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*2B>2A/5A(c)>41236B>66B, then... | *2B>2A/5A(c)>41236B>66B, then... | ||
**>66B: useful combo from lights into hard knockdown. 5A(c) is easier to cancel into 41236B, but 2A has more range. | **>66B: useful combo from lights into hard knockdown. 5A(c) is easier to cancel into 41236B, but 2A has more range. | ||
**QS: ''[1 | **QS: ''[1 Skill Stock]'' a useful quick shift setup from light hits. | ||
**SC 21416A: ''[1 Super, 1 | **SC 21416A: ''[1 Super, 1 Skill Stock]'' super cancel for good damage. | ||
*j.C/D,5C>3C>21416A: high-damage combo into super. | *5C>5E link 236236B: ''[1 Super Stock]'' easy combo into super. If the opponent guards, stopping after 5E will leave Terry at an advantage. Using 5C>3C>236236B deals 1 point more damage, but is harder and less good on guard. | ||
*j.C/D,5C>3C>21416A: ''[1 Super Stock]'' high-damage combo into super. | |||
=== Team Combos=== | === Team Combos=== |
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