Ninja Gaiden II: Unterschied zwischen den Versionen
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= Enemy Stats = | = Enemy Stats & Spawn logic= | ||
Enemy HP is randomized and weighted between 3 values for | :Enemy HP is randomized and weighted between 3 values for most enemies. Enemy HP is the same for Acolyte & Warrior, but drastically increases on Mentor (Master Ninja untested).<br> | ||
The following data lists the HP values followed by the spawn weight, meaning that lower %-numbers are less likely to occur. | :When enemies appear in groups, sometimes enemies in the distance (eg. flying enemies) will not engage but can still be attacked and are invulnerable. These are enemies that are not in an active enemy slot yet in memory. | ||
:The following data lists the HP values followed by the spawn weight, meaning that lower %-numbers are less likely to occur. | |||
==Jigumo Ninja== | |||
Regular ninja with dual swords | |||
*HP: 550/650/750 | |||
*Essence: 50 | |||
==Jigumo Ninja (Bow)== | |||
Regular ninja with Bows & dual sword backup | |||
*HP: 550/650/750 | |||
*Essence: 50 | |||
==White Jigumo Ninja== | |||
Stronger ninjas with dual swords | |||
*HP: 900/1000/1100 | |||
*Essence: 70 | |||
==White Jigumo Ninja (Bow)== | |||
Stronger ninjas with bows & dual sword backup | |||
*HP: 900/1000/1100 | |||
*Essence: 70 | |||
==Jigumo Ninja== | ==Oni Jigumo Ninja== | ||
The strongest version of regular ninjas with oni masks | |||
*HP: 1700? | |||
* | *Essence: 100 | ||
* | |||
==Hook Ninja== | ==Hook Ninja== | ||
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*Warrior HP: 600/700/800 (12.5%/22.5%/65%) | *Warrior HP: 600/700/800 (12.5%/22.5%/65%) | ||
*Mentor HP: 1200/1320/1440 (10%/25%/65%?) | *Mentor HP: 1200/1320/1440 (10%/25%/65%?) | ||
*Essence: 50 | |||
==Dark Hook Ninja== | ==Dark Hook Ninja== | ||
Black & gold version of Hook Ninjas | Black & gold version of Hook Ninjas | ||
*HP: 1000/1100/1200 | |||
*Mentor HP: 1200/1320/1440 (10%/25%/65%?) | *Mentor HP: 1200/1320/1440 (10%/25%/65%?) | ||
*Essence: 70 | |||
==Oni Hook Ninja== | |||
The strongest version of Hook Ninjas | |||
*HP: 1800/1900? | |||
*Essence: 100 | |||
==Phantom Ninja== | |||
Ninja mages | |||
*HP: 500-700? | |||
*Essence: 100 | |||
==Gold Phantom Ninja== | |||
Stronger, green-gold Phantom Ninjas | |||
*HP: 900? | |||
*Essence: 150 | |||
==Oni Phantom Ninja== | |||
The strongest Phantom Ninjas with oni masks | |||
*HP: 1300/1400? | |||
*Essence: 150 | |||
==Armored Ninja (Submachine gun)== | ==Armored Ninja (Submachine gun)== | ||
Splinter Cell Ninjas | Splinter Cell Ninjas | ||
*HP: 800/900/1000 | *HP: 800/900/1000 | ||
*Essence: 100 | |||
==Armored Ninja (Rocket launcher)== | ==Armored Ninja (Rocket launcher)== | ||
Splinter Cell Ninjas | Splinter Cell Ninjas | ||
*HP: 800/900/1000 | *HP: 800/900/1000 | ||
*Essence: 100 | |||
==Armored Ninja (9-Pod)== | |||
Splinter Cell Ninjas | |||
*HP: 800/900/1000 | |||
*Essence: 100 | |||
==BOSS Alexey 2== | ==BOSS Alexey 2== |
Version vom 29. März 2025, 12:29 Uhr
System
Essence
- Enemies drop essence on death.
- Essence can have different colors and effects.
- Essence can be absorbed by holding Y, which makes Ryu gain a charge level instantly.
- On max essence charge, the charge attack changes its animation and power.
- Essence absorbed by charge attacks does not heal or give yellow essence points (needs confirmation).
Yellow Essence
- Yellow essence is a currency used at the Muramasa statues to buy items and weapon upgrades.
- The amount of yellow essence that is dropped depends on the enemy killed (this is static between difficultes).
Blue Essence
- Blue essence both heals the player and grants additional yellow essence currency depending on the enemy's yellow essence drop value.
- Small blue essence heal 125 HP.
Red Essence
- Red essence adds +1 Ninjutsu stock.
- Does NOT add additional yellow essence points (at least not if obtained from chests)
Green Essence
- Mission mode only
- Increases Karma multiplier
20-Hit Essence Rule
If the hit count is over 20, yellow essence is a guaranteed drop, preventing blue essence from dropping. Intentionally reducing hit count is necessary. It is unclear whether this is per enemy or total hit count. Source: wiki
Damage Analysis
Delimbs do NOT deal additional damage, eg. de-limbing with Dragon Sword lvl1 X will still deal only 80 dmg.
Items
- Life of the Thousand Gods: gives +150 max HP
Weapons
Shuriken
10 Damage (per Shuriken, max 4x10)
Dragon Sword
Weapon Level | Damage Modifier |
---|---|
1 | 100 |
2 | 130 |
3 | 170 |
4 | 200 |
Attack | Damage | AusklappenNote | |||
---|---|---|---|---|---|
Lv1 | Lv2 | Lv3 | Lv4 |
Enemy Stats & Spawn logic
- Enemy HP is randomized and weighted between 3 values for most enemies. Enemy HP is the same for Acolyte & Warrior, but drastically increases on Mentor (Master Ninja untested).
- When enemies appear in groups, sometimes enemies in the distance (eg. flying enemies) will not engage but can still be attacked and are invulnerable. These are enemies that are not in an active enemy slot yet in memory.
- The following data lists the HP values followed by the spawn weight, meaning that lower %-numbers are less likely to occur.
Jigumo Ninja
Regular ninja with dual swords
- HP: 550/650/750
- Essence: 50
Jigumo Ninja (Bow)
Regular ninja with Bows & dual sword backup
- HP: 550/650/750
- Essence: 50
White Jigumo Ninja
Stronger ninjas with dual swords
- HP: 900/1000/1100
- Essence: 70
White Jigumo Ninja (Bow)
Stronger ninjas with bows & dual sword backup
- HP: 900/1000/1100
- Essence: 70
Oni Jigumo Ninja
The strongest version of regular ninjas with oni masks
- HP: 1700?
- Essence: 100
Hook Ninja
Dual claws
- Acolyte HP: 600/700/800 (15%/25%/60%)
- Warrior HP: 600/700/800 (12.5%/22.5%/65%)
- Mentor HP: 1200/1320/1440 (10%/25%/65%?)
- Essence: 50
Dark Hook Ninja
Black & gold version of Hook Ninjas
- HP: 1000/1100/1200
- Mentor HP: 1200/1320/1440 (10%/25%/65%?)
- Essence: 70
Oni Hook Ninja
The strongest version of Hook Ninjas
- HP: 1800/1900?
- Essence: 100
Phantom Ninja
Ninja mages
- HP: 500-700?
- Essence: 100
Gold Phantom Ninja
Stronger, green-gold Phantom Ninjas
- HP: 900?
- Essence: 150
Oni Phantom Ninja
The strongest Phantom Ninjas with oni masks
- HP: 1300/1400?
- Essence: 150
Armored Ninja (Submachine gun)
Splinter Cell Ninjas
- HP: 800/900/1000
- Essence: 100
Armored Ninja (Rocket launcher)
Splinter Cell Ninjas
- HP: 800/900/1000
- Essence: 100
Armored Ninja (9-Pod)
Splinter Cell Ninjas
- HP: 800/900/1000
- Essence: 100
BOSS Alexey 2
2nd appearance
- Warrior HP: 6000
Difficulty
Difficulty affects these things (wip list):
- Starting HP
- Enemy count
- Enemy types (wave composition)
- Enemy AI (unconfirmed)
- Enemy HP, Mentor +20%; Master Ninja +50% compared to Acolyte / Warrior
- Weapon upgrade costs
Difficulty does NOT affect these things:
- Weapon damage
Way of the Acolyte / 忍の道
- Starting HP: 2100
Way of the Warrior / 強者の道
- Starting HP: 1950
Path of the Mentor / 悟りの道
- Starting HP: 1800
- Enemy HP modifier: +20% (confirmed for bosses)
Sources
- Individual research by ATG
- Ninja Gaiden II Perfect Guide
- japanese wiki