MKII Kung Lao(MKT): Unterschied zwischen den Versionen
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== Special Moves == | == Special Moves == | ||
*Hat Throw: 4,6+LP | *Hat Throw: 4,6+LP, steuern mit 8/2 | ||
*Teleport: 2,8 | *Teleport: 2,8 | ||
*Dive Kick: j.2+HK | *Dive Kick: j.2+HK | ||
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*Spin: 8,8, LK mash. Combo Limit 0 (muss erster Hit sein). | *Spin: 8,8, LK mash. Combo Limit 0 (muss erster Hit sein). | ||
===Chain Combos=== | |||
*HP>LP>LP>2LP 27%, launcher | |||
*HK>LK>HK>4HK 30% | |||
=== Chain Combos === | === Chain Combos (N64?) === | ||
*3xHP,LP,4+HP 28% | *3xHP,LP,4+HP 28% | ||
*HK,LK,LK,HK,LK 26% | *HK,LK,LK,HK,LK 26% | ||
=== Fatalities === | === Fatalities === | ||
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== Combos == | == Combos == | ||
*j.P,HP | *j.P,HP>LP>LP>2LP, j.K, Torpedo: 53% | ||
*j.P,HP | *j.P,HP>LP>LP>2LP, vorlaufen HP~RN,j.K, Torpedo: 56% | ||
*j.P,HP | *j.P,HP>LP>LP>2LP, j.P/K>dive kick (whiff), landen, HP/LP~RN, j.K, Torpedo: 61-64% | ||
*j.P,HP, | *j.P,HP>LP>LP>2LP, j.K>dive kick (whiff), landen, HP~RN, HP~RN, j.K, Torpedo: 67% | ||
*j.P,HP>LP>LP>2LP, j.P/K>dive kick (whiff), landen, HP/LP~RN, j.K, delay divekick, landen, Torpedo: 69-72% | |||
*Close to Corner j.P,HP, | *Close to Corner j.P,HP>LP>LP>2LP,, j.P, landen, j.K-divekick, landen, 4HK, run LK: 74%, 69% ohne j.P | ||
Version vom 30. Oktober 2025, 11:07 Uhr
Special Moves
- Hat Throw: 4,6+LP, steuern mit 8/2
- Teleport: 2,8
- Dive Kick: j.2+HK
- Torpedo: (j.)4,4,6
- Spin: 8,8, LK mash. Combo Limit 0 (muss erster Hit sein).
Chain Combos
- HP>LP>LP>2LP 27%, launcher
- HK>LK>HK>4HK 30%
Chain Combos (N64?)
- 3xHP,LP,4+HP 28%
- HK,LK,LK,HK,LK 26%
Fatalities
- Fatality: (One Screen Away) LP halten, 4,4,6, loslassen. Hochsteuern.
- Babality: 6,6,4,4,HK
- Friendship: 4,4,4,2,HK
- Stage: 6,6,6,HP
- Brutality: HP,LP,HK,HK,LP,LP,LP,LK,LK,BLK,HP
Combos
- j.P,HP>LP>LP>2LP, j.K, Torpedo: 53%
- j.P,HP>LP>LP>2LP, vorlaufen HP~RN,j.K, Torpedo: 56%
- j.P,HP>LP>LP>2LP, j.P/K>dive kick (whiff), landen, HP/LP~RN, j.K, Torpedo: 61-64%
- j.P,HP>LP>LP>2LP, j.K>dive kick (whiff), landen, HP~RN, HP~RN, j.K, Torpedo: 67%
- j.P,HP>LP>LP>2LP, j.P/K>dive kick (whiff), landen, HP/LP~RN, j.K, delay divekick, landen, Torpedo: 69-72%
- Close to Corner j.P,HP>LP>LP>2LP,, j.P, landen, j.K-divekick, landen, 4HK, run LK: 74%, 69% ohne j.P
Punishment Mode HP~RN, j.K~BLK: ca. 38% Schaden.