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*(j.C/D,)2B>2A/5A(c)>41236B>66B, then... | *(j.C/D,)2B>2A/5A(c)>41236B>66B, then... | ||
**>66B: useful combo from lights into hard knockdown. 5A(c) is easier to cancel into 41236B, but 2A has more range. | **>66B: useful combo from lights into hard knockdown. 5A(c) is easier to cancel into 41236B, but 2A has more range. | ||
**nothing: end the combo right there if your opponent blocked, you will be at + | **nothing: end the combo right there if your opponent blocked, you will be at +0. | ||
**QS: ''[1 Skill Stock]'' a useful quick shift setup from light hits. | **QS: ''[1 Skill Stock]'' a useful quick shift setup from light hits. | ||
**SC 21416A: ''[1 Super, 1 Skill Stock]'' super cancel for good damage. | **SC 21416A: ''[1 Super, 1 Skill Stock]'' super cancel for good damage. |
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