20.285
Bearbeitungen
(→Combos) |
|||
Zeile 271: | Zeile 271: | ||
*(j.C/D,)2B>2A/5A(c)>41236B>66B, then... | *(j.C/D,)2B>2A/5A(c)>41236B>66B, then... | ||
**>66B: useful combo from lights into hard knockdown. 5A(c) is easier to cancel into 41236B, but 2A has more range. | **>66B: useful combo from lights into hard knockdown. 5A(c) is easier to cancel into 41236B, but 2A has more range. | ||
**QS: ''[1 Skill Stock]'' a useful quick shift setup from light hits. | **QS: ''[1 Skill Stock]'' a useful quick shift setup from light hits. | ||
**SC 21416A: ''[1 Super, 1 Skill Stock]'' super cancel for good damage. | **SC 21416A: ''[1 Super, 1 Skill Stock]'' super cancel for good damage. | ||
**''nothing:'' end the combo right there if your opponent blocked, you will be at +0. | |||
*5C>5E link 236236B: ''[1 Super Stock]'' easy combo into super. If the opponent guards, stopping after 5E will leave Terry at an advantage. Using 5C>3C>236236B deals 1 point more damage, but is harder and less good on guard. | *5C>5E link 236236B: ''[1 Super Stock]'' easy combo into super. If the opponent guards, stopping after 5E will leave Terry at an advantage. Using 5C>3C>236236B deals 1 point more damage, but is harder and less good on guard. |
Bearbeitungen