Blue Mary(KOFXI): Unterschied zwischen den Versionen

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Zeile 101: Zeile 101:
| >236P|| /|| /|| KD|| /||236P Followup. Can only be used on hit. No combo damage scaling.
| >236P|| /|| /|| KD|| /||236P Followup. Can only be used on hit. No combo damage scaling.
|-
|-
| [4],6B|| 15|| 12|| <span style="color: red;">-5</span>*|| <span style="color: red;">-6</span>*|| *=point blank.
| [4],6B|| 15|| 12|| <span style="color: red;">-5</span>*|| <span style="color: red;">-6</span>*||40F charge time. *=point blank.
|-
|-
| [4],6D|| 19|| 20|| <span style="color: red;">-14</span>*|| <span style="color: red;">-15</span>*|| *=point blank.
| [4],6D|| 19|| 20|| <span style="color: red;">-14</span>*|| <span style="color: red;">-15</span>*||40F charge time. *=point blank.
|-
|-
| >236K|| /|| /|| KD|| /||Followup to [4],6K. No combo damage scaling.
| >236K|| /|| /|| KD|| /||Followup to [4],6K. No combo damage scaling.
Zeile 437: Zeile 437:
| style="background-color:#F9F9F9;" |-5*
| style="background-color:#F9F9F9;" |-5*
| style="background-color:#F9F9F9;" |-6*
| style="background-color:#F9F9F9;" |-6*
| style="background-color:#F9F9F9;" |F1-30 in Counterhit-State (until 4F after the Active-Time). *=point blank.
| style="background-color:#F9F9F9;" |F1-30 in Counterhit-State (until 4F after the Active-Time). 40F charge time. *=point blank.
|-
|-
| style="background-color:#F9F9F9;" |'''[4],6D'''
| style="background-color:#F9F9F9;" |'''[4],6D'''
Zeile 445: Zeile 445:
| style="background-color:#F9F9F9;" |-14*
| style="background-color:#F9F9F9;" |-14*
| style="background-color:#F9F9F9;" |-15*
| style="background-color:#F9F9F9;" |-15*
| style="background-color:#F9F9F9;" |Hurtbox on leg on F18. Counterhit state until end of active time. *=point blank.
| style="background-color:#F9F9F9;" |Hurtbox on leg on F18. Counterhit state until end of active time. 40F charge time. *=point blank.
|-
|-
| style="background-color:#F9F9F9;" |'''[4],6K>236K'''
| style="background-color:#F9F9F9;" |'''[4],6K>236K'''
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