Ultimate Mortal Kombat 3 WaveNet: Unterschied zwischen den Versionen

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== Changes ==
== Changes ==
[https://x.com/ded00366589/status/1984985978340360448 changelist] by ded:
[https://x.com/ded00366589/status/1984985978340360448 changelist] by ded:<br>
''*P1 always has frame advantage (P2 will always have Glitch Cancel);
*P1 always has frame advantage (P2 will always have Glitch Cancel);
*Input buffering changed - different timing for Kabal's Instant Air Fireball Spam for example;
*Input buffering changed - different timing for Kabal's Instant Air Fireball Spam for example;
*Nightwolf's 4 Axe combo vs Male Ninjas is extremely difficult (probably because point N2);
*Nightwolf's 4 Axe combo vs Male Ninjas is extremely difficult (probably because point N2);

Version vom 2. November 2025, 16:21 Uhr

There is no power that is not hülarl

Changes

changelist by ded:

  • P1 always has frame advantage (P2 will always have Glitch Cancel);
  • Input buffering changed - different timing for Kabal's Instant Air Fireball Spam for example;
  • Nightwolf's 4 Axe combo vs Male Ninjas is extremely difficult (probably because point N2);
  • Blocked LP in corner pushes you away i.e. no corner LP trap (HP version still works);
  • Relaunch combos are disabled (you can still do 2 cycles from 2 hits version);
  • Kabal's Spin has an added visual and audio effect;
  • Ermac's Lift counts as a hit in the combo counter;
  • Stryker's Gun hitbox is removed after 6 hits;
  • Kung Lao's Spin hitbox is removed after 3 hits;
  • Reptile's OTG Relauncher does not work, but otg JPs Infinites (Jax vs Sheeva) are still there;
  • Ermac's TKS is disabled when opponent is in corner (similar to Classic Sub's Ground Freeze);
  • Ermac's TKS alone is counted as 3 hits 0%;
  • Sindel's Flight Cancel is slower;
  • Runjabs push the opponent further


Other stuff:

  • Drastically reduced time to select characters (same in umk3? not sure)

Noob Saibot

  • Now is a male Ninja instead of Kano
  • Only has 2-8 (Teleport Slam)