Ninja Gaiden II: Unterschied zwischen den Versionen
(→System) |
|||
Zeile 1: | Zeile 1: | ||
=System= | =System= | ||
==20-Hit Essence Rule== | ==Essence== | ||
:Enemies drop essence on death. | |||
:Essence can have different colors and effects. | |||
:Essence can be absorbed by holding Y, which makes Ryu gain a charge level instantly. | |||
:On max essence charge, the charge attack changes its animation and power. | |||
:Essence absorbed by charge attacks does not heal or give yellow essence points (needs confirmation). | |||
===Yellow Essence=== | |||
:Yellow essence is a currency used at the Muramasa statues to buy items and weapon upgrades. | |||
:The amount of yellow essence that is dropped depends on the enemy killed (this is static between difficultes). | |||
===Blue Essence=== | |||
:Blue essence both heals the player and grants additional yellow essence currency depending on the enemy's yellow essence drop value. | |||
:Small blue essence heal 125 HP. | |||
==Red Essence=== | |||
:Red essence adds +1 Ninjutsu stock. | |||
:adds yellow essence points? confirm | |||
===Green Essence=== | |||
:Mission mode only | |||
:Increases Karma multiplier | |||
===20-Hit Essence Rule=== | |||
If the hit count is over 20, yellow essence is a guaranteed drop, preventing blue essence from dropping. Intentionally reducing hit count is necessary. It is unclear whether this is per enemy or total hit count. Source: [https://w.atwiki.jp/gcmatome/pages/4783.html wiki] | If the hit count is over 20, yellow essence is a guaranteed drop, preventing blue essence from dropping. Intentionally reducing hit count is necessary. It is unclear whether this is per enemy or total hit count. Source: [https://w.atwiki.jp/gcmatome/pages/4783.html wiki] | ||
==Damage Analysis== | ==Damage Analysis== | ||
Delimbs do NOT deal additional damage, eg. de-limbing with Dragon Sword lvl1 X will still deal only 80 dmg. | Delimbs do NOT deal additional damage, eg. de-limbing with Dragon Sword lvl1 X will still deal only 80 dmg. | ||
=Items= | =Items= | ||
*'''Life of the Thousand Gods:''' gives +150 max HP | *'''Life of the Thousand Gods:''' gives +150 max HP |
Version vom 28. März 2025, 22:30 Uhr
System
Essence
- Enemies drop essence on death.
- Essence can have different colors and effects.
- Essence can be absorbed by holding Y, which makes Ryu gain a charge level instantly.
- On max essence charge, the charge attack changes its animation and power.
- Essence absorbed by charge attacks does not heal or give yellow essence points (needs confirmation).
Yellow Essence
- Yellow essence is a currency used at the Muramasa statues to buy items and weapon upgrades.
- The amount of yellow essence that is dropped depends on the enemy killed (this is static between difficultes).
Blue Essence
- Blue essence both heals the player and grants additional yellow essence currency depending on the enemy's yellow essence drop value.
- Small blue essence heal 125 HP.
Red Essence=
- Red essence adds +1 Ninjutsu stock.
- adds yellow essence points? confirm
Green Essence
- Mission mode only
- Increases Karma multiplier
20-Hit Essence Rule
If the hit count is over 20, yellow essence is a guaranteed drop, preventing blue essence from dropping. Intentionally reducing hit count is necessary. It is unclear whether this is per enemy or total hit count. Source: wiki
Damage Analysis
Delimbs do NOT deal additional damage, eg. de-limbing with Dragon Sword lvl1 X will still deal only 80 dmg.
Items
- Life of the Thousand Gods: gives +150 max HP
Weapons
Shuriken
10 Damage (per Shuriken, max 4x10)
Dragon Sword
Weapon Level | Damage Modifier |
---|---|
1 | 100 |
2 | 130 |
3 | 170 |
4 | 200 |
Attack | Damage | AusklappenNote | |||
---|---|---|---|---|---|
Lv1 | Lv2 | Lv3 | Lv4 |
Enemy Stats
Enemy HP is randomized and weighted between 3 values for each enemy. Enemy HP is the same for Acolyte & Warrior, but drastically increases on Mentor (Master Ninja untested).
The following data lists the HP values followed by the spawn weight, meaning that lower %-numbers are less likely to occur.
Jigumo Ninja
Regular Ninja with dual swords
- Acolyte HP: 550/650/750
- Warrior HP:
- Mentor HP:
Hook Ninja
Dual claws
- Acolyte HP: 600/700/800 (15%/25%/60%)
- Warrior HP: 600/700/800 (12.5%/22.5%/65%)
- Mentor HP: 1200/1320/1440 (10%/25%/65%?)
Dark Hook Ninja
Black & gold version of Hook Ninjas
- Mentor HP: 1200/1320/1440 (10%/25%/65%?)
Armored Ninja (Submachine gun)
Splinter Cell Ninjas
- HP: 800/900/1000
Armored Ninja (Rocket launcher)
Splinter Cell Ninjas
- HP: 800/900/1000
BOSS Alexey 2
2nd appearance
- Warrior HP: 6000
Difficulty
Difficulty affects these things (wip list):
- Starting HP
- Enemy count
- Enemy types (wave composition)
- Enemy AI (unconfirmed)
- Enemy HP, Mentor +20%; Master Ninja +50% compared to Acolyte / Warrior
- Weapon upgrade costs
Difficulty does NOT affect these things:
- Weapon damage
Way of the Acolyte / 忍の道
- Starting HP: 2100
Way of the Warrior / 強者の道
- Starting HP: 1950
Path of the Mentor / 悟りの道
- Starting HP: 1800
- Enemy HP modifier: +20% (confirmed for bosses)
Sources
- Individual research by ATG
- Ninja Gaiden II Perfect Guide
- japanese wiki