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= | {{SS6 Character | ||
| charname = Genjuro | |||
| jcharname = 牙神幻十郎 | |||
| portrait = [[Image:ss6_genjuro.png]] | |||
|tier_rank = C | |||
| | |||
|health = ? | |||
|rage_retention = ? | |||
|rage_duration = ? | |||
|dash_type = dash | |||
}} | |||
==Notable Normals== | |||
== | ==Specials== | ||
:'''623S:''' | |||
:'''236Sx3:''' Rekkas, up to 3x, in different strengths. First rekka B- and C-version cross up. Examples for strings: AAA, BCB, CCB etc. | |||
:'''214S:''' Projectile. A-version has enough advantage up close on hit to combo after. | |||
:'''[S]:''' Followup to the projectile. Only activates if the projectile was blocked. | |||
'''646S:''' Hard knockdown. A-version Combos from eg. 5B(c). | |||
:'''421S:''' delayed low hit. Soft knockdown. | |||
:'''6321464E (SS2):''' SD Transformation. | |||
==Supers== | |||
:'''五光斬: 236AB:''' Hard knockdown. Works as anti-air. | |||
:'''桐覇 光翼刃・鬼面割り: 236BC / 632146BC (SS2):''' Shoryureppa. Soft Knockdown. Not great as anti-air. | |||
== Random Notes == | |||
His 236BC super can be punished on hit with mu mode activation, see [https://x.com/shinikake/status/1343154010862149632 here]<br> | |||
Dash K knockdown, crossup rekka, danach links /rechts oki, [https://youtu.be/F4fYFaw5_Xk?t=774 Quelle]<br> | |||
[https://www.youtube.com/watch?v=Q-NNbZ_l1ik Video mit combos & setups]<br> | |||
[https://www.youtube.com/watch?v=FzpWMHkAn1M&t=2150s very strong genjuro @ mikado, also, ground cross setups] | |||
[[Samurai_Spirits:_Tenkaichi_Kenkakuden|Back home!]] | [[Samurai_Spirits:_Tenkaichi_Kenkakuden|Back home!]] |
Aktuelle Version vom 4. September 2024, 20:03 Uhr
Genjuro 牙神幻十郎 | |
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Tiers & Ranking | |
Tier: | C |
Properties | |
Damage Modifier: | ? |
Rage Retention: | ? |
Rage Duration: | ? |
Dash Type: | dash |
Notable Normals
Specials
- 623S:
- 236Sx3: Rekkas, up to 3x, in different strengths. First rekka B- and C-version cross up. Examples for strings: AAA, BCB, CCB etc.
- 214S: Projectile. A-version has enough advantage up close on hit to combo after.
- [S]: Followup to the projectile. Only activates if the projectile was blocked.
646S: Hard knockdown. A-version Combos from eg. 5B(c).
- 421S: delayed low hit. Soft knockdown.
- 6321464E (SS2): SD Transformation.
Supers
- 五光斬: 236AB: Hard knockdown. Works as anti-air.
- 桐覇 光翼刃・鬼面割り: 236BC / 632146BC (SS2): Shoryureppa. Soft Knockdown. Not great as anti-air.
Random Notes
His 236BC super can be punished on hit with mu mode activation, see here
Dash K knockdown, crossup rekka, danach links /rechts oki, Quelle
Video mit combos & setups
very strong genjuro @ mikado, also, ground cross setups