Sankuro(SS6): Unterschied zwischen den Versionen
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{{SS6 Character | |||
| charname = Sankuro | |||
| jcharname = 萬三九六 | |||
| portrait = [[Image:ss6_sankuro.png]] | |||
|tier_rank = B | |||
| | |||
|health = ? | |||
|rage_retention = ? | |||
|rage_duration = ? | |||
|dash_type = dash | |||
}} | |||
== Notable Normals == | == Notable Normals == | ||
:''' | :'''2B(f):''' low hit. | ||
:'''5C:''' good range. | |||
:'''2C:''' good range. | |||
:'''5D:''' special cancel. | |||
:'''6D:''' overhead, soft knockdown. | |||
:'''66D:''' dashing low, soft knockdown. | |||
== Specials == | == Specials == | ||
:'''214A:''' | :'''214A:''' low hit assist. Soft knockdown. Allows juggles after. | ||
:'''214B:''' | :'''214B:''' overhead assist. Soft knockdown. | ||
:'''214C:''' | :'''214C:''' mid assist. Holds the opponent in place and allows combos. | ||
:'''mash 6S:''' | :'''mash 6S:''' mash attack, only the first few hits combo. Can be mashed for a long time. | ||
:'''623D:''' | :'''623D:''' command grab that heals Sankuro. Hard knockdown. | ||
:'''236S:''' | :'''236S:''' pistol shot. Invisible projectile. Button determines range. | ||
:'''236D:''' | :'''236D:''' bomb throw. Looks like the pistol shot during startup. Gives good advantage. | ||
:'''6321464E (SS2):''' SD Transformation. | :'''6321464E (SS2):''' SD Transformation. | ||
== Supers == | == Supers == | ||
:'''暴力はええのぅ: 236AB:''' | :'''暴力はええのぅ: 236AB:''' dash forward with hammer. Can be followed up with OTG hit for free (close to corner only?). Possibly has projectile invulnerability (needs research). | ||
:'''寿司は江戸前やで、ほんま!!: 236BC / 396BC (SS2):''' super version of his command grab. | |||
==Stuff== | |||
[https://youtu.be/9mQgcx4-7Mg?t=3774 5D hit confirm > super] | |||
==Videos== | |||
[https://youtu.be/eEonuTA8M8U?t=1006 Sankuro @ mikado, 2024/07/23]<br> | |||
[https://youtu.be/9mQgcx4-7Mg?t=3710 Sankuro @ mikado tournament] | |||
[[Samurai_Spirits:_Tenkaichi_Kenkakuden|Back home!]] | [[Samurai_Spirits:_Tenkaichi_Kenkakuden|Back home!]] |
Aktuelle Version vom 23. Juli 2024, 20:21 Uhr
Sankuro 萬三九六 | |
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Tiers & Ranking | |
Tier: | B |
Properties | |
Damage Modifier: | ? |
Rage Retention: | ? |
Rage Duration: | ? |
Dash Type: | dash |
Notable Normals
- 2B(f): low hit.
- 5C: good range.
- 2C: good range.
- 5D: special cancel.
- 6D: overhead, soft knockdown.
- 66D: dashing low, soft knockdown.
Specials
- 214A: low hit assist. Soft knockdown. Allows juggles after.
- 214B: overhead assist. Soft knockdown.
- 214C: mid assist. Holds the opponent in place and allows combos.
- mash 6S: mash attack, only the first few hits combo. Can be mashed for a long time.
- 623D: command grab that heals Sankuro. Hard knockdown.
- 236S: pistol shot. Invisible projectile. Button determines range.
- 236D: bomb throw. Looks like the pistol shot during startup. Gives good advantage.
- 6321464E (SS2): SD Transformation.
Supers
- 暴力はええのぅ: 236AB: dash forward with hammer. Can be followed up with OTG hit for free (close to corner only?). Possibly has projectile invulnerability (needs research).
- 寿司は江戸前やで、ほんま!!: 236BC / 396BC (SS2): super version of his command grab.