Ultimate Mortal Kombat 3 WaveNet: Unterschied zwischen den Versionen

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== Changes ==
== Changes ==
[https://x.com/ded00366589/status/1984985978340360448 changelist] by ded:
''*P1 always has frame advantage (P2 will always have Glitch Cancel);
*Input buffering changed - different timing for Kabal's Instant Air Fireball Spam for example;
*Nightwolf's 4 Axe combo vs Male Ninjas is extremely difficult (probably because point N2);
*Blocked LP in corner pushes you away i.e. no corner LP trap (HP version still works);
*Relaunch combos are disabled (you can still do 2 cycles from 2 hits version);
*Kabal's Spin has an added visual and audio effect;
*Ermac's Lift counts as a hit in the combo counter;
*Stryker's Gun hitbox is removed after 6 hits;
*Kung Lao's Spin hitbox is removed after 3 hits;
*Reptile's OTG Relauncher does not work, but otg JPs Infinites (Jax vs Sheeva) are still there;
*Ermac's TKS is disabled when opponent is in corner (similar to Classic Sub's Ground Freeze);
*Ermac's TKS alone is counted as 3 hits 0%;
*Sindel's Flight Cancel is slower;
*Runjabs push the opponent further''
Other stuff:
* Drastically reduced time to select characters (same in umk3? not sure)
* Drastically reduced time to select characters (same in umk3? not sure)
* Infinite prevention added, eg. on attempted relaunches





Version vom 2. November 2025, 16:20 Uhr

There is no power that is not hülarl

Changes

changelist by ded: *P1 always has frame advantage (P2 will always have Glitch Cancel);

  • Input buffering changed - different timing for Kabal's Instant Air Fireball Spam for example;
  • Nightwolf's 4 Axe combo vs Male Ninjas is extremely difficult (probably because point N2);
  • Blocked LP in corner pushes you away i.e. no corner LP trap (HP version still works);
  • Relaunch combos are disabled (you can still do 2 cycles from 2 hits version);
  • Kabal's Spin has an added visual and audio effect;
  • Ermac's Lift counts as a hit in the combo counter;
  • Stryker's Gun hitbox is removed after 6 hits;
  • Kung Lao's Spin hitbox is removed after 3 hits;
  • Reptile's OTG Relauncher does not work, but otg JPs Infinites (Jax vs Sheeva) are still there;
  • Ermac's TKS is disabled when opponent is in corner (similar to Classic Sub's Ground Freeze);
  • Ermac's TKS alone is counted as 3 hits 0%;
  • Sindel's Flight Cancel is slower;
  • Runjabs push the opponent further


Other stuff:

  • Drastically reduced time to select characters (same in umk3? not sure)


Ermac

  • Telekinetic Slam now counts towards the combo. This change makes combos deal a little less damage overall.

Noob Saibot

  • Now is a male Ninja instead of Kano
  • Only has 2-8 (Teleport Slam)

Kabal

  • 4-6LK: added startup