/B, delay C, j.B, link j.B,\/, delay 5B,j.D~B,dj.B,dj.C (2371 Damage)
Combos, die als Wolf beginnen:
- 5C-A,\/,5B,236B, delay j.236A,236B, delay j.C,j.B, delay j.B,\/, 5B, sj.D~j.B, dj.B,dj.C (2646 Damage) (Quelle: Arcadia)
- 5C-A,\/,5A,5B, j.A(optional:j.A,j.A),j.236B,j.236A, j.C, j.B, link j.C, \/,5B, j.D~B, dj.B,dj.C (1985/2107 Damage) (Quelle: 4/15/11 BBCS2 Tachikawa Singles Part 2 of 3 )
- maximal 1/3 Stage zur Corner: 5C-A,\/,5A,5B,iad.j.B,3C,j.A,\/,2C,6C, positionieren, 2C,6B(2),5B,2C, j.B,dj.B,dj.C(2417 Damage)
Combos
Throw Combos:
- Midscreen Throw, RC,D, etwas vorlaufen, 236A,\/, 236B,delay236A,delay236B, delay C, j.B,link j.B,\/,5B, j.D~B, dj.B,dj.C (3374 Damage, 50% Heat) geht gegen Makoto, xx
- 236236C (4494 Damage, 100% Heat)
Air Throw Combos:
- Air Throw maximal halbe Stage zur Corner, \/,236C,9D, j.A,A,A, 236A, (Gegner jetzt in der Ecke) 7D, delay j.B,\/,5B, j.B,3D,j.A,\/,D~5B,2C, j.B,dj.B,dj.C (3279 Damage, geht gegen: Makoto, xxx)
- Air Throw maximal halbe Stage zur Corner, \/,236C,9D, j.A,A,A, 236A, (Gegner jetzt in der Ecke),236B, delay j.C, j.B, link j.B,\/, delay 5B, j.B,3C,j.A,\/,D~2C, dann:
- j.D~A,A,A, dj.D~C (3383 Damage)
- j.B,dj.B,dj.C (3444 Damage)
- j.236236C (4564 Damage, 50% Heat)
- j.236236C (4564 Damage, 50% Heat)
Anmerkungen: geht gegen Makoto, xx, xx.
- Air Throw maximal halbe Stage zur Corner, \/,236C,9D, j.B, delay j.A,\/,D~2C,6C, delay 2C,6B,5B,2C, dann:
- normal- oder superj.B.dj.B,dj.C (3629 Damage)
- delay sj.B,dj.B,dj.C,236236C (4749 Damage, 50% Heat)
Anti-Air:
- 2C(CH) (maximal halber Screen zur Ecke), 5C, j.B,j.214B,9C, j.B, delay j.A,\/,D~2C,6C, walk back, delay 2C,6B(2),5B,2C, (superjump oder normal jump)j.B,dj.B,dj.C (4469 Damage)
- 236236C: (5589 Damage, 50% Heat)
- 236236C: (5589 Damage, 50% Heat)
geht gegen: Makoto, xx. Quelle: 4/15/11 BBCS2 Tachikawa Singles Part 2 of 3)
- 6A(CH),5C,...
Corner Combos:
- Corner maximal 2 Hits, 236A, RC, 2C,6B(2),3C, eventuell minimal vorlaufen,2C,6C, warten,2C,2147B,1D,\/,max delay 236B, delay j.236A,236B, 7C, j.D~B,dj.B,dj.C (4497 Damage, 50% Heat)
- Corner 6C,2C,6B(2),2C,2147B,2D,\/,236B,delay 236A,236B,delay C,j.B,delay j.B,\/,5B, j.A,A,A,dj.D~C (4584 Damage) geht gegen Makoto, xx
- 236236C (5704 Damage, 50% Heat)
besseres Corner-Element bei zu vielen Hits siehe hier.
- Corner [Throw/Wolf 236D],2C,6B(2),2C,6C, walk back, 2C,2147B,2D,\/,delay 236B,delay 236A, delay 236B,C,j.D~B,dj.B,dj.C(4116/4146 Damage) geht gegen Makoto, Hazama, xx
- 236236C (5236/5266 Damage, 50% Heat)
- Nahe der Corner 632146D RC,6C,2C,6B,(2),2C,2147B,1D,\/,236B,delay j.236A, delay j.236B,C, j.B,j.B,\/,delay 5B,j.B,3C,j.A,\/,D~5B,2C, sj.B,dj.B,dj.C (5431 Damage, 100% Heat)
- Wolf 5C-j.A,\/,5A,5B,j.B-3C,j.A,\/,D~2C,6C,walk back, max delay 2C,6B(2),5B,2B, sj./j.B,dj.B,dj.C (2417 Damage)
- delay j.236236C (3537 Damage, 50% Heat)
- Wolf 5C-j.A,\/,5B, j.B-3C-j.A,\/,D~2C,6B(2),2C,6C,5B,2C, j.D~B-3C-j.A,\/,D~5B,2C,sj.B,dj.B,dj.C (2908 Damage) - vs Hakumen, xx
- delay j.236236C (4028 Damage, 50% Heat) - vs Hakumen, xx
- alternative: Wolf 5C-j.A,\/,5B, j.B-3C-j.A,\/,D~5B,2C,6B(2),2C,6C,5B,2C, j.D~B-3C-j.A,\/,D~5B/5C/2C,632146D (4063/4074/4085 Damage, 50% heat) - vs Hakumen, xx
sonstige Combos:
- Wolf 2369A oder tiefer j.236A mit der Ecke im Rücken (maximal mitte der Stage), 7C, j.A,\/,D~2C,2147B, 9C,j.B, link j.A,\/,D~2C,6C, walk back delay 2C,6B(2),5B,2C, j.B,dj.B,dj.C (3458 Damage. Quelle: 4/15/11 BBCS2 Tachikawa Singles Part 2 of 3)
- Wolf 236D, RC, delay j.C, j.B,\/,5B,j.A,A,A,236A,236B, delay C,j.B,delay j.B,\/,5B,j.A,A,A, dj.D~C (2945 Damage, 50% Heat)
- Wolf 236D, RC, delay j.C, j.B,\/,5B,236B,delay 236A, 236B, C, D~j.B,dj.B,dj.C (3038 Damage, 50% Heat)
- 236236C: (4074/4158 Damage, 100% Heat)
- Wolf j.214A(CH oder Gegner macht keine Emergency Roll), 5A,5B, j.A,A,A,236A,236B, delay C,j.B, link j.B,\/,5B, j.D~B, dj.B,dj.C (2834 Damage)
- 236236C (3954 Damage, 50% Heat) geht gegen Makoto, xx
Mission Mode:
- Maximal 2 Hits, 236A, RC, 2C,6B(2),5C,236C, 9D, j.B,j.3D,j.A,\/,D~B,2C,sj.B,214B, 9D, delay j.D~j.B,dj.B,dj.C (Mission Mode Combo)
- Mission 7: Wolf 236D, RC, delay j.C, j.B,\/,5B,236B,delay 236A, 236B, C, D~j.B,dj.B,dj.C,236236C (4158 Damage, 100% Heat)
- Mission 10: Corner 3C, 2C,6C,2C,6B(2),2C,2147B,2D,\/,236B, delay 236A,236B, delay 5C,j.B,link j.B,\/, delay 5B,j.B,3C,j.A,\/,D~5B,632146D (6517 Damage, 50% Heat) geht NICHT gegen Makoto, xx.
High Damage Combovideo Combos
Quelle Nicovideo: ブレイブルーCS2 ヴァルケンハイン中央コンボ集
Alle Combos gegen Ragna und in der Ausgangsposition
- 6B(2),5B,5C,236C,9D,j.B,j.A,\/,D~2C,6C,2147B,2D,236B,236A,236B,j.C,j.B,j.B,\/,5B,sj.D~B,dj.B,dj.C (5106 Damage 50% Heat)
- 6B(2),3C,2C,2147B,D,j.236A,236B,5C,j.B,j.A,\/,D~2C,6C,5B,2C, j.D~B,3C,j.A,\/,D~5B,2C,j.B,dj.B,dj.C (5305 Damage)
- 6B(2),5C,2147B,delay D,j.236A,\/,236A,\/,236B,2C,j.236B,4C,j.B,j.A,\/,D~2C,6C,5B,2C,j.D~B,3C,j.A,\/,D~2C,632146D (6891 Damage)
- Gold Burst, dash, 2C, 2147B,9D, j.B,j.A,\/,D~2C,6C,zurücklaufen,2C,6B(2),5B,2C,sj.B,dj.B,dj.C (2966 Damage, 1 Burst)
- Gold Burst, dash, 2C, 2147B,D,j.236A,\/,236B,C,j.B,j.A,\/,D~2C,6C,zurücklaufen,2C,6B(2),5B,2C,sj.B,dj.B,dj.C (3472 Damage, 1 Burst)
- Wolf j.214B CH,\/,5A,5B,236B,delay j.236B,delay j.236A, delay C,j.B,j.B,\/,j.B, sj.D~B,dj.B,dj.C (3091 Damage)
- 5C(CH),236C, 9D,j.B,j.A,\/,D~2C,6C,walk back, 2C,6B(2),5B,2C,j.D~B,3C,j.A,\/,D~5B,2C,j.B,dj.B,dj.C (3783 Damage)
- 5C(CH),236C, 9D,j.B,j.A,\/,D~2C,6C,walk back, 2C,6B(2),2C,2147B,2D,\/,236B, delay j.236B, delay j.236A, 5C, j.D~B,dj.B,dj.C (4129 Damage)
- 236C(CH),D,D,2C,6C,2C,6B(2),2C,2147B,2D,\/,236B,236B,236A,C,j.B,j.B,\/,5B,sj.~B,dj.B,dj.C (4868 Damage)
- 236C(CH),D,delay j.A,\/,D~2C,6C,2C,6B(2),2C,2147B,2D,\/,236B,delay j.236B,delay j.236A,C,j.B,j.B,\/,j.D~B,dj.B,dj.C (4392 Damage)
- Wolf 236A,vorlaufen, j.A,A,A,236A,236B,C,j.B,j.B,\/,5B, sj.D~B,dj.B,dj.C (2865 Damage)
- Wolf 236A,vorlaufen, 5B,236B,236B,236A,C,j.B,j.B,\/,D~5B,5C,j.B,dj.B,dj.C (3431 Damage)
- Wolf 2369A, 7C, j.A,\/,5B,j.A,j.236B,delay j.236A,C,j.B,j.B,5B, j.D~B,dj.B,dj.C (2664 Damage)
- Wolf 4C~236A oder 2369A,5C,j.A,\/,5B,236B,delay j.236B, C,j.B,j.B,\/,5B, j.D~B,dj.B,dj.C (2871 Damage)
- Wolf 5A,5B,236B, delay j.236B, delay j.236A, delay C, j.B,j.B,\/,5B, sj.D~B,dj.B,dj.C (2355 Damage)
- Air Throw,\/,5C, j.D~A,A,A,236A,j.236B,C,j.B,j.B,\/,5B, j.D~B,dj.B,dj.C (3300 Damage)
- Air Throw,\/,236C,9C,j.B,j.A,\/,2C,6C,zurücklaufen,2C,6B(2),5B,2C, sj.B,dj.B,dj.C (3629 Damage)
- Air Throw,\/,236C,9C,j.B,j.A,\/,2C,6C,zurücklaufen,2C,6B(2),5B,2C,sj.B,j.214B,D,236B,7C,D~j.B,dj.B,dj.C (3884 Damage)
- Air Throw,214B whiff,3D,\/,5B,236B,delay j.236B, delay j.236A,C,j.B,j.B,\/,5B, sj.D~B,dj.B,dj.C (3471 Damage)
- 6A(CH),5C,j.D~A,j.236A,delay j.236B,C,j.B,j.B,\/,5B,j.B,3C,j.A,\/,D~5B,2C,sj.B,dj.B,dj.C (2724 Damage)
- 6A(CH),5C,sj.B,j.214B,D,j.236A,j.236B,C,j.B,j.B,\/,5B,j.D~B,dj.B,dj.C (2848 Damage)
- 6A(CH) etwas näher in der Ecke,dash,2B,2C,6C,dash,2C,6B(2),2C,2147B,2D,\/,236B,j.236A,j.236B,C,j.D~B,dj.B,dj.C (3698 Damage)
- Wolf gegen geduckten Gegner C-j.A,\/,D~2B,5C,236C,9C,j.B,j.A,\/,D~2C,6C,2C,6B(2),5B,2C,sj.B,j.214B,D,236B, 7C, j.D~B,(dj.B),dj.C (3090/3xxx Damage)
- die sinnlosen Wolf A,B combos lasse ich hier aus
- Wolf C-j.A,\/,5B,236B,delay 236A,C,j.B,j.A,\/,2C,6C, dash,2C,6B(2),5B,2C,sj.B,214B,D,j.236B,7C, j.D~B,dj.B,dj.C (3482 Damage)
- 2A,5B,5C,236A,RC,2C,6B(2),5C,236C,3D,j.A,236A,j.236B,C,j.B,j.B,\/,5B,j.A,A,A,dj.D~C (3055 Damage)
- (siehe 5B,5C 236A RC BnB Combo)
- 5B,5C,236A,RC,2C,6B(2),5C,2147B,D,236A,236A,236B,236B,C,j.B,j.B,\/,5B, j.A,A,A,dj.D~C (4306 Damage) Anmerkung: geht NICHT gegen geduckte Makoto, xx, xx. Alternative: vor dem 2. 6B Hit in 5C canceln, damit Gegner steht. 50% Heat, 4070 Damage.
- 3C,236A,RC,2C,j.D~A,236A,j.236B,C,j.B,j.B,\/,5B,sj.D~B,dj.B,dj.C (3337 Damage, 50% Heat)
- 3C,236A,RC,2C, 2147B,9D,j.B,j.A,\/,2C,6C,zurücklaufen, 2C,6B(2),5B,2C,j.D~B,3C,j.A,\/,D~5B,2C,sj.B,C (4224 Damage, 50% Heat)
- Wolf 236D RC,C,j.B,\/,5B,236B,236B,236A,C,j.B,j.B,\/,5B,sj.D~B,dj.B,dj.C (3220 Damage, 50% Heat)
- Wolf 236D RC,j.236A,236B,C,j.B,j.B,\/,5B,j.B,3C,j.A,\/,D~5B,2C,sj.B,dj.B,dj.C (3198 Damage, 50% Heat)
- Wolf 236D RC,2C,\/,236A,236B,236B,236A,C,j.B,j.B,\/,5B,sj.D~B,dj.B,dj.C (3394 Damage, 50% Heat)
- Wolf 236D,RC,airdash~D,\/,2C,6C,D,236A,\/, 236B,j.236B,j.236A,C,j.B,j.B,\/,5B,sj.D~B,dj.B,dj.C (3817 Damage, 50% Heat)
- Throw RC, D, bis in die Ecke rennen,5A,5B,236B,delay j.236B,j.236A,C,j.B,j.B,\/,5B,j.A,A,A,dj.D~C (3002 Damage, 50% Heat)
- Throw RC~D,C,D,\/, (nahe Corner)2C,6C,2C,6B(2),2C,2147B,2D,\/,236B,delay j.236B, delay j.236A,C,j.D~B,dj.B,dj.C (4121 Damage, 50% Heat) Funktioniert nicht gegen Makoto, xx. Alternative: 1x j.236A weglassen. 3961 Damage, 50% Heat.
- Throw RC~D,vorlaufen, 236A,corner cross, 236B,j.236A,j.236B,C, j.B,j.B,\/,5B,
- sj.D~B,dj.B,dj.C (3374 Damage, 50% Heat)
- Alternative von ATG: j.B,3C,j.A,\/,D~2C,j.B,j.C (3447 Damage, 50% Heat)
- 2A(auf Block, Crouch Confirm),instant j.C,RC,j.C,\/,5B,5C,236C,9D,j.A,236A,236B,C,j.B,j.B,\/,5B,sj.D~B,dj.B,dj.C (3433 Damage, 50% Heat)
- 2A(auf Block, Crouch Confirm),instant j.C,RC,j.C,\/,5C,236C,9D,j.B,j.A,\/,D~2C,6C,2C,6B(2),5B,2C,sj.B,214B,D,236B,7C, D~B,dj.B,dj.C (4076 Damage, 50% Heat)
- 236B RC,5B,5C, jump up j.B,214B,9D,j.A,j.236B,delay j.236A,C,j.B,j.B,\/,5B,j.B,3C,j.A,\/,D~5B,2C,j.B,dj.B,dj.C (4663 Damage, 50% Heat)
- fast Fullscreen Blockstring in 236B,RC,5C,2147B,D,j.236A,j.236B,C,j.B,j.A,\/,D~2C,6C,laufen, 2C,6B(2),5B,2C,j.D~B,3C,j.A,\/,D~5B,2C,sj.B,dj.B,dj.C (6036 Damage, 50% Heat)
- 236236C (7156 Damage, 100% Heat)
- midscreen (hinterm Gegner, Starting Position)3C,236B,RC,5C,2147B,D,j.236A,236B,C,j.B,j.A,D~2C,6C,laufen, 2C,6B,5B,2C,j.D~B,3C,j.A,\/,D~2C,632146D (6571 Damage, 100% Heat)
- 632146D,RC, dash, 2C,6B(2)3C,2C,2147B,D,j.236A,j.236B,C,j.B,j.B,5B,j.B,3C,j.A,\/,D~5B,2C,sj.B,dj.B,dj.C (4859 Damage, 100% Heat) Anmerkung: im Video verkackt der Macher den Link gleich nach dem RC am Anfang, daher stimmt der Damage und die Hitzahl nicht.
Liste japanischer Valkenhayn Spieler
- Shou (Slayer-Farbe)
Colors
[unvollständig]
Videos
Lulz
- Hauptartikel
- Ragna The Bloodedge (ラグナ・ザ・ブラッドエッジ) [RG]
- Jin Kisaragi (ジン・キサラギ) [JI]
- Noel Vermillion (ノエル・ヴァーミリオン) [NO]
- Rachel Alucard (レイチェル・アルカード) [RC]
- Taokaka(BBCS) (タオカカ) [TK]
- Carl Clover (カルル・クローバー) [CA]
- Litchi Faye Ling (ライチ・フェイ・リン) [LI]
- Arakune(BBCS) (アラクネ) [AR]
- Iron Tager(テイガー(TR-009)) [TG]
- Bang Shishigami (バング・シシガミ) [BA]
- Lambda/Λ-11 (ラムダ) [LA]
- Hakumen (ハクメン) [HK]
- Hazama (ハザマ) [HZ]
- Tsubaki Yayoi (ツバキ・ヤヨイ) [TS]
- Mu/μ-12 (ミュー) [MU]
- Makoto Nanaya (マコト・ナナヤ) [MA]
- Valkenhayn R. Hellsing (ヴァルケンハイン・R・ヘルシング) [VA]
- Platinum the Trinity (プラチナ・ザ・トリニティ) [PL]