Kula Diamond(KOFXI): Unterschied zwischen den Versionen

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== Combos ==
== Combos ==
*2B>2B>(5B>)623C
*2B>2B>(5B>), then...
*623C: bread n butter against standing opponents.
**623C super cancel 236236A/E: variation for more damage, also hits against crouching opponents.
**623C > QS: quick shift to somebody else to finish the job. also useful against standing opponents.


*j.C>5C(2)>214B-6D, 623C
*2B>2B>(5B>)3B: bread n butter against crouching opponents without meter, but only causes soft knockdown. You could also intentionally drop the combo here and go for a pressure reset by cancelling into 236A or 214B.


*5C(2)>6A>214B-6D, 623C
*(j.C/D>)5C(2)>214B-6D, then...
**623C: one of the most used combos, causes hard knockdown and works everywhere.
**236236E: high damage. Best used midscreen only (doesn't hit fully in the corner). Since Kula can be below her opponent after 214B-6D, the 236236E input can get reversed - to avoid this, delay the 6D after 214B a bit.
**QS: one of the best quick shift setups in the game, easy to land and causes a high launch.
**5A or 5C(1), link 214214E: an easy LDM setup, works everywhere.


*Corner Combo in 5C(2)>236A, link 214B delay 6B, 623C
*(j.C/D>)5C(1-2)>6A>214B-6D, 623C: the 6A only connects if you are very close after 5C, so either use j.C/D>5C(1) or start with 5C(2). While you can get 5C(2)>6A from a jump in, it needs precise timing and is therefore only used in QS or punish combos.
**Quick Shift: works on the first 623C hit only, and only if 6B was delayed.
 
*Corner Combo in 5C(2)>236A, link 214B delay 6B, then:
**623C (>QS): this is the corner bnb. The QS works on the first 623C hit only, and becomes much easier if 6B was delayed (because that way you can pre-buffer 623C, giving you more time for the QS input)
**236236A: more damage, but causes soft knockdown - best use this to kill only.
**2D>214214E: LDM setup. Do not delay the 6B if you go for this one.


===Special Setups & Motions ===
===Special Setups & Motions ===
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*5C(2)>214B-6D, 236263E: input the 236236E as "214236E".
*5C(2)>214B-6D, 236263E: input the 236236E as "214236E".
===Team Combos===
'''Kula & Oswald'''
*214B-6D, QS Oswald,\/,5A whiff 3A>214A>236B>236E (ACE): Midscreen ace-setup.
*Corner combo in 214B-6D, QS Oswald, backdash, 3A>236B-236A-236B-236E (ACE)


===Other Combos===
===Other Combos===
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*After Stun: 236C(meaty) link 236C, smalljump D 5C(2)>6A delay 236A, link 236236E: crazy combo by [https://youtu.be/mnzXYU-4jpQ?t=912 u-rasia]
*After Stun: 236C(meaty) link 236C, smalljump D 5C(2)>6A delay 236A, link 236236E: crazy combo by [https://youtu.be/mnzXYU-4jpQ?t=912 u-rasia]
==Team Combos==
===Kula & Gato===
*Corner combo in 214B-6D QS Gato whiff j.B, land, whiff 5B, 214B-B x 5, 6B, link 236236D(> DC 623Ex3): setup for the highly damaging Senga Loop.
*midscreen combo in 214B-5D QS Gato whiff j.B, dash, jump D, land, delay 236236B(>DC 623Ex3): midscreen setup to combo into Gato's LDM. Costs 2 shift stocks & 3 super gauges, but deals 80% damage.
===Kula & Oswald===
*Midscreen 214B-6D, QS Oswald,\/,5A whiff 3A>214A>236B>236E (ACE): easy & reliable midscreen ace-setup.
*Corner combo in 214B-6D, QS Oswald, backdash, 3A>236B-236A-236B-236E (ACE)
*Corner combo in 236A link 214B delay 6B, 623C(1) QS Oswald j.D, land, [4],646E: a setup for Oswald's LDM. Make sure to hold [4] already as you tag in oswald to have the charge ready when he lands.


== Matchups ==
== Matchups ==
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