The King of Fighters XI: Unterschied zwischen den Versionen

keine Bearbeitungszusammenfassung
Keine Bearbeitungszusammenfassung
 
(2 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
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:'''Input: 6,6'''<br>
:'''Input: 6,6'''<br>
:Either holding 6 or 3 continues dashing. 3 is particularly interesting for characters with a [2],8 charge special move, since the 3 motion can be used to charge while dashing.
:Either holding 6 or 3 continues dashing. 3 is particularly interesting for characters with a [2],8 charge special move, since the 3 motion can be used to charge while dashing.
:Dashes have some startup and recovery, see [The_King_of_Fighters_XI:_Advanced_System_Mechanics] for details.
:Dashes have some startup and recovery, see [[The King of Fighters XI: Advanced System Mechanics]] for details.


==Backdash (バックステップ)==
==Backdash (バックステップ)==
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=Advanced System Mechanics=
=Advanced System Mechanics=
[[The King of Fighters XI: Advanced System Mechanics]]<br>
[[The King of Fighters XI: Advanced System Mechanics]]<br>
[[The King of Fighters XI: Crouched character hitbox sizes]]
[[The King of Fighters XI: Collision & Hurtboxes]]


=Tier Lists=
=Tier Lists=
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:'''Coordinator / debugging:''' C6B, currently lives in Nagoya according to Rock.
:'''Coordinator / debugging:''' C6B, currently lives in Nagoya according to Rock.


== Trivia ==
== Trivia / Secrets ==
According to Rock, the game is based on Samurai Shodown 6. What this actually means is unclear (common code base etc.).
* Holding E (Arcade) / R1 (ps2) while selecting a character during order select will reveal that character's position to your opponent.
* According to Rock, the game is based on Samurai Shodown 6. What this actually means is unclear (common code base etc.).


[[Kategorie:2D Fighter]]
[[Kategorie:2D Fighter]]
[[Kategorie:Classic Versus Fighter]]
[[Kategorie:Classic Versus Fighter]]
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