20.285
Bearbeitungen
(30 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
Zeile 56: | Zeile 56: | ||
! Move !! S!! A!! Hit!! Blk!! Dmg!! Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note | ! Move !! S!! A!! Hit!! Blk!! Dmg!! Stn!! G-Dmg!! Gauge!! J-Type!! Air!! C-Air!! Note | ||
|- | |- | ||
| 5A(c) || 7 || 4|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>|| 4|| 6|| 6|| 8|| F+L|| | | 5A(c) || 7 || 4|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>|| 4|| 6|| 6|| 8|| F+L|| JA|| F1-14 F|| | ||
|- | |- | ||
| 5A(f)|| 8 || 3|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span>|| 5|| 8|| 8|| 8|| F+L|| | | 5A(f)|| 8 || 3|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span>|| 5|| 8|| 8|| 8|| F+L|| JA|| F1-14 F|| | ||
|- | |- | ||
| 5B(c)|| 8 || 3|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>|| 5|| 8|| 6|| 8|| F+L|| | | 5B(c)|| 8 || 3|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>|| 5|| 8|| 6|| 8|| F+L|| JA|| F1-14 F|| | ||
|- | |- | ||
| 5B(f)|| 5 || 6|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>|| 6|| 8|| 8|| 8|| F+L|| | | 5B(f)|| 5 || 6|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>|| 6|| 8|| 8|| 8|| F+L|| JA|| F1-14 F||Special Cancel. | ||
|- | |- | ||
| 5C(c)|| 4 || 3+6|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>|| 16|| 12|| 12|| 14|| F+L|| | | 5C(c)|| 4 || 3+6|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>|| 16|| 12|| 12|| 14|| F+L|| JA|| F1-14 F*||*=both hits. | ||
|- | |- | ||
| 5C(f)|| 15 || 7|| <span style="color: red;">-17</span>|| <span style="color: red;">-18</span>|| 11|| 15|| 12|| 14|| F+L|| | | 5C(f)|| 15 || 7|| <span style="color: red;">-17</span>|| <span style="color: red;">-18</span>|| 11|| 15|| 12|| 14|| F+L|| JA|| F1-14 F||Special Cancel | ||
|- | |- | ||
| 5D(c)|| 8 || 1+4|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span>|| 16|| 12|| 12|| 14|| F+L|| | | 5D(c)|| 8 || 1+4|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span>|| 16|| 12|| 12|| 14|| F+L|| JA|| F1-14 F*||*=both hits. | ||
|- | |- | ||
| 5D(f)|| 10 || 4+2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>|| 18|| 32|| 24|| 28|| F+L|| | | 5D(f)|| 10 || 4+2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span>|| 18|| 32|| 24|| 28|| F+L|| JA|| F1-14 F*||*=both hits. | ||
|- | |- | ||
| 5E|| 9 || 5|| KD|| <span style="color: red;">-16</span>|| 16|| 12|| 14|| 16|| F+L|| N|| F1-8 F,<br>F9-28 L|| | | 5E|| 9 || 5|| KD|| <span style="color: red;">-16</span>|| 16|| 12|| 14|| 16|| F+L|| N|| F1-8 F,<br>F9-28 L|| | ||
|- | |- | ||
| | |6A|| 19|| 21|| KD|| <span style="color: red;">-22</span>|| 15|| 14|| 12|| 14|| F+L|| N|| F1-wall N,<br>F1-16 F*,<br>F17-end L*||Hard Knockdown. Wall Bounce on CH. Super Cancel. *=Start of wall bounce. | ||
|- | |- | ||
| 6A|| | |6A(can)|| 14|| 15|| <span style="color: red;">-15</span>|| <span style="color: red;">-16</span>|| 7|| 7|| 5|| 14|| F+L|| N|| N||Hard knockdown on air hit. | ||
|- | |- | ||
| | | GCE|| 5 || 8|| KD|| <span style="color: red;">-18</span>|| 5|| 0|| 0|| 0|| ?|| N|| F1-8 F,<br>F9-28 L|| | ||
|- | |- | ||
| Saving Shift|| ? || n*|| /|| /|| ?|| || || || || N|| F1-8 F,<br>F9-28 L||Active until landing. 9F/10F recovery (hit/whiff). | | Saving Shift|| ? || n*|| /|| /|| ?|| || || || || N|| F1-8 F,<br>F9-28 L||Active until landing. 9F/10F recovery (hit/whiff). | ||
|- | |- | ||
| 2A|| 8 || 4|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>|| 4|| 6|| 6|| 8|| F+L|| JA|| F1-14 F|| | | 2A|| 8 || 4|| <span style="color: red;">-1</span>|| <span style="color: red;">-2</span>|| 4|| 6|| 6|| 8|| F+L|| JA|| F1-14 F|| | ||
|- | |- | ||
| 2B|| 6 || 3|| <span style="color: blue;">+2</span>||<span style="color: blue;">+ | | 2B|| 6 || 3|| <span style="color: blue;">+2</span>||<span style="color: blue;">+1</span>|| 4|| 6|| 6|| 8|| F+L|| JA|| F1-14 F|| | ||
|- | |- | ||
| 2C|| 6 || 11|| <span style="color: red;">-13</span>|| <span style="color: red;">-14</span>|| 11|| 15|| 12|| 14|| F+L|| JA|| F1-14 F|| | | 2C|| 6 || 11|| <span style="color: red;">-13</span>|| <span style="color: red;">-14</span>|| 11|| 15|| 12|| 14|| F+L|| JA|| F1-14 F|| | ||
|- | |- | ||
| 2D|| 10 || 5 || KD|| <span style="color: red;">-8</span>|| 13|| 14|| 12|| 14|| F+L|| JA|| JA||SC. | | 2D|| 10 || 5 || KD|| <span style="color: red;">-8</span>|| 13|| 14|| 12|| 14|| F+L|| JA|| JA||SC. | ||
|- | |||
|3B|| 10 || 13|| KD||<span style="color: red;">-11</span>*|| 12|| 7|| 5|| 14|| /|| JA|| F1-8 F,<br>F9-22 L||F10-33 low profile (112px tall). F34-41 crouching recovery. F22 standing recovery. *= from point blank. | |||
|- | |||
|3C|| 19 || 18|| KD|| <span style="color: red;">-4</span>|| 18|| 12|| 12|| 12|| F+L|| JA|| F1-8 F,<br>F9-28 L||All 3 hits Knockdown on air hit & QS. 3rd hit hard knockdown on ground hit. Wall Bounce on ground CH. | |||
|- | |- | ||
| small A|| 6|| 7|| /|| /|| 4|| 7|| 7|| 8|| F+L|| JA|| F1-14 F|| | | small A|| 6|| 7|| /|| /|| 4|| 7|| 7|| 8|| F+L|| JA|| F1-14 F|| | ||
Zeile 112: | Zeile 114: | ||
| j.E || 12|| 5|| /|| /|| 14|| 10|| 10|| 16|| F+L|| N|| F1-8F,<br>F9-28 L|| | | j.E || 12|| 5|| /|| /|| 14|| 10|| 10|| 16|| F+L|| N|| F1-8F,<br>F9-28 L|| | ||
|- | |- | ||
| 214B|| 15|| 5|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>|| 12|| 10|| 10|| 10/8|| F+L|| F1-8 F,<br>F9-end L|| F1-8 F,<br>F9-end L||F1-6 invul. F7-19 in counterhit-state. 20F landing recovery, of which F2-19 can be cancelled into followups. | |214B|| 15|| 5|| <span style="color: red;">-3</span>|| <span style="color: red;">-4</span>|| 12|| 10|| 10|| 10/8|| F+L|| F1-8 F,<br>F9-end L|| F1-8 F,<br>F9-end L||F1-6 invul. F7-19 in counterhit-state. 20F landing recovery, of which F2-19 can be cancelled into followups. | ||
|- | |- | ||
| 214D|| 22|| 3+3|| KD|| <span style="color: blue;">+10</span>|| 14|| 24|| 24|| 10/16|| F+L|| F1-8 F,<br>F9-end L/F9-28 L*||F1-8 F,F9-end L*||F1-8 crouched hurtbox. F9 airborne. F1-40 in counterhit-state (until landing). 16F landing recovery, of which F2-15 can be cancelled into followups. *=first/second hit, *2=both hits. | |214D|| 22|| 3+3|| KD|| <span style="color: blue;">+10</span>|| 14|| 24|| 24|| 10/16|| F+L|| F1-8 F,<br>F9-end L/F9-28 L*||F1-8 F,F9-end L*||F1-8 crouched hurtbox. F9 airborne. F1-40 in counterhit-state (until landing). 16F landing recovery, of which F2-15 can be cancelled into followups. *=first/second hit, *2=both hits. | ||
|- | |- | ||
| 214K>6B(1)|| 9|| 2|| KD|| ?|| 8|| 2|| 2|| 0/12|| /|| F1-8 F,<br>F9-end L|| F1-8 F,<br>F9-end L||Physical hit of 6B. Usually only connects on back-turned enemies. Cannot juggle at all. | |214K>6B(1)|| 9|| 2|| KD|| ?|| 8|| 2|| 2|| 0/12|| /|| F1-8 F,<br>F9-end L|| F1-8 F,<br>F9-end L||Physical hit of 6B. Usually only connects on back-turned enemies. Cannot juggle at all. | ||
|- | |- | ||
| 214B>6B(2)|| 18|| n|| KD|| <span style="color: blue;">+0</span>*/<span style="color: red;">-6</span>*|| 8|| 2|| 2|| 0/12|| F+L|| F1-8 F,<br>F9-end L|| F1-8 F,<br>F9-end L||Projectile hit of 6B. *=against thin+normal characters + point blank: both hits / one hit on guard. Against fat characters + when both hits connect: <span style="color: red;">-1</span>. | |214B>6B(2)|| 18|| n|| KD|| <span style="color: blue;">+0</span>*/<span style="color: red;">-6</span>*|| 8|| 2|| 2|| 0/12|| F+L|| F1-8 F,<br>F9-end L|| F1-8 F,<br>F9-end L||Projectile hit of 6B. *=against thin+normal characters + point blank: both hits / one hit on guard. Against fat characters + when both hits connect: <span style="color: red;">-1</span>. | ||
|- | |- | ||
| 214D>6B(2)|| 18|| 2+n|| KD|| <span style="color: red;">-3</span>/<span style="color: red;">-5</span>*|| 8|| 2|| 2|| 0/12|| F+L|| F1-8 F,<br>F9-end L|| F1-8 F,<br>F9-end L||Identical to 214B>6B(2), but different advantage. *=point blank (only second hit connects), thin+normal / fat characters. Against Vanessa: <span style="color: red;">-2</span>. | |214D>6B(2)|| 18|| 2+n|| KD|| <span style="color: red;">-3</span>/<span style="color: red;">-5</span>*|| 8|| 2|| 2|| 0/12|| F+L|| F1-8 F,<br>F9-end L|| F1-8 F,<br>F9-end L||Identical to 214B>6B(2), but different advantage. *=point blank (only second hit connects), thin+normal / fat characters. Against Vanessa: <span style="color: red;">-2</span>. | ||
|- | |- | ||
| 214K>6D|| 8|| 12|| KD|| <span style="color: red;">-15</span>*|| 10|| 6|| 6|| 10/8|| F|| F1-10 F,<br>F11-end L|| F1-10 F,<br>F11-end L||Low Hit. Launches + allows juggles. Can be QSed. *=point blank | |214K>6D|| 8|| 12|| KD|| <span style="color: red;">-15</span>*|| 10|| 6|| 6|| 10/8|| F|| F1-10 F,<br>F11-end L|| F1-10 F,<br>F11-end L||Low Hit. Launches + allows juggles. Can be QSed. *=point blank | ||
|- | |- | ||
| 236A|| 15|| 7|| KD|| <span style="color: blue;">+2</span>|| 12|| 10|| 10|| 0/8|| F|| F1-8 F,<br>F9-end L|| F1-8 F,<br>F9-end L||Launches. Knockdown on air hit. Unblockable as a meaty, tourney-banned on incoming & okizeme. | |236A|| 15|| 7|| KD|| <span style="color: blue;">+2</span>|| 12|| 10|| 10|| 0/8|| F|| F1-8 F,<br>F9-end L|| F1-8 F,<br>F9-end L||Launches. Knockdown on air hit. Unblockable as a meaty, tourney-banned on incoming & okizeme. | ||
|- | |- | ||
| 236C|| 37|| 10|| <span style="color: blue;">+31</span>|| <span style="color: blue;">+17</span>|| 14|| 12|| 12|| | |236C|| 37|| 10|| <span style="color: blue;">+31</span>|| <span style="color: blue;">+17</span>|| 14|| 12|| 12|| 0/12|| F|| JA|| JA||Knockdown on air hit. Unblockable as a meaty, tourney-banned on incoming & okizeme. Conqueror's Guide erroneously lists gauge gain as 6/12. | ||
|- | |- | ||
| 623A|| 5|| 12|| KD|| <span style="color: red;">-32</span>|| 14|| 12|| 10|| 10/8|| F+L|| JA|| F1-10/1-8 F*,<br>F11-19/10-28 L*||Crouching hurtbox F1-10. Airborne F11. All 14F of Landing Recovery in counter hit state. *= hitbox 1/2+3 | |623A|| 5|| 12|| KD|| <span style="color: red;">-32</span>|| 14|| 12|| 10|| 10/8|| F+L|| JA|| F1-10/1-8 F*,<br>F11-19/10-28 L*||Crouching hurtbox F1-10. Airborne F11. All 14F of Landing Recovery in counter hit state. *= hitbox 1/2+3 | ||
|- | |- | ||
| 623C|| 3|| | |623C|| 3|| 4+2+14|| KD|| <span style="color: red;">-42</span>|| 8+8+5|| 4+4+4|| 4+4+4|| 10/8+8+8|| F+L|| F1-8 F,<br>F9-20 L*|| F1-8 F,<br>F9-end L*||Upper feet invul F1-8. Airborne F9. All 14F of Landing Recovery in counter hit state. *=first hit (2nd&3rd have JA only) | ||
|- | |- | ||
| 214A|| 9|| 4+4|| KD|| <span style="color: red;">-8</span>|| 14|| 13|| 12|| 10/8|| F+L|| JA|| F1-wall N,<br>F1-16 F*,<br>F17-end L||F1-19 counterhit-state. Reflects projectiles F6-19. Hard Knockdown. Wall Bounce on counter hit. *=Start of wall bounce. | |214A|| 9|| 4+4|| KD(+46)|| <span style="color: red;">-8</span>|| 14|| 13|| 12|| 10/8|| F+L|| JA|| F1-wall N,<br>F1-16 F*,<br>F17-end L||F1-19 counterhit-state. Reflects projectiles F6-19. 37F total duration. Hard Knockdown. Wall Bounce on counter hit. *=Start of wall bounce. | ||
|- | |- | ||
| 214C|| 9|| 4+4|| KD|| <span style="color: red;">-8</span>|| 16|| 13|| 13|| 10/8|| F+L|| JA|| F1-wall N,<br>F1-16 F*,<br>F17-end L||Strictly better than 214A | |214C|| 9|| 4+4|| KD(+46)|| <span style="color: red;">-8</span>|| 16|| 13|| 13|| 10/8|| F+L|| JA|| F1-wall N,<br>F1-16 F*,<br>F17-end L||Strictly better than 214A. F1-19 counterhit-state. Reflects projectiles F6-19. 37F total duration. Hard Knockdown. Wall Bounce on counter hit. *=Start of wall bounce. | ||
|- | |- | ||
| 214P(proj.)|| | |214P(proj.)|| 11|| n|| KD|| <span style="color: red;">-8</span>*|| 12|| 0|| 0|| 0/10+8+10*|| x|| F1-8 F,<br>F9-end L|| F1-8 F,<br>F9-end L||Projectile that only spawns when an enemy projectile is reflected with 214P. 38F total duration. *=point blank (eg. against Oswald's 623A). *2= gains meter as the projectile flies, then twice as it connects - the Conqueror's Guide lists meter erroneously as 0/8. | ||
|- | |- | ||
| j.236B|| 29|| n|| KD|| <span style="color: red;">-4</span>*|| 12|| 6|| 10|| 0/10|| F+L|| F1-8 F,<br>F9-28 L|| F1-8 F,<br>F9-end L||"Diamond Shoot". 45° Angle down. 10F landing recovery in CH-state. *=point blank & from lowest possible height | |j.236B|| 29|| n|| KD|| <span style="color: red;">-4</span>*|| 12|| 6|| 10|| 0/10|| F+L|| F1-8 F,<br>F9-28 L|| F1-8 F,<br>F9-end L||"Diamond Shoot". 45° Angle down. 10F landing recovery in CH-state. *=point blank & from lowest possible height | ||
|- | |- | ||
| j.236D|| 29|| n|| KD|| <span style="color: red;">-4</span>*|| 12|| 6|| 10|| 0/10|| F+L|| F1-8 F,<br>F9-28 L|| F1-8 F,<br>F9-end L||Diamond Shoot". Angled forwards. 10F landing recovery in CH-state. Allows juggles after. *=point blank & from lowest possible height | |j.236D|| 29|| n|| KD|| <span style="color: red;">-4</span>*|| 12|| 6|| 10|| 0/10|| F+L|| F1-8 F,<br>F9-28 L|| F1-8 F,<br>F9-end L||Diamond Shoot". Angled forwards. 10F landing recovery in CH-state. Allows juggles after. *=point blank & from lowest possible height | ||
|- | |- | ||
| 236236A|| 8|| 6+8|| KD|| <span style="color: red;">-12</span>|| 35|| 0|| 0|| 0|| F+L|| JA|| F1-8 F,<br>F9-28 L||F2-26 counterhit-state. F27-50 recovery. Negates projectiles F8-26 (19F). | |236236A|| 8|| 6+8|| KD|| <span style="color: red;">-12</span>|| 35|| 0|| 0|| 0|| F+L|| JA|| F1-8 F,<br>F9-28 L||F2-26 counterhit-state. F27-50 recovery. Negates projectiles F8-26 (19F). | ||
|- | |- | ||
| 236236C|| 22|| 14|| KD|| <span style="color: red;">-12</span>|| 35|| 0|| 0|| 0|| F+L|| JA|| F1-8 F,<br>F9-28 L||F1-11 invul. F12-35 counterhit-state. F36-48 recovery. Negates projectiles F22-40 (19F). | |236236C|| 22|| 14|| KD|| <span style="color: red;">-12</span>|| 35|| 0|| 0|| 0|| F+L|| JA|| F1-8 F,<br>F9-28 L||F1-11 invul. F12-35 counterhit-state. F36-48 recovery. Negates projectiles F22-40 (19F). | ||
|- | |- | ||
| 236236E|| 7|| 38|| KD|| <span style="color: red;">-29</span>*|| 48|| 0|| 0|| 0|| F+L|| F1-8 F/JA*,<br>F9-end L/JA*|| F1-8 F/JA*,<br>F9-end L/JA*||F1-7 invul. F8-48 low hurtbox & counterhit-state. F49-52 head only counterhit-state. F53-66 standing recovery. Costs 2 Super Stocks. *1= 1st+2nd/3rd pillars. *2=Point Blank in the corner, usually is advantageous. | |236236E|| 7|| 38|| KD|| <span style="color: red;">-29</span>*|| 48|| 0|| 0|| 0|| F+L|| F1-8 F/JA*,<br>F9-end L/JA*|| F1-8 F/JA*,<br>F9-end L/JA*||F1-7 invul. F8-48 low hurtbox & counterhit-state. F49-52 head only counterhit-state. F53-66 standing recovery. Costs 2 Super Stocks. *1= 1st+2nd/3rd pillars. *2=Point Blank in the corner, usually is advantageous. | ||
|- | |- | ||
| 214214E|| 13|| n|| KD|| <span style="color: red;">-36</span>|| 60|| 0|| 0|| 0|| JA|| JA|| JA||Juggle anywhere. F1-31 invul. F32-37 CH-state. F38-78 invul. F79 guard-only recovery. | |214214E|| 13|| n|| KD|| <span style="color: red;">-36</span>|| 60|| 0|| 0|| 0|| JA|| JA|| JA||Juggle anywhere. F1-31 invul. F32-37 CH-state. F38-78 invul. F79 guard-only recovery. | ||
|- | |- | ||
|} | |} | ||
Zeile 173: | Zeile 175: | ||
|- | |- | ||
| 5E|| [[bild:kofxi_kula_5E.png]] || 9 || 5 || KD || -12 || | | 5E|| [[bild:kofxi_kula_5E.png]] || 9 || 5 || KD || -12 || | ||
|- | |- | ||
| 6A|| [[bild:kofxi_kula_6A.png]] || 19 || 21 || KD || -22 || Wall Bounce on CH | | 6A|| [[bild:kofxi_kula_6A.png]] || 19 || 21 || KD || -22 || Wall Bounce on CH | ||
|- | |- | ||
| 6A (cancel)|| [[bild:kofxi_kula_6A(cancel).png]] || 14 || 15 || -15 || -16 || | | 6A (cancel)|| [[bild:kofxi_kula_6A(cancel).png]] || 14 || 15 || -15 || -16 || | ||
|- | |||
| GCE|| [[bild:kofxi_kula_GC.png]] || 5 || 8 || KD ||<span style="color: red;">-18</span> || | |||
|- | |- | ||
| Saving Shift|| [[bild:kofxi_kula_saving.png]] || ? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff). | | Saving Shift|| [[bild:kofxi_kula_saving.png]] || ? || n* || / || / ||Active until landing. 9F/10F recovery (hit/whiff). | ||
Zeile 230: | Zeile 232: | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+214K Route | |+214K Route | ||
! | ! Attack !! Input!! Hitbox!! Startup!! Active!! Hit!! Guard!! Note | ||
|- | |- | ||
| 214B|| [[bild:kofxi_kula_214B_1.png]][[bild:kofxi_kula_214B_2.png]] || 15 || 5 || -3 || -4 ||F1-6 invul. F7-19 in counterhit-state. 20F landing recovery, of which F2-19 can be cancelled into followups. | | '''Ray Spin (weak)'''|| 214B|| [[bild:kofxi_kula_214B_1.png]][[bild:kofxi_kula_214B_2.png]] || 15 || 5 || -3 || -4 ||F1-6 invul. F7-19 in counterhit-state. 20F landing recovery, of which F2-19 can be cancelled into followups. | ||
|- | |- | ||
| 214D || [[bild:kofxi_kula_214D_1.png]][[bild:kofxi_kula_214D_2.png]] || 22 || 3+3 || KD|| +10 ||No invul. 16F landing recovery, of which F2-15 can be cancelled into followups. | | '''Ray Spin (strong)'''|| 214D|| [[bild:kofxi_kula_214D_1.png]][[bild:kofxi_kula_214D_2.png]] || 22 || 3+3 || KD|| +10 ||No invul. 16F landing recovery, of which F2-15 can be cancelled into followups. | ||
|- | |- | ||
| 214B>6B|| [[bild:kofxi_kula_214K6B_1.png]][[bild:kofxi_kula_214K6B_2.png]] ||9/18 || 2+n || KD || <span style="color: blue;">+0</span>*/<span style="color: red;">-6</span>* ||*=against thin+normal characters + point blank: both hits / one hit on guard. Against fat characters + when both hits connect: <span style="color: red;">-1</span>. | | '''>Stand (weak)'''|| 214B>6B|| [[bild:kofxi_kula_214K6B_1.png]][[bild:kofxi_kula_214K6B_2.png]] ||9/18 || 2+n || KD || <span style="color: blue;">+0</span>*/<span style="color: red;">-6</span>* ||Identical to 214D>6B. *=against thin+normal characters + point blank: both hits / one hit on guard. Against fat characters + when both hits connect: <span style="color: red;">-1</span>. | ||
|- | |- | ||
| 214D>6B|| [[bild:kofxi_kula_214K6B_1.png]][[bild:kofxi_kula_214K6B_2.png]] ||9/18 || 2+n || KD || <span style="color: red;">-3</span>/<span style="color: red;">-5</span>* ||Identical to 214B>6B. *=point blank (only second hit connects), thin+normal / fat characters. <span style="color: red;">-2</span> against Vanessa. | | '''>Stand (strong)'''|| 214D>6B|| [[bild:kofxi_kula_214K6B_1.png]][[bild:kofxi_kula_214K6B_2.png]] ||9/18 || 2+n || KD || <span style="color: red;">-3</span>/<span style="color: red;">-5</span>* ||Identical to 214B>6B. *=point blank (only second hit connects), thin+normal / fat characters. <span style="color: red;">-2</span> against Vanessa. | ||
|- | |- | ||
| 214K>6D|| [[bild:kofxi_kula_214K6D.png]] || 8 || 12 || KD || -15* ||Low Hit. Launches + allows juggles. Can be QSed. *=point blank | | '''>Sit'''|| 214K>6D|| [[bild:kofxi_kula_214K6D.png]] || 8 || 12 || KD || -15* ||Low Hit. Launches + allows juggles. Can be QSed. *=point blank | ||
|- | |- | ||
|} | |} | ||
Zeile 246: | Zeile 248: | ||
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
|+Specials & Supers | |+Specials & Supers | ||
! | ! Attack!! Input!! Hitbox!! Startup!! Active!! Hit!! Guard!! Note | ||
|- | |||
| '''Diamond Breath (weak)'''|| 236A|| [[bild:kofxi_kula_236A_1.png|200px]][[bild:kofxi_kula_236A_2.png|200px]] || 15 || 7 || KD || +2 ||Negates projectiles F11-30 . | |||
|- | |- | ||
| | | '''Diamond Breath (strong)'''|| 236C|| [[bild:kofxi_kula_236C_1.png|200px]][[bild:kofxi_kula_236C_2.png|200px]] || 37 || 10 || +31 || +17||Negates projectiles F34-53. | ||
|- | |- | ||
| | | '''Crow Bites (weak)'''|| 623A|| [[bild:kofxi_kula_623A_1.png|125px]][[bild:kofxi_kula_623A_2.png|125px]][[bild:kofxi_kula_623A_3.png|100px]][[bild:kofxi_kula_623A_4.png|100px]] || 5 || 5+1+3+3 || KD || -32 || Crouching hurtbox F1-10. Airborne F11. All 14F of Landing Recovery in counter hit state. | ||
|- | |- | ||
| | | '''Crow Bites (strong)'''|| 623C|| [[bild:kofxi_kula_623C_1.png|150px]][[bild:kofxi_kula_623C_2.png|150px]][[bild:kofxi_kula_623C_3.png|150px]] || 3 || 4+2+14 || KD || -42 || Upper feet invul F1-8. Airborne F9. All 14F of Landing Recovery in counter hit state. | ||
|- | |- | ||
| | | '''Counter Shell'''|| 214P || [[bild:kofxi_kula_214P_1.png]][[bild:kofxi_kula_214P_2.png]]<br>[[bild:kofxi_kula_214P_gif.gif]] || 9 || 4+4 || KD || -8 || F1-19 counterhit-state. Reflects projectiles F6-19. Hard Knockdown. Wall Bounce on counter hit. 214C is strictly better as 214A as it deals more damage. | ||
|- | |- | ||
| 214P || [[bild: | | '''Counter Shell(proj.)'''|| 214P || [[bild:kofxi_kula_214P_projectile.png]]<br>[[bild:kofxi_kula_214P_projectile_gif.gif]]|| 11 || n || KD || +3* || Projectile that only spawns when an enemy projectile is reflected with 214P. 38F total duration. *=point blank (eg. against Oswald's 623A). *2= gains meter as the projectile flies, then twice as it connects - the Conqueror's Guide lists meter erroneously as 0/8. | ||
|- | |- | ||
| j.236B || [[bild:kofxi_kula_jump_236B.png|200px]] || 29 || n || KD || -4* || 45°-angle down. 10F landing recovery in counterhit-state +10F regular landing recovery. *=point blank & from lowest possible height. | | '''Diamond Shoot (weak)'''|| j.236B || [[bild:kofxi_kula_jump_236B.png|200px]] || 29 || n || KD || -4* || 45°-angle down. 10F landing recovery in counterhit-state +10F regular landing recovery. *=point blank & from lowest possible height. | ||
|- | |- | ||
| j.236D || [[bild:kofxi_kula_jump_236D.png|200px]] || 29 || n || KD || -4* || angled forwards. 10F landing recovery in counterhit-state +10F regular landing recovery. *=point blank & from lowest possible height | | '''Diamond Shoot (strong)'''|| j.236D || [[bild:kofxi_kula_jump_236D.png|200px]] || 29 || n || KD || -4* || angled forwards. 10F landing recovery in counterhit-state +10F regular landing recovery. *=point blank & from lowest possible height | ||
|- | |- | ||
| 236236A || [[bild:kofxi_kula_236236A_1.png|150px]][[bild:kofxi_kula_236236A_2.png|150px]]<br>[[bild:kofxi_kula_236236A_gif.gif]] || 8 || 6+8 || KD || -12 ||F2-26 counterhit-state. F27-50 recovery. Negates projectiles F8-26 (19F). | | '''Diamond Edge (weak)'''|| 236236A || [[bild:kofxi_kula_236236A_1.png|150px]][[bild:kofxi_kula_236236A_2.png|150px]]<br>[[bild:kofxi_kula_236236A_gif.gif]] || 8 || 6+8 || KD || -12 ||F2-26 counterhit-state. F27-50 recovery. Negates projectiles F8-26 (19F). | ||
|- | |- | ||
| 236236C || [[bild:kofxi_kula_236236C_1.png|150px]][[bild:kofxi_kula_236236C_2.png|150px]]<br>[[bild:kofxi_kula_236236C_gif.gif]] || 22 || 6+8 || KD || -12 || F1-11 invul. F12-35 counterhit-state. F36-48 recovery. Negates projectiles F22-40 (19F). | | '''Diamond Edge (strong)'''|| 236236C || [[bild:kofxi_kula_236236C_1.png|150px]][[bild:kofxi_kula_236236C_2.png|150px]]<br>[[bild:kofxi_kula_236236C_gif.gif]] || 22 || 6+8 || KD || -12 || F1-11 invul. F12-35 counterhit-state. F36-48 recovery. Negates projectiles F22-40 (19F). | ||
|- | |- | ||
| 236236E || [[bild:kofxi_kula_236236E_1.png|150px]][[bild:kofxi_kula_236236E_3.png|150px]][[bild:kofxi_kula_236236E_4.png|150px]]<br>[[bild:kofxi_kula_236236E_gif.gif]] || 7 || 4+7<br>3+9<br>3+12 || KD || -29* || 3 ice pillars. The attack pattern in relation to the screenshots is abcbcb. F1-7 invul. F8-48 low hurtbox & counterhit-state. F49-52 head only counterhit-state. F53-66 standing recovery. *=close in corner, but is usually advantageous. | | '''Max Diamond Edge'''|| 236236E || [[bild:kofxi_kula_236236E_1.png|150px]][[bild:kofxi_kula_236236E_3.png|150px]][[bild:kofxi_kula_236236E_4.png|150px]]<br>[[bild:kofxi_kula_236236E_gif.gif]] || 7 || 4+7<br>3+9<br>3+12 || KD || -29* || 3 ice pillars. The attack pattern in relation to the screenshots is abcbcb. F1-7 invul. F8-48 low hurtbox & counterhit-state. F49-52 head only counterhit-state. F53-66 standing recovery. *=close in corner, but is usually advantageous. | ||
|- | |- | ||
| 214214E || [[bild:kofxi_kula_214214E.png|200px]][[bild:kofxi_kula_214214E_2.png|200px]] || 13 || n || KD || <span style="color: red;">-36</span> ||Juggle anywhere. F1-31 invul. F32-37 CH-state. F38-78 invul. F79 guard-only recovery. | | '''Freeze Execution'''|| 214214E || [[bild:kofxi_kula_214214E.png|200px]][[bild:kofxi_kula_214214E_2.png|200px]] || 13 || n || KD || <span style="color: red;">-36</span> ||Juggle anywhere. F1-31 invul. F32-37 CH-state. F38-78 invul. F79 guard-only recovery. | ||
|} | |} | ||
== Special Attributes & Bugs == | == Special Attributes & Bugs == | ||
*236A/C is unblockable when done | *236A/C is unblockable when done meaty from max range. This is tourney banned. | ||
*Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups. | *Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups. | ||
*Has no collision on back Ukemi (can run through) | *Has no collision on back Ukemi (can run through) | ||
*Kula has no recovery when landing from a DOWN! and can act immediately. | *Kula has no recovery when landing from a DOWN! and can act immediately. | ||
* Kula 214P > QS Kensou > LDM will cause a bug that interrupts the hard knockdown and resets the opponent into standing position, see [https://twitter.com/SenseiEnrique98/status/1420096911420309509 here] | * Kula 214P > QS Kensou > LDM will cause a bug that interrupts the hard knockdown and resets the opponent into standing position, see [https://twitter.com/SenseiEnrique98/status/1420096911420309509 here] | ||
*214C has 2 points more damage and 1 point more guard damage than 214A, but otherwise both versions are identical, making 214C strictly better. | |||
*Kula's arms have a hurtbox during her jump startup, for 2F (small jump) & 3F (normal jump). | *Kula's arms have a hurtbox during her jump startup, for 2F (small jump) & 3F (normal jump). | ||
[[bild:kofxi_kula_arms.gif]] | [[bild:kofxi_kula_arms.gif]] | ||
== Combos == | == Combos == | ||
*2B>2B>(5B>)623C | *2B>2B>(5B>), then... | ||
*623C: bread n butter against standing opponents. | |||
**623C super cancel 236236A/E: variation for more damage, also hits against crouching opponents. | |||
**623C > QS: quick shift to somebody else to finish the job. also useful against standing opponents. | |||
*2B>2B>(5B>)3B: bread n butter against crouching opponents without meter, but only causes soft knockdown. You could also intentionally drop the combo here and go for a pressure reset by cancelling into 236A or 214B. | |||
*j.C>5C(2)>214B-6D, 623C | *(j.C/D>)5C(2)>214B-6D, then... | ||
**623C: one of the most used combos, causes hard knockdown and works everywhere. | |||
**236236E: high damage. Best used midscreen only (doesn't hit fully in the corner). Since Kula can be below her opponent after 214B-6D, the 236236E input can get reversed - to avoid this, delay the 6D after 214B a bit. | |||
**QS: one of the best quick shift setups in the game, easy to land and causes a high launch. | |||
**5A or 5C(1), link 214214E: an easy LDM setup, works everywhere. | |||
*5C(2)>6A>214B-6D, 623C | *(j.C/D>)5C(1-2)>6A>214B-6D, 623C: the 6A only connects if you are very close after 5C, so either use j.C/D>5C(1) or start with 5C(2). While you can get 5C(2)>6A from a jump in, it needs precise timing and is therefore only used in QS or punish combos. | ||
*Corner Combo in 5C(2)>236A, link 214B delay 6B, | *Corner Combo in 5C(2)>236A, link 214B delay 6B, then: | ||
** | **623C (>QS): this is the corner bnb. The QS works on the first 623C hit only, and becomes much easier if 6B was delayed (because that way you can pre-buffer 623C, giving you more time for the QS input) | ||
**236236A: more damage, but causes soft knockdown - best use this to kill only. | |||
**2D>214214E: LDM setup. Do not delay the 6B if you go for this one. | |||
===Special Setups & Motions === | ===Special Setups & Motions === | ||
Zeile 297: | Zeile 313: | ||
*5C(2)>214B-6D, 236263E: input the 236236E as "214236E". | *5C(2)>214B-6D, 236263E: input the 236236E as "214236E". | ||
===Other Combos=== | ===Other Combos=== | ||
Zeile 308: | Zeile 318: | ||
*After Stun: 236C(meaty) link 236C, smalljump D 5C(2)>6A delay 236A, link 236236E: crazy combo by [https://youtu.be/mnzXYU-4jpQ?t=912 u-rasia] | *After Stun: 236C(meaty) link 236C, smalljump D 5C(2)>6A delay 236A, link 236236E: crazy combo by [https://youtu.be/mnzXYU-4jpQ?t=912 u-rasia] | ||
==Team Combos== | |||
===Kula & Gato=== | |||
*Corner combo in 214B-6D QS Gato whiff j.B, land, whiff 5B, 214B-B x 5, 6B, link 236236D(> DC 623Ex3): setup for the highly damaging Senga Loop. | |||
*midscreen combo in 214B-5D QS Gato whiff j.B, dash, jump D, land, delay 236236B(>DC 623Ex3): midscreen setup to combo into Gato's LDM. Costs 2 shift stocks & 3 super gauges, but deals 80% damage. | |||
===Kula & Oswald=== | |||
*Midscreen 214B-6D, QS Oswald,\/,5A whiff 3A>214A>236B>236E (ACE): easy & reliable midscreen ace-setup. | |||
*Corner combo in 214B-6D, QS Oswald, backdash, 3A>236B-236A-236B-236E (ACE) | |||
*Corner combo in 236A link 214B delay 6B, 623C(1) QS Oswald j.D, land, [4],646E: a setup for Oswald's LDM. Make sure to hold [4] already as you tag in oswald to have the charge ready when he lands. | |||
== Matchups == | == Matchups == | ||
Zeile 316: | Zeile 339: | ||
=== Vs Kula (mirror) === | === Vs Kula (mirror) === | ||
:214B and 5C(c) on block can be punished with 623C. This means you should always cancel your 5C, and be very careful when to use 214B- you might have to use a 214B followup and shift to be safe against 623C, especially since it can be supercancelled into 236236E for brutal damage. | :214B and 5C(c) on block can be punished with 623C. This means you should always cancel your 5C, and be very careful when to use 214B- you might have to use a 214B followup and shift to be safe against 623C, especially since it can be supercancelled into 236236E for brutal damage. | ||
:Use j.C>236236E against a blocked 623C for an option select. If the opponent's Kula attempts to saving shift, the incoming character will get hit by 236236E. [https://youtu.be/OLhcCWV60js?t=421 Source: u-rasia.] | :Use j.C>236236E against a blocked 623C for an option select. If the opponent's Kula attempts to saving shift, the incoming character will get hit by 236236E. [https://youtu.be/OLhcCWV60js?t=421 Source: u-rasia (note: broken timestamp!).] | ||
=== Vs Gato === | === Vs Gato === |
Bearbeitungen