Blue Mary(KOFXI): Unterschied zwischen den Versionen

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{{KOF XI Character
| charname = Blue Mary
| jcharname = ブルー・マリー
| portrait = [[Image:KOFXI mary full.png]]
|tier_rank = B
|ratio_rank = 4 Points
|health = 1.03
|stun_gauge = 1.02
|crouch_tier = ??
}}
== Colors ==
{{KOF XI Colors
|square=[[Datei:KOFXI mary S.png]]
|cross=[[Datei:KOFXI mary X.png]]
|triangle=[[Datei:KOFXI mary T.png]]
|circle=[[Datei:KOFXI mary C.png]]
|R1+square=[[Datei:KOFXI mary R1S.png]]
|R1+cross=[[Datei:KOFXI mary R1X.png]]
|R1+triangle=[[Datei:KOFXI mary R1T.png]]
|R1+circle=[[Datei:KOFXI mary R1C.png]]
|L1+square=[[Datei:KOFXI mary L1S.png]]
|L1+cross=[[Datei:KOFXI mary L1X.png]]
|L1+triangle=[[Datei:KOFXI mary L1T.png]]
|L1+circle=[[Datei:KOFXI mary L1C.png]]
}}
==Frame Data==
==Frame Data==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!! Hit!! Grd!! Note
|-
| 5A(c) || 4 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
|-
| 5A(f)|| 6 || 4|| <span style="color: blue;">+4</span> || <span style="color: blue;">+3</span> ||
|-
| 5B(c)|| 5 || 2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||Low Hit
|-
| 5B(f)|| 5 || 3|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span>||
|-
| 5C(c)|| 5 || 3+2+2|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||
|-
| 5C(f)|| 16 || 2+9|| <span style="color: red;">-8</span>|| <span style="color: red;">-9</span>||
|-
| 5D(c)|| 13 || 3+5|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span>||
|-
| 5D(f)|| 14 || 3|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>||
|-
| 5E|| 17 || 8|| KD|| <span style="color: red;">-7</span>||
|-
| GC|| 8 || 4|| KD|| <span style="color: red;">-13</span>||
|-
| 6A|| 25 || 4|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>||Overhead. Knockdown on air hit. Same hitbox & data as cancel version.
|-
| 6A(can)|| 25 || 4|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>||No overhead. Knockdown on air hit. Same hitbox & data as normal version.
|-
| 6B|| 18 || 3+3|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||Can be used as a juggle.
|-
| Saving Shift|| ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
|-
| 2A|| 6 || 6|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||
|-
| 2B|| 6 || 5|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||
|-
| 2C|| 7 || 4|| <span style="color: red;">-8</span>|| <span style="color: red;">-9</span>||
|-
| 2D|| 14 ||9 || KD|| <span style="color: red;">-10</span>||
|-
| small A|| 4|| 8|| /|| /||Same hitbox as jump A.
|-
| j.A|| 5|| 10|| /|| /||Same hitbox as smalljump A.
|-
| small up B|| 6|| 4|| /|| /||Same Hitbox as jump up B.
|-
| small B|| 5|| 8|| /|| /||Same Hitbox as jump B.
|-
| up B|| 7|| 6|| /|| /||Same Hitbox as smalljump up B.
|-
| j.B|| 7|| 10|| /|| /||Same Hitbox as smalljump B.
|-
| small C|| 9|| 10|| /|| /||Same Hitbox as jump C.
|-
| up C|| 9|| 3|| /|| /||
|-
| j.C|| 10|| 12|| /|| /||Same Hitbox as smalljump C.
|-
| small D|| 13|| 2|| /|| /||Same Hitbox as jump D.
|-
| up D|| 8|| 5|| /|| /||
|-
| j.D|| 11|| 4|| /|| /||Same Hitbox as smalljump D.
|-
| small E|| 7|| 4|| /|| /||Same Hitbox as jump E.
|-
| j.E|| 10|| 4|| /|| /||Same Hitbox as smalljump E.
|-
| 236A|| 30|| 6|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||Overhead. Airborne from F8.
|-
| 236C|| 29|| 2+4|| <span style="color: red;">-13</span>|| <span style="color: red;">-14</span>||NOT an Overhead. Airborne from F9.
|-
| >236P|| /|| /|| KD|| /||236P Followup. Can only be used on hit. No combo damage scaling.
|-
| [4],6B|| 15|| 12|| <span style="color: red;">-5</span>*|| <span style="color: red;">-6</span>*||40F charge time. *=point blank.
|-
| [4],6D|| 19|| 20|| <span style="color: red;">-14</span>*|| <span style="color: red;">-15</span>*||40F charge time. *=point blank.
|-
| >236K|| /|| /|| KD|| /||Followup to [4],6K. No combo damage scaling.
|-
| 623B|| 7|| 4+16|| KD|| <span style="color: red;">-27</span>||F1-4 invul.
|-
| 623D|| 11|| 3+22|| KD|| <span style="color: red;">-38</span>||No invul.
|-
| >623K|| /|| /|| KD|| /||Followup to 623K. No combo damage scaling.
|-
| 63214B|| 1|| 8|| KD|| /||Mid & High counter. Hard knockdown. 52F duration.
|-
| 63214D|| 1|| 9|| KD|| /||Low counter. Soft knockdown. F1-2 no Hurtbox on arm. 49F duration.
|-
| 214A|| /|| 66|| /|| /||Stance with no special properties. F1-65 in counterhit-state.
|-
| 214C|| /|| 41|| /|| /||Stance with F1-25 invul against attacks. F26-40 in counterhit-state.
|-
| >236P|| 3|| 5|| KD|| /||Followup to 214A/C. Throw. F1-6 invul. No combo damage scaling.
|-
| 2363214P|| 11|| 20|| KD|| <span style="color: red;">-36</span>||F1-10 invul. F11-30 invul on feet. Can be followed up with 623D>623D.
|-
| 236236B|| 2|| 22|| KD|| <span style="color: red;">-38</span>||F1 invul. F2-23 Counterhit-State. No combo damage scaling.
|-
| 236236D|| 5|| 20|| KD|| <span style="color: red;">-28</span>||F1-12 invul(until the first 8F of Active-Time). No combo damage scaling.
|-
| 63214,63214E|| 1|| 24|| KD|| /||Hit becomes active on F28 (during freeze). Invul on legs from F2 until landing.
|-
| 63214,63214E(can)|| 1|| /|| KD|| /||Dreamcancel Version.
|-
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Standing Attacks
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
|-
| style="background-color:#F9F9F9;" |'''5A(c)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_5A(c).png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''5A(f)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_5A(f).png]][[bild:kofxi_mary_5A(f)_2.png]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |F13+14 body invulnerable (likely forgotten during development).
|-
| style="background-color:#F9F9F9;" |'''5B(c)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_5B(c).png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |Low Hit
|-
| style="background-color:#F9F9F9;" |'''5B(f)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_5B(f).png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''5C(c)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_5C(c)_1.png]][[bild:kofxi_mary_5C(c)_2.png]][[bild:kofxi_mary_5C(c)_3.png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |3+2+2
| style="background-color:#F9F9F9;" |-5
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''5C(f)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_5C(f)_1.png]][[bild:kofxi_mary_5C(f)_2.png]]
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |2+9
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |-9
| style="background-color:#F9F9F9;" |Disjointed hitbox
|-
| style="background-color:#F9F9F9;" |'''5D(c)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_5D(c)_1.png]][[bild:kofxi_mary_5D(c)_2.png]]
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |3+5
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''5D(f)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_5D(f)_2.png]][[bild:kofxi_mary_5D(f)_3.png]][[bild:kofxi_mary_5D(f).png]]
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |Airborne from F4.
|-
| style="background-color:#F9F9F9;" |'''5E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_5E.png]][[bild:kofxi_mary_5E_2.png]]
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |Collision box slightly moves during Active-Time.
|-
| style="background-color:#F9F9F9;" |'''GC'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_5E.png]][[bild:kofxi_mary_GC.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: red;">-13</span>
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''6A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_6A.png]]
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |Overhead. Knockdown on air hit. Airborne from F4. Lands on F23. Identical data to the cancel version.
|-
| style="background-color:#F9F9F9;" |'''6A(cancel)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_6A(cancel).png]]
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |No Overhead. Knockdown on air hit.  Airborne from F4. Lands on F23. Identical data to the regular version.
|-
| style="background-color:#F9F9F9;" |'''6B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_6B_1.png]][[bild:kofxi_mary_6B_2.png]]
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |-5
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |Can be used as a juggle. Airborne from F11. Lands on F28 (only on whiff). Identical to the cancel version.
|-
| style="background-color:#F9F9F9;" |'''Saving Shift'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_saving.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Active until landing. 9F/10F recovery (hit/whiff).
|-
|}
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Crouching Attacks
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Note
|-
| style="background-color:#F9F9F9;" |'''2A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_2A.png]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |Does not hit against Rolls (bug?)
|-
| style="background-color:#F9F9F9;" |'''2B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_2B.png]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''2C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_2C.png]][[bild:kofxi_mary_2C_gif.gif]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |-9
| style="background-color:#F9F9F9;" |
|-
| style="background-color:#F9F9F9;" |'''2D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_2D.png]]
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-10
| style="background-color:#F9F9F9;" |Low profile from F1.
|-
|}


{| class="wikitable sortable"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Jump Attacks
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Note
|-
| style="background-color:#F9F9F9;" |'''smalljump A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_smalljump_A_1.png]][[bild:kofxi_mary_smalljump_A_2.png]]
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |Arm has hurtbox on F3. Same hitbox as jump A.
|-
| style="background-color:#F9F9F9;" |'''jump A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_jump_A_1.png]][[bild:kofxi_mary_jump_A_2.png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |Arm has hurtbox on F4. Same Hitbox as smalljump A.
|-
| style="background-color:#F9F9F9;" |'''smalljump up B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_smalljump_up_B_1.png]][[bild:kofxi_mary_smalljump_up_B_2.png]]
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Leg has hurtbox on F5. Same Hitbox as jump up B.
|-
| style="background-color:#F9F9F9;" |'''smalljump B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_smalljump_B_1.png]][[bild:kofxi_mary_smalljump_B_2.png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |Leg has hurtbox on F3+F4. Same Hitbox as jump B.
|-
| style="background-color:#F9F9F9;" |'''jump up B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_jump_up_B_1.png]][[bild:kofxi_mary_jump_up_B_2.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |Leg has Hurtbox on F6. Same Hitbox as smalljump up B.
|-
| style="background-color:#F9F9F9;" |'''jump B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_jump_B_1.png]][[bild:kofxi_mary_jump_B_2.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |Leg hat hurtbox on F5+F6. Same Hitbox as smalljump B.
|-
| style="background-color:#F9F9F9;" |'''smalljump C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_smalljump_C.png]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |Same Hitbox as jump C.
|-
|-
! Move !! Startup!! Vorteil!! Anmerkung
| style="background-color:#F9F9F9;" |'''jump up C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_jump_up_C.png]]
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |
|-
|-
| 5A(c) || 4 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''jump C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_jump_C.png]]
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |Same Hitbox as smalljump C.
|-
|-
| 5A(f)|| 6 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''smalljump D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_smalljump_D_1.png|150px]][[bild:kofxi_mary_smalljump_D_2.png|150px]]
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |Leg has Hurtbox on F12. Same Hitbox as jump D.
|-
|-
| 5B(c)|| 5 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''jump up D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_jump_up_D_1.png]][[bild:kofxi_mary_jump_up_D_2.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |Leg has Hurtbox on F7.
|-
|-
| 5B(f)|| 5 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''jump D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_jump_D_1.png|150px]][[bild:kofxi_mary_jump_D_2.png|150px]]
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Leg has Hurtbox on F10. Same Hitbox as smalljump D.
|-
|-
| 5C(c)|| 5 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''smalljump E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_smalljump_E_1.png]][[bild:kofxi_mary_smalljump_E_2.png]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Arm has Hurtbox on F6. Same Hitbox as jump E.
|-
|-
| 5C(f)|| 16 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''jump E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_jump_E_1.png]][[bild:kofxi_mary_jump_E_2.png]]
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Arm has Hurtbox on F9. Same Hitbox as smalljump E.
|-
|-
| 5D(c)|| 13 || Beispiel || Beispiel
|}
 
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Specials & Supers
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Guard
! style="background-color:#FFd800;" | Note
|-
|-
| 5D(f)|| 13 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''236A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_236A.png]][[bild:kofxi_mary_236P_recovery.png]][[bild:kofxi_mary_236A_gif.gif]]
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |Overhead. Airborne from F8. F1-36 in Counterhit-State (until 1F after the Active-Time). Small hurtbox in parts of the recovery.
|-
|-
| 5E|| 17 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''236C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_236C_1.png]][[bild:kofxi_mary_236C_2.png]][[bild:kofxi_mary_236P_recovery.png]][[bild:kofxi_mary_236C_gif.gif]]
| style="background-color:#F9F9F9;" |29
| style="background-color:#F9F9F9;" |2+4
| style="background-color:#F9F9F9;" |-13
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |NOT an overhead. Airborne from F9. Leg has no hurtbox in the first 2 Active-Frames. F1-37 Counterhit-State.
|-
|-
| 2A|| 6 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''236P>236P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_236P236P.png]]
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |+51*
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |236P Followup. Can only be activated on hit.  No combo damage scaling. *=Knockdown time tested vs Mary.
|-
|-
| 2B|| 6 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''[4],6B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_46B.png]][[bild:kofxi_mary_46B_gif.gif]]
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |-5*
| style="background-color:#F9F9F9;" |-6*
| style="background-color:#F9F9F9;" |F1-30 in Counterhit-State (until 4F after the Active-Time). 40F charge time. *=point blank.
|-
|-
| 2C|| 7 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''[4],6D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_46D_1.png|150px]][[bild:kofxi_mary_46D_2.png|150px]][[bild:kofxi_mary_46D_gif.gif]]
| style="background-color:#F9F9F9;" |19
| style="background-color:#F9F9F9;" |20
| style="background-color:#F9F9F9;" |-14*
| style="background-color:#F9F9F9;" |-15*
| style="background-color:#F9F9F9;" |Hurtbox on leg on F18. Counterhit state until end of active time. 40F charge time. *=point blank.
|-
|-
| 2D|| 14 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''[4],6K>236K'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_46K236K.png]]
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |KD*
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Followup to [4],6K. Can only be triggered on hit.  No combo damage scaling. *=tested vs Mary, gives +55.
|-
|-
| 6A|| 25 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''623B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_623B_1.png]][[bild:kofxi_mary_623B_2.png]][[bild:kofxi_mary_623B_gif.gif]]
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |4+16
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-27
| style="background-color:#F9F9F9;" |F1-4 invul. F5-31 in Counterhit-State.
|-
|-
| 6B|| 18 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''623D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_623D_1.png]][[bild:kofxi_mary_623D_2.png]][[bild:kofxi_mary_623D_gif.gif]]
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |3+22
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-38
| style="background-color:#F9F9F9;" |No invul at all. Airborne from F11.
|-
|-
| 236A|| 30 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''623K>623K'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_623K623K.png]]
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |KD*
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Followup to 623K. Can only be triggered on hit.  No combo damage scaling. *=Knockdown time tested vs Mary, gives +43.
|-
|-
| 236C|| 29 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''63214B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_63214B.png]]
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1-25 in Counterhit-State. 52F total duration.
|-
|-
| [4],6B|| 15 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''63214D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_62314D_1.png]][[bild:kofxi_mary_63214D_2.png]]
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1-9
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Low counter. F1-2 no Hurtbox on arm. 49F total duration.
|-
|-
| [4],6D|| 19 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''214A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_214A.png]]
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |66
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Stance with no special properties. F1-65 in counterhit-state.
|-
|-
| 623B|| 7 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''214C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_214C.png]]
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |41
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Stance with F1-25 invul against attacks. F26-40 in counterhit-state.
|-
|-
| 623C|| 11 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''214P>236P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_214P236P.png]]
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |+43*
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Followup to 214A/C. Throw. F1-6 invul.  No combo damage scaling. *=Knockdown time tested vs Mary.
|-
|-
| 63214K || 1~8 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''2363214P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_2363214P.png]][[bild:kofxi_mary_2363214P_gif.gif]]
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |20
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-36
| style="background-color:#F9F9F9;" |F1-10 invul. F11-30 invul on feet. Can be followed up with 623D>623D.
|-
|-
| 2363214P || 11 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''236236B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_236236B.png]]
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |22
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-38
| style="background-color:#F9F9F9;" |F1 invul. F2-23 Counterhit-State. No combo damage scaling.
|-
|-
| 236236B || 2 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''236236D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_236236D_1.png]][[bild:kofxi_mary_236236D_2.png]]
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |20
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-28
| style="background-color:#F9F9F9;" |F1-12 invul(until the first 8F of Active-Time). F13-26 in Counterhit-State (until 2F after Active-Time). No combo damage scaling.
|-
|-
| 236236D || 5 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''63214,63214E'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_6321463214K.png]][[bild:kofxi_mary_6321463214E_gif.gif]]
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |24F
| style="background-color:#F9F9F9;" |KD*
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Hit becomes active on F28 (during freeze). Invul on legs from F2 until landing. F1-29 in Counterhit-State. Loses against normal throw (put in before freeze!) *=Knockdown time tested vs Mary, +14.
|-
|-
| 6321463214K || 1 || Beispiel || Beispiel
| style="background-color:#F9F9F9;" |'''63214,63214E (cancel)'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_6321463214K_cancel.png]]
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD*
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Dreamcancel Version. *=Knockdown time tested vs Mary, +14.
|-
|-
|}
|}
== Special Attributes & Bugs==
*Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
*Has no collision on back ukemi (can run through)
*Mary's 2A cannot hit rolls in their recovery (whiff)
*Mary's 5A(f) has no hurtbox on her body during recovery, only on the head
*Meaty LDM on incoming is inescapable (tourney banned). Does not work against Griffon, Kula, Ryo, Jenet, Hayate. These characters can act immediately on incoming and can evade the inescapable LDM bug. For this specific case, Griffon must jump with frame-perfect timing to avoid the LDM. Thanks for the information to Sawakoro.
*Mary has a freeze bug with 623K, if the move is done right after a quick shift and misses, the next button press will trigger a jump. Source: Sensei Enrique, [https://twitter.com/sawakoro345/status/1233027121531899904 a video demonstration by Sawakoro]
== Combos ==
'''Basic Combos'''
*2C/5C(2)/5D(2)>6B, then:
**[4]6D>236D
**214A>236A (if close enough)
**2363214P, 623D>623D
*5C(1)(c)/5C(f)>6A, then:
**214A>236A
**623D>623D
**2363214P, 623D>623D
**roll cancel, 5C(c)> continue combo (can cross up opponent after roll cancel)
*2B>2B/5B>236236D
*2B(up to 3x)>5B
*2C>[4]6B>236B relatively safe if spaced
===Team Combos===
'''Universal Team Combos'''
*Shift to Mary>j.D, 5C(2)>6B>[4]6D>Shift
*Mary combo into 2363214P>Shift
*Mary combo into 6A>Shift (6A deals a lot of hitstun, incoming character may combo without a jump normal)
*after juggle in corner, Shift to Mary>6B 2nd hit whiffs>(623D>623D or 2363214P)
'''K' & Mary'''
*Mary corner j.C/j.D, 2C/5C(2)>6B>[4]6D>Shift to K'>K' corner bnb (Stun against Character with 1.0 stun multiplier or higher)
*Mary corner 5C(1)(c)/5C(f)>6A>623D>Shift to K'>j.D, backdash LDM
'''Kensou & Mary'''
*Mary corner j.C/j.D, 2C/5C(2)>6B>[4]6D>Shift to Kensou>Kensou corner bnb (Stun against Character with 1.0 stun multiplier or higher)
*Kensou close to corner combo into 2363214K>Shift to Mary, 6B 2nd hit whiffs>623D>623D
{{KOFXI_Navi}}
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