Ultimate Mortal Kombat 3 WaveNet: Unterschied zwischen den Versionen
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*Ermac's TKS alone is counted as 3 hits 0%; | *Ermac's TKS alone is counted as 3 hits 0%; | ||
*Sindel's Flight Cancel is slower; | *Sindel's Flight Cancel is slower; | ||
*Runjabs push the opponent further | *Runjabs push the opponent further | ||
"There are specific character checks in the relaunch disable routine. Human smoke for some reason gets an extra hit before things get disabled", [https://x.com/tehdrewsus_MK/status/1985071608155832824 source] | |||
Aktuelle Version vom 2. November 2025, 23:09 Uhr
There is no power that is not hülarl
Changes
changelist by ded:
- P1 always has frame advantage (P2 will always have Glitch Cancel);
- Input buffering changed - different timing for Kabal's Instant Air Fireball Spam for example;
- Nightwolf's 4 Axe combo vs Male Ninjas is extremely difficult (probably because point N2);
- Blocked LP in corner pushes you away i.e. no corner LP trap (HP version still works);
- Relaunch combos are disabled (you can still do 2 cycles from 2 hits version);
- Kabal's Spin has an added visual and audio effect;
- Ermac's Lift counts as a hit in the combo counter;
- Stryker's Gun hitbox is removed after 6 hits;
- Kung Lao's Spin hitbox is removed after 3 hits;
- Reptile's OTG Relauncher does not work, but otg JPs Infinites (Jax vs Sheeva) are still there;
- Ermac's TKS alone is counted as 3 hits 0%;
- Sindel's Flight Cancel is slower;
- Runjabs push the opponent further
"There are specific character checks in the relaunch disable routine. Human smoke for some reason gets an extra hit before things get disabled", source
Other stuff:
- Drastically reduced time to select characters (same in umk3? not sure)
Noob Saibot
- Now is a male Ninja instead of Kano
- Only has 2-8 (Teleport Slam)