Terry Bogard(KOFXI): Unterschied zwischen den Versionen

Zeile 25: Zeile 25:
:Mix in smalljump C to reset your pressure.
:Mix in smalljump C to reset your pressure.
:Smalljump B and D can cross up against crouching opponents, which can be used after a dash or a small walk forward during blockstrings or after a knockdown.
:Smalljump B and D can cross up against crouching opponents, which can be used after a dash or a small walk forward during blockstrings or after a knockdown.
:214B can be used once in a while as an overhead option. If blocked it is mostly safe at -3, but depending on your spacing, you might lose your turn.
:If you end your combo with 41236K>66K>66K midscreen, you get a hard knockdown into a j.D crossup / fake crossup 50/50 that can potentially be repeated.
:If you end your combo with 41236K>66K>66K midscreen, you get a hard knockdown into a j.D crossup / fake crossup 50/50 that can potentially be repeated.
:Terry's throw makes opponents wake up facing the other way. This can be used to cross them up in the corner with j.D and should be exploited as much as possible. To turn this into a 50/50, simply delay the attack and it will not crossup. [https://youtu.be/5iEQF0CXvyU?t=2319 Continue with 5D(c)] to make hit confirming a little easier (5D has 2 hits). You can loop this if you combo into the 41236K-series to cause another hard knockdown.
:Terry's throw makes opponents wake up facing the other way. This can be used to cross them up in the corner with j.D and should be exploited as much as possible. To turn this into a 50/50, simply delay the attack and it will not crossup. [https://youtu.be/5iEQF0CXvyU?t=2319 Continue with 5D(c)] to make hit confirming a little easier (5D has 2 hits). You can loop this if you combo into the 41236K-series to cause another hard knockdown.
20.285

Bearbeitungen