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K (→Basic Combos) |
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== Combos == | == Combos == | ||
=== Basic Combos === | === Basic Combos === | ||
*2B>2A/5A(c)>41236B>66B, then... | *(j.C/D,)2B>2A/5A(c)>41236B>66B, then... | ||
**>66B: useful combo from lights into hard knockdown. 5A(c) is easier to cancel into 41236B, but 2A has more range. | **>66B: useful combo from lights into hard knockdown. 5A(c) is easier to cancel into 41236B, but 2A has more range. | ||
**QS: ''[1 Skill Stock]'' a useful quick shift setup from light hits. | **QS: ''[1 Skill Stock]'' a useful quick shift setup from light hits. |
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