20.285
Bearbeitungen
(→Combos) |
|||
(4 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
Zeile 101: | Zeile 101: | ||
| >236P|| /|| /|| KD|| /||236P Followup. Can only be used on hit. No combo damage scaling. | | >236P|| /|| /|| KD|| /||236P Followup. Can only be used on hit. No combo damage scaling. | ||
|- | |- | ||
| [4],6B|| 15|| 12|| <span style="color: red;">-5</span>*|| <span style="color: red;">-6</span>*|| *=point blank. | | [4],6B|| 15|| 12|| <span style="color: red;">-5</span>*|| <span style="color: red;">-6</span>*||40F charge time. *=point blank. | ||
|- | |- | ||
| [4],6D|| 19|| 20|| <span style="color: red;">-14</span>*|| <span style="color: red;">-15</span>*|| *=point blank. | | [4],6D|| 19|| 20|| <span style="color: red;">-14</span>*|| <span style="color: red;">-15</span>*||40F charge time. *=point blank. | ||
|- | |- | ||
| >236K|| /|| /|| KD|| /||Followup to [4],6K. No combo damage scaling. | | >236K|| /|| /|| KD|| /||Followup to [4],6K. No combo damage scaling. | ||
Zeile 127: | Zeile 127: | ||
| 236236B|| 2|| 22|| KD|| <span style="color: red;">-38</span>||F1 invul. F2-23 Counterhit-State. No combo damage scaling. | | 236236B|| 2|| 22|| KD|| <span style="color: red;">-38</span>||F1 invul. F2-23 Counterhit-State. No combo damage scaling. | ||
|- | |- | ||
| 236236D|| 5|| 20|| KD|| <span style="color: red;">-28</span>||F1-12 invul(until the first 8F of Active-Time). No combo damage scaling. | | 236236D|| 5|| 20|| KD|| <span style="color: red;">-28</span>||F1-12 invul(until the first 8F of Active-Time). No combo damage scaling. Can hit OTG (needs specific setups). | ||
|- | |- | ||
| 63214,63214E|| 1|| 24|| KD|| /||Hit becomes active on F28 (during freeze). Invul on legs from F2 until landing. | | 63214,63214E|| 1|| 24|| KD|| /||Hit becomes active on F28 (during freeze). Invul on legs from F2 until landing. | ||
Zeile 405: | Zeile 405: | ||
! style="width:60px;background-color:#FFd800;" | Hit | ! style="width:60px;background-color:#FFd800;" | Hit | ||
! style="width:60px;background-color:#FFd800;" | Guard | ! style="width:60px;background-color:#FFd800;" | Guard | ||
! style=" | ! style="background-color:#FFd800;" | Note | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''236A''' | | style="background-color:#F9F9F9;" |'''236A''' | ||
Zeile 437: | Zeile 437: | ||
| style="background-color:#F9F9F9;" |-5* | | style="background-color:#F9F9F9;" |-5* | ||
| style="background-color:#F9F9F9;" |-6* | | style="background-color:#F9F9F9;" |-6* | ||
| style="background-color:#F9F9F9;" |F1-30 in Counterhit-State (until 4F after the Active-Time). *=point blank. | | style="background-color:#F9F9F9;" |F1-30 in Counterhit-State (until 4F after the Active-Time). 40F charge time. *=point blank. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''[4],6D''' | | style="background-color:#F9F9F9;" |'''[4],6D''' | ||
Zeile 445: | Zeile 445: | ||
| style="background-color:#F9F9F9;" |-14* | | style="background-color:#F9F9F9;" |-14* | ||
| style="background-color:#F9F9F9;" |-15* | | style="background-color:#F9F9F9;" |-15* | ||
| style="background-color:#F9F9F9;" |Hurtbox on leg on F18. Counterhit state until end of active time. *=point blank. | | style="background-color:#F9F9F9;" |Hurtbox on leg on F18. Counterhit state until end of active time. 40F charge time. *=point blank. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''[4],6K>236K''' | | style="background-color:#F9F9F9;" |'''[4],6K>236K''' | ||
Zeile 541: | Zeile 541: | ||
| style="background-color:#F9F9F9;" |KD | | style="background-color:#F9F9F9;" |KD | ||
| style="background-color:#F9F9F9;" |-28 | | style="background-color:#F9F9F9;" |-28 | ||
| style="background-color:#F9F9F9;" |F1-12 invul(until the first 8F of Active-Time). F13-26 in Counterhit-State (until 2F after Active-Time). No combo damage scaling. | | style="background-color:#F9F9F9;" |F1-12 invul(until the first 8F of Active-Time). F13-26 in Counterhit-State (until 2F after Active-Time). No combo damage scaling. Can hit OTG (needs specific setups). | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''63214,63214E''' | | style="background-color:#F9F9F9;" |'''63214,63214E''' | ||
Zeile 570: | Zeile 570: | ||
== | = Combos = | ||
==Basic Combos== | |||
*2C/5C(2)/5D(2)>6B, then: | *2C/5C(2)/5D(2)>6B, then: | ||
**[4]6D>236D | **[4]6D>236D | ||
Zeile 590: | Zeile 590: | ||
==Team Combos== | |||
===Universal Team Combos=== | |||
*Shift to Mary>j.D, 5C(2)>6B>[4]6D>Shift | *Shift to Mary>j.D, 5C(2)>6B>[4]6D>Shift | ||
Zeile 601: | Zeile 600: | ||
*after juggle in corner, Shift to Mary>6B 2nd hit whiffs>(623D>623D or 2363214P) | *after juggle in corner, Shift to Mary>6B 2nd hit whiffs>(623D>623D or 2363214P) | ||
*high launch (eg. Kula 214B-6D, Vanessa 623C etc.) > QS Mary > land > slight delay 6A>236236D: OTG 236236D setup. | |||
===K' & Mary=== | |||
*Mary corner j.C/j.D, 2C/5C(2)>6B>[4]6D>Shift to K'>K' corner bnb (Stun against Character with 1.0 stun multiplier or higher) | *Mary corner j.C/j.D, 2C/5C(2)>6B>[4]6D>Shift to K'>K' corner bnb (Stun against Character with 1.0 stun multiplier or higher) | ||
Zeile 610: | Zeile 611: | ||
===Kensou & Mary=== | |||
*Mary corner j.C/j.D, 2C/5C(2)>6B>[4]6D>Shift to Kensou>Kensou corner bnb (Stun against Character with 1.0 stun multiplier or higher) | *Mary corner j.C/j.D, 2C/5C(2)>6B>[4]6D>Shift to Kensou>Kensou corner bnb (Stun against Character with 1.0 stun multiplier or higher) |
Bearbeitungen