Momoko(KOFXI): Unterschied zwischen den Versionen

Zur Navigation springen Zur Suche springen
(11 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 74: Zeile 74:
| 3D || 26 || 4+4|| KD|| <span style="color: red;">-15</span> ||Overhead. Airborne F10-37. F38-62 recovery. Triggers opponent's guard reaction very late (F23).
| 3D || 26 || 4+4|| KD|| <span style="color: red;">-15</span> ||Overhead. Airborne F10-37. F38-62 recovery. Triggers opponent's guard reaction very late (F23).
|-
|-
| doublejump || / || /|| /|| / ||6F Landing recovery if no air attack is used after. Double jump only works in the direction the first jump was put it, eg forward+forward. Cannot be done from back jump. Earliest possible timing = F7/F13 of small / regular+super jump (excluding jump startup).
| Double Jump || / || /|| /|| / ||Cannot be done from back jump. Double jump only works in the direction the first jump was put it, eg forward+forward. 6F Landing recovery if no air attack is used after. Earliest possible timing = F15/21 of small/regular jump.
|-
|-
| small A|| 5 || 12 || / || / ||Same hitbox as j.A
| small A|| 5 || 12 || / || / ||Same hitbox as j.A
Zeile 102: Zeile 102:
| j.E|| 14 || 4 || / || / ||Same hitbox as smalljump E
| j.E|| 14 || 4 || / || / ||Same hitbox as smalljump E
|-
|-
| j.2B|| 7 || 4 || / || / ||Bounces forward on hit. Hard knockdown on air hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. 6F Landing recovery if no air attack is used after.
| j.2B|| 7 || 4 || / || / ||Bounces forward on hit. Hard knockdown on air hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump.
|-
|-
| j.2D|| 7 || 4 || / || / ||Bounces backwards on hit. Hard knockdown on air hit. Same hitbox as j.2B. Does not work after double jump. 6F Landing recovery if no air attack is used after.
| j.2D|| 7 || 4 || / || / ||Bounces backwards on hit. Hard knockdown on air hit. Same hitbox as j.2B. Does not work after double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump.
|-
|-
|Chain 6K|| 11 || 4*2 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> ||All hits can be chain cancelled. F1-6 low profile.
|Chain 6K|| 11 || 4*2 || <span style="color: red;">-2</span> || <span style="color: red;">-3</span> ||All hits can be chain cancelled. F1-6 low profile.
Zeile 136: Zeile 136:
|214D|| 10/34* || 12+6 || KD || <span style="color: red;">-6</span> ||2nd hit is low & can be QSed. F1-53 low profile. F54-60 regular recovery.
|214D|| 10/34* || 12+6 || KD || <span style="color: red;">-6</span> ||2nd hit is low & can be QSed. F1-53 low profile. F54-60 regular recovery.
|-
|-
|236P|| 9* || 10 || <span style="color: red;">-2</span> || <span style="color: red;">-17</span>* ||Can be followed up with 236Px2. Counterhit-state F1-6 (before active time). F7-25 airborne. F26-52 recovery. *=drastically more disadvantage on guard than on hit.
|236P|| 9* || 10 || <span style="color: red;">-2</span> || <span style="color: red;">-17</span>* ||Can be followed up with 236Px2. Counterhit-state F1-8 (before active time). F9-27 airborne. F28-54 recovery. *=old japanese data lists 10F startup. *2=drastically more disadvantage on guard than on hit.
|-
|-
|>236P|| 7 || 10 || <span style="color: red;">-2</span> || <span style="color: red;">-17</span>* ||Can be followed up with 236Px1. Counterhit-state F1-6 (before active time). F7-25 airborne. F26-52 recovery. *=drastically more disadvantage on guard than on hit.
|>236P|| 7 || 10 || <span style="color: red;">-2</span> || <span style="color: red;">-17</span>* ||Can be followed up with 236Px1. Counterhit-state F1-6 (before active time). F7-25 airborne. F26-52 recovery. *=drastically more disadvantage on guard than on hit.
Zeile 142: Zeile 142:
|>236P>236P|| 11 || 13 || KD || <span style="color: red;">-26</span> ||236P ender. Counterhit-state F1-10 (before active time). F11-29 airborne. F30-65 recovery.
|>236P>236P|| 11 || 13 || KD || <span style="color: red;">-26</span> ||236P ender. Counterhit-state F1-10 (before active time). F11-29 airborne. F30-65 recovery.
|-
|-
|236236P|| 4 || 2 || KD || / ||Grab Super. Can be comboed. Launcher. Dream Cancel. F6-40 recovery.
|236236P|| 4 || 2 || KD || / ||F1-5 Invul. Grab Super. Can be comboed. Launcher. Dream Cancel. F6-40 recovery.
|-
|-
|236236K|| 2 || 18 || <span style="color: red;">-7</span> || <span style="color: red;">-22</span>* ||Chain Super starter. *=drastically more disadvantage on guard than on hit.
|236236K|| 2 || 18 || <span style="color: red;">-7</span> || <span style="color: red;">-22</span>* ||Chain Super starter. *=drastically more disadvantage on guard than on hit.
Zeile 359: Zeile 359:
! style="background-color:#FFd800;" | Note
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''doublejump'''
| style="background-color:#F9F9F9;" |'''Double Jump'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_doublejump.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_doublejump.png]]
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |6F Landing recovery if no air attack is used after. Double jump only works in the direction the first jump was put it, eg forward+forward. Cannot be done from back jump. Earliest possible timing = F7/F13 of small / regular+super jump (excluding jump startup).  
| style="background-color:#F9F9F9;" |Cannot be done from back jump. Double jump only works in the direction the first jump was put it, eg forward+forward. 6F Landing recovery if no air attack is used after. Earliest possible timing = F15/21 of small/regular jump.
|-
|-
| style="background-color:#F9F9F9;" |'''smalljump A'''
| style="background-color:#F9F9F9;" |'''smalljump A'''
Zeile 447: Zeile 447:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Bounces forward on hit. Hard knockdown on air hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. 6F Landing recovery if no air attack is used after.  
| style="background-color:#F9F9F9;" |Bounces forward on hit. Hard knockdown on air hit. Same hitbox as j.2D. Does not work after double jump. Can be followed up with front double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump.
|-
|-
| style="background-color:#F9F9F9;" |'''j.2D'''
| style="background-color:#F9F9F9;" |'''j.2D'''
Zeile 453: Zeile 453:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Bounces backwards on hit. Hard knockdown on air hit. Same hitbox as j.2B. Does not work after double jump. 6F Landing recovery if no air attack is used after.  
| style="background-color:#F9F9F9;" |Bounces backwards on hit. Hard knockdown on air hit. Same hitbox as j.2B. Does not work after double jump. F1-10 in counter hit state. 6F Landing recovery if no air attack is used after. Earliest possible timing = F3/2 of small/regular jump.
|-
|-
|}
|}
Zeile 639: Zeile 639:
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Grab Super. Can be comboed. Launcher. Dream Cancel. F6-40 recovery.
| style="background-color:#F9F9F9;" |F1-5 Invul. Grab Super. Can be comboed. Launcher. Dream Cancel. F6-40 recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''236236K'''
| style="background-color:#F9F9F9;" |'''236236K'''
Zeile 739: Zeile 739:
| style="background-color:#F9F9F9;" |-5/-19*
| style="background-color:#F9F9F9;" |-5/-19*
| style="background-color:#F9F9F9;" |-10/-24*
| style="background-color:#F9F9F9;" |-10/-24*
| style="background-color:#F9F9F9;" |Both hits hit low. Does not cause pushback. Can be QSed. *data for first/second chain listed. For the >A>C>E>D>A>B version, the second hit has a hitbox but never connects.
| style="background-color:#F9F9F9;" |Both hits hit low. Does not cause pushback. Can be QSed. *=data for first/second chain listed. For the >A>C>E>D>A>B version, the second hit has a hitbox but never connects.
|-
|-
| style="background-color:#F9F9F9;" |'''>A>C>E>B>D>C<br>>A>C>E>D>A<br>>A>C>E>D>A>C'''
| style="background-color:#F9F9F9;" |'''>A>C>E>B>D>C<br>>A>C>E>D>A<br>>A>C>E>D>A>C'''
Zeile 747: Zeile 747:
| style="background-color:#F9F9F9;" |-2/-2/-1*
| style="background-color:#F9F9F9;" |-2/-2/-1*
| style="background-color:#F9F9F9;" |-3/-3/-2*
| style="background-color:#F9F9F9;" |-3/-3/-2*
| style="background-color:#F9F9F9;" |Can be QSed. 17/18/16F low profile recovery + 6F regular recovery. *= data for all listed chains, in order.
| style="background-color:#F9F9F9;" |Can be QSed. 17/18/16F* low profile recovery + 6F regular recovery. *= data for all chains in order.
|-
|-
| style="background-color:#F9F9F9;" |'''>A>C>E>B>D>C>E<br>>A>C>E>D>A>C>E'''
| style="background-color:#F9F9F9;" |'''>A>C>E>B>D>C>E<br>>A>C>E>D>A>C>E'''
Zeile 779: Zeile 779:
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |Low hit. Does not combo from previous hit. Does not cause pushback. F15-31 low profile. F31-35 crouched recovery. F36-44 regular recovery.
| style="background-color:#F9F9F9;" |Low hit. Can be QSed. Does not combo from previous hit. Does not cause pushback. F15-31 low profile. F31-35 crouched recovery. F36-44 regular recovery.
|-
| style="background-color:#F9F9F9;" |'''>A>C>E>C>D<br>>A>C>E>C>D>B<br>>A>C>E>C>D>B>D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACECD_1.png|100px]][[bild:kofxi_momoko_236236KACECD_2.png|100px]][[bild:kofxi_momoko_236236KACECD_3.png|100px]]
| style="background-color:#F9F9F9;" |25/17/17*
| style="background-color:#F9F9F9;" |3*3
| style="background-color:#F9F9F9;" |-3/-4/KD
| style="background-color:#F9F9F9;" |-4/-5/-5
| style="background-color:#F9F9F9;" |All hits overhead. Does not cause pushback. Ender-version causes hard knockdown. F7-36/1-28/1-28* legs invul. F37-56/29-49/29-49* recovery. *=data for all chains in order.
|-
| style="background-color:#F9F9F9;" |'''>A>C>D<br>>A>C>D>D<br>>A>C>D>D>D<br>>A>C>D>D>D>D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_momoko_236236KACD.png|100px]]
| style="background-color:#F9F9F9;" |16/17*
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |-1
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |ACD-Chain Not in counterhit-state (ACDD,ACDDD chains are). All chains can be QSed & do not cause pushback, except the ender. *=first/all other listed chain hits
|-
|-
|}
|}
Zeile 792: Zeile 808:
== Videos ==
== Videos ==
[https://youtu.be/oYxsc0FDLHA?t=3871 akio playing momoko] @ sawakoro festival 2019<br>
[https://youtu.be/oYxsc0FDLHA?t=3871 akio playing momoko] @ sawakoro festival 2019<br>
[https://www.youtube.com/watch?v=UOimQ2vnG8E Tatchi visiting port24]
[https://www.youtube.com/watch?v=UOimQ2vnG8E Tacchi visiting port24]<br>
[https://www.youtube.com/watch?v=-Y4LXA3yqRQ Tacchi visiting port24, 20221104]
{{KOFXI_Navi}}
{{KOFXI_Navi}}
20.452

Bearbeitungen

Navigationsmenü