Cyrax(MKT): Unterschied zwischen den Versionen

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*Throw, LP>Net, run HP>26BLK~LP: 36%
*Throw, LP>Net, run HP>26BLK~LP: 36%
*Corner Net, deep j.K, Net, crossup j.K,\/,[2-6BLK~LP]x2: 54%. First LP after 2-6BLK needs a small delay, 2nd one as fast as possible. Hitting the 2nd net rather low helps, too high and crossup j.K doesn't hit.


*Cornered throw, LP>Net, crossup j.K,2-6BLK-LP, 2-6BLK-LP: 52% (does less due to damage proration). Only works if the net hits really low.
*Cornered throw, LP>Net, crossup j.K,2-6BLK-LP, 2-6BLK-LP: 52% (does less due to damage proration). Only works if the net hits really low.
*Corner Net, deep j.K, Net, crossup j.K,\/,[2-6BLK~LP]x2: 54%. First LP after 2-6BLK needs a small delay, 2nd one as fast as possible. Hitting the 2nd net rather low helps, too high and crossup j.K doesn't hit.


==Fatalities==
==Fatalities==

Version vom 7. November 2025, 14:01 Uhr

Strategie

  • Net, 4HK, homing bomb: unsafe gegen teleport punch.
  • Net, deep j.K homing bomb, run 4LK: OS gegen tele punch (wird zum sweep), aber beendet auch pressure.
  • Sehr hohe geblockt j.K mit 26BLK~LP punishen. Sehr schwer, in UMK3 viel einfacher.

Vs Slides

  • Stand block, dann mit HK-HK-4HK punishen (HP-HP.. whifft)

Combos

  • (Net,) j.P>HP-HP-HK-HP-HK-4HK: 40%
  • aa Net, HP aa Net, run HP>26BLK~LP: 28%
  • Throw, LP>Net, run HP>26BLK~LP: 36%
  • Corner Net, deep j.K, Net, crossup j.K,\/,[2-6BLK~LP]x2: 54%. First LP after 2-6BLK needs a small delay, 2nd one as fast as possible. Hitting the 2nd net rather low helps, too high and crossup j.K doesn't hit.
  • Cornered throw, LP>Net, crossup j.K,2-6BLK-LP, 2-6BLK-LP: 52% (does less due to damage proration). Only works if the net hits really low.

Fatalities

  • Fat1: 2-2-8-2-HP
  • Fat2: close 2-2-6-8-RN
  • Animality: close 8-8-2-2
  • Babality: 6-6-4-HP
  • Friendship: RN-RN-RN-8
  • Stage: RN-BLK-RN
  • Brutality: HP-HK-HP-HK-HK-HP-HK-HP-HK-LK-LP

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