Blue Mary(KOFXI): Unterschied zwischen den Versionen

 
(39 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 4: Zeile 4:
| portrait = [[Image:KOFXI mary full.png]]
| portrait = [[Image:KOFXI mary full.png]]
|tier_rank = B
|tier_rank = B
|ratio_rank = 4 Punkte
|ratio_rank = 4 Points
|health = 109
|health = 1.03
|stun_gauge = 99
|stun_gauge = 1.02
|crouch_tier = ??
|crouch_tier = ??
}}
}}


== Farben ==
== Colors ==
{| cellpadding="0" style="text-align: center;"
{{KOF XI Colors
|[[Datei:KOFXI mary S.jpg]]
|square=[[Datei:KOFXI mary S.png]]
|[[Datei:KOFXI mary X.jpg]]
|cross=[[Datei:KOFXI mary X.png]]
|[[Datei:KOFXI mary T.jpg]]
|triangle=[[Datei:KOFXI mary T.png]]
|[[Datei:KOFXI mary C.jpg]]
|circle=[[Datei:KOFXI mary C.png]]
|[[Datei:KOFXI mary R1S.jpg]]
|R1+square=[[Datei:KOFXI mary R1S.png]]
|[[Datei:KOFXI mary R1X.jpg]]
|R1+cross=[[Datei:KOFXI mary R1X.png]]
|[[Datei:KOFXI mary R1T.jpg]]
|R1+triangle=[[Datei:KOFXI mary R1T.png]]
|[[Datei:KOFXI mary R1C.jpg]]
|R1+circle=[[Datei:KOFXI mary R1C.png]]
|L1+square=[[Datei:KOFXI mary L1S.png]]
|L1+cross=[[Datei:KOFXI mary L1X.png]]
|L1+triangle=[[Datei:KOFXI mary L1T.png]]
|L1+circle=[[Datei:KOFXI mary L1C.png]]
}}
==Frame Data==
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+Short List
|-
! Move !! S!! A!! Hit!! Grd!! Note
|-
| 5A(c) || 4 || 4|| <span style="color: blue;">+5</span>|| <span style="color: blue;">+4</span> ||
|-
| 5A(f)|| 6 || 4|| <span style="color: blue;">+4</span> || <span style="color: blue;">+3</span> ||
|-
| 5B(c)|| 5 || 2|| <span style="color: blue;">+4</span>|| <span style="color: blue;">+3</span> ||Low Hit
|-
| 5B(f)|| 5 || 3|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span>||
|-
| 5C(c)|| 5 || 3+2+2|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||
|-
| 5C(f)|| 16 || 2+9|| <span style="color: red;">-8</span>|| <span style="color: red;">-9</span>||
|-
| 5D(c)|| 13 || 3+5|| <span style="color: red;">-2</span>|| <span style="color: red;">-3</span>||
|-
| 5D(f)|| 14 || 3|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>||
|-
| 5E|| 17 || 8|| KD|| <span style="color: red;">-7</span>||
|-
| GC|| 8 || 4|| KD|| <span style="color: red;">-13</span>||
|-
| 6A|| 25 || 4|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>||Overhead. Knockdown on air hit. Same hitbox & data as cancel version.
|-
| 6A(can)|| 25 || 4|| <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>||No overhead. Knockdown on air hit. Same hitbox & data as normal version.
|-
| 6B|| 18 || 3+3|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||Can be used as a juggle.
|-
| Saving Shift|| ? || n*|| /|| /||Active until landing. 9F/10F recovery (hit/whiff).
|-
| 2A|| 6 || 6|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||
|-
| 2B|| 6 || 5|| <span style="color: blue;">+1</span>|| <span style="color: blue;">+0</span>||
|-
| 2C|| 7 || 4|| <span style="color: red;">-8</span>|| <span style="color: red;">-9</span>||
|-
| 2D|| 14 ||9 || KD|| <span style="color: red;">-10</span>||
|-
| small A|| 4|| 8|| /|| /||Same hitbox as jump A.
|-
| j.A|| 5|| 10|| /|| /||Same hitbox as smalljump A.
|-
| small up B|| 6|| 4|| /|| /||Same Hitbox as jump up B.
|-
| small B|| 5|| 8|| /|| /||Same Hitbox as jump B.
|-
| up B|| 7|| 6|| /|| /||Same Hitbox as smalljump up B.
|-
| j.B|| 7|| 10|| /|| /||Same Hitbox as smalljump B.
|-
| small C|| 9|| 10|| /|| /||Same Hitbox as jump C.
|-
| up C|| 9|| 3|| /|| /||
|-
| j.C|| 10|| 12|| /|| /||Same Hitbox as smalljump C.
|-
| small D|| 13|| 2|| /|| /||Same Hitbox as jump D.
|-
| up D|| 8|| 5|| /|| /||
|-
| j.D|| 11|| 4|| /|| /||Same Hitbox as smalljump D.
|-
| small E|| 7|| 4|| /|| /||Same Hitbox as jump E.
|-
| j.E|| 10|| 4|| /|| /||Same Hitbox as smalljump E.
|-
| 236A|| 30|| 6|| <span style="color: blue;">+2</span>|| <span style="color: blue;">+1</span>||Overhead. Airborne from F8.
|-
| 236C|| 29|| 2+4|| <span style="color: red;">-13</span>|| <span style="color: red;">-14</span>||NOT an Overhead. Airborne from F9.
|-
| >236P|| /|| /|| KD|| /||236P Followup. Can only be used on hit. No combo damage scaling.
|-
| [4],6B|| 15|| 12|| <span style="color: red;">-5</span>*|| <span style="color: red;">-6</span>*||40F charge time. *=point blank.
|-
| [4],6D|| 19|| 20|| <span style="color: red;">-14</span>*|| <span style="color: red;">-15</span>*||40F charge time. *=point blank.
|-
| >236K|| /|| /|| KD|| /||Followup to [4],6K. No combo damage scaling.
|-
| 623B|| 7|| 4+16|| KD|| <span style="color: red;">-27</span>||F1-4 invul.
|-
| 623D|| 11|| 3+22|| KD|| <span style="color: red;">-38</span>||No invul.
|-
| >623K|| /|| /|| KD|| /||Followup to 623K. No combo damage scaling.
|-
| 63214B|| 1|| 8|| KD|| /||Mid & High counter. Hard knockdown. 52F duration.
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|&#8414;
| 63214D|| 1|| 9|| KD|| /||Low counter. Soft knockdown. F1-2 no Hurtbox on arm. 49F duration.
|colspan="1" style="background:#000000;color:#FFFFFF;"|X
|colspan="1" style="background:#000000;color:#FFFFFF;"|&#9651;
|colspan="1" style="background:#000000;color:#FFFFFF;"|&#8413;
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 +&#8414;
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + X
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + &#9651;
|colspan="1" style="background:#000000;color:#FFFFFF;"|R1 + &#8413;
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|A
| 214A|| /|| 66|| /|| /||Stance with no special properties. F1-65 in counterhit-state.
|colspan="1" style="background:#000000;color:#FFFFFF;"|B
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|C
| 214C|| /|| 41|| /|| /||Stance with F1-25 invul against attacks. F26-40 in counterhit-state.
|colspan="1" style="background:#000000;color:#FFFFFF;"|D
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|E + A
| >236P|| 3|| 5|| KD|| /||Followup to 214A/C. Throw. F1-6 invul. No combo damage scaling.
|colspan="1" style="background:#000000;color:#FFFFFF;"|E + B
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|E + C
| 2363214P|| 11|| 20|| KD|| <span style="color: red;">-36</span>||F1-10 invul. F11-30 invul on feet. Can be followed up with 623D>623D.
|colspan="1" style="background:#000000;color:#FFFFFF;"|E + D
|-
|}
| 236236B|| 2|| 22|| KD|| <span style="color: red;">-38</span>||F1 invul. F2-23 Counterhit-State. No combo damage scaling.
{| cellpadding="0" style="text-align: center;"
|-
|[[Datei:KOFXI mary L1S.jpg]]
| 236236D|| 5|| 20|| KD|| <span style="color: red;">-28</span>||F1-12 invul(until the first 8F of Active-Time). No combo damage scaling.
|[[Datei:KOFXI mary L1X.jpg]]
|-
|[[Datei:KOFXI mary L1T.jpg]]
| 63214,63214E|| 1|| 24|| KD|| /||Hit becomes active on F28 (during freeze). Invul on legs from F2 until landing.
|[[Datei:KOFXI mary L1C.jpg]]
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 +&#8414;
| 63214,63214E(can)|| 1|| /|| KD|| /||Dreamcancel Version.
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + X
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + &#9651;
|colspan="1" style="background:#000000;color:#FFFFFF;"|L1 + &#8413;
|-
|-
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start + A
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start + B
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start + C
|colspan="1" style="background:#000000;color:#FFFFFF;"|Start + D
|}
|}
==Frame Data==


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Stehende Angriffe
|+ Standing Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''5A(c)'''
| style="background-color:#F9F9F9;" |'''5A(c)'''
Zeile 72: Zeile 149:
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+5
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 80: Zeile 157:
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |F13+14 Körper unverwundbar (Hurtbox wurde wohl vergessen).
| style="background-color:#F9F9F9;" |F13+14 body invulnerable (likely forgotten during development).
|-
|-
| style="background-color:#F9F9F9;" |'''5B(c)'''
| style="background-color:#F9F9F9;" |'''5B(c)'''
Zeile 88: Zeile 165:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+4
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Low Hit
|-
|-
| style="background-color:#F9F9F9;" |'''5B(f)'''
| style="background-color:#F9F9F9;" |'''5B(f)'''
Zeile 96: Zeile 173:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 104: Zeile 181:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |3+2+2
| style="background-color:#F9F9F9;" |3+2+2
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-5
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 112: Zeile 189:
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |16
| style="background-color:#F9F9F9;" |2+9
| style="background-color:#F9F9F9;" |2+9
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-9
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Disjointed hitbox
|-
|-
| style="background-color:#F9F9F9;" |'''5D(c)'''
| style="background-color:#F9F9F9;" |'''5D(c)'''
Zeile 120: Zeile 197:
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |3+5
| style="background-color:#F9F9F9;" |3+5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-3
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 128: Zeile 205:
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |Airborne ab F4. Bein hat Hurtbox für 1F vor, für 4F nach der Active-Time.
| style="background-color:#F9F9F9;" |Airborne from F4.
|-
|-
| style="background-color:#F9F9F9;" |'''5E'''
| style="background-color:#F9F9F9;" |'''5E'''
Zeile 136: Zeile 213:
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |17
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |Collision box slightly moves during Active-Time.
|-
| style="background-color:#F9F9F9;" |'''GC'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_5E.png]][[bild:kofxi_mary_GC.png]]
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |<span style="color: red;">-13</span>
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Collision bewegt sich minmal während der Active-Time.
|-
|-
| style="background-color:#F9F9F9;" |'''6A'''
| style="background-color:#F9F9F9;" |'''6A'''
Zeile 144: Zeile 229:
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |Airborne ab F4. Landet auf F23. Gleicht der Cancel-Version.
| style="background-color:#F9F9F9;" |Overhead. Knockdown on air hit. Airborne from F4. Lands on F23. Identical data to the cancel version.
|-
|-
| style="background-color:#F9F9F9;" |'''6A(cancel)'''
| style="background-color:#F9F9F9;" |'''6A(cancel)'''
Zeile 152: Zeile 237:
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |25
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-7
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |Airborne ab F4. Landet auf F23. Gleicht der Normalen Version.
| style="background-color:#F9F9F9;" |No Overhead. Knockdown on air hit.  Airborne from F4. Lands on F23. Identical data to the regular version.
|-
|-
| style="background-color:#F9F9F9;" |'''6B'''
| style="background-color:#F9F9F9;" |'''6B'''
Zeile 160: Zeile 245:
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |18
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |3+3
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-5
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-6
| style="background-color:#F9F9F9;" |Airborne ab F11. Landet auf F28 (nur bei Whiff).
| style="background-color:#F9F9F9;" |Can be used as a juggle. Airborne from F11. Lands on F28 (only on whiff). Identical to the cancel version.
|-
|-
| style="background-color:#F9F9F9;" |'''6B(cancel)'''
| style="background-color:#F9F9F9;" |'''Saving Shift'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_6B(cancel)_1.png]][[bild:kofxi_mary_6B(cancel)_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_saving.png]]
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |3+3?
| style="background-color:#F9F9F9;" |n*
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Active until landing. 9F/10F recovery (hit/whiff).
|-
|-
|}
|}


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Geduckte Angriffe
|+ Crouching Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''2A'''
| style="background-color:#F9F9F9;" |'''2A'''
Zeile 188: Zeile 273:
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Does not hit against Rolls (bug?)
|-
|-
| style="background-color:#F9F9F9;" |'''2B'''
| style="background-color:#F9F9F9;" |'''2B'''
Zeile 196: Zeile 281:
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 204: Zeile 289:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-8
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-9
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
Zeile 212: Zeile 297:
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |14
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-10
| style="background-color:#F9F9F9;" |Low profile ab F1.
| style="background-color:#F9F9F9;" |Low profile from F1.
|-
|-
|}
|}


{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Sprungangriffe
|+ Jump Attacks
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="width:60px;background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''smalljump A'''
| style="background-color:#F9F9F9;" |'''smalljump A'''
Zeile 230: Zeile 315:
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |Arm hat Hurtbox auf F3. Gleiche Hitbox wie jump A.
| style="background-color:#F9F9F9;" |Arm has hurtbox on F3. Same hitbox as jump A.
|-
|-
| style="background-color:#F9F9F9;" |'''jump A'''
| style="background-color:#F9F9F9;" |'''jump A'''
Zeile 236: Zeile 321:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |Arm hat Hurtbox auf F4. Gleiche Hitbox wie smalljump A.
| style="background-color:#F9F9F9;" |Arm has hurtbox on F4. Same Hitbox as smalljump A.
|-
|-
| style="background-color:#F9F9F9;" |'''smalljump up B'''
| style="background-color:#F9F9F9;" |'''smalljump up B'''
Zeile 242: Zeile 327:
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Bein hat Hurtbox auf F5. Gleiche Hitbox wie jump up B.
| style="background-color:#F9F9F9;" |Leg has hurtbox on F5. Same Hitbox as jump up B.
|-
|-
| style="background-color:#F9F9F9;" |'''smalljump B'''
| style="background-color:#F9F9F9;" |'''smalljump B'''
Zeile 248: Zeile 333:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |Bein hat Hurtbox auf F3+F4. Gleiche Hitbox wie jump B.
| style="background-color:#F9F9F9;" |Leg has hurtbox on F3+F4. Same Hitbox as jump B.
|-
|-
| style="background-color:#F9F9F9;" |'''jump up B'''
| style="background-color:#F9F9F9;" |'''jump up B'''
Zeile 254: Zeile 339:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |Bein hat Hurtbox auf F6. Gleiche Hitbox wie smalljump up B.
| style="background-color:#F9F9F9;" |Leg has Hurtbox on F6. Same Hitbox as smalljump up B.
|-
|-
| style="background-color:#F9F9F9;" |'''jump B'''
| style="background-color:#F9F9F9;" |'''jump B'''
Zeile 260: Zeile 345:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |Bein hat Hurtbox auf F5+F6. Gleiche Hitbox wie smalljump B.
| style="background-color:#F9F9F9;" |Leg hat hurtbox on F5+F6. Same Hitbox as smalljump B.
|-
|-
| style="background-color:#F9F9F9;" |'''smalljump C'''
| style="background-color:#F9F9F9;" |'''smalljump C'''
Zeile 266: Zeile 351:
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |9
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |Gleiche Hitbox wie jump C.
| style="background-color:#F9F9F9;" |Same Hitbox as jump C.
|-
|-
| style="background-color:#F9F9F9;" |'''jump up C'''
| style="background-color:#F9F9F9;" |'''jump up C'''
Zeile 278: Zeile 363:
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |Gleiche Hitbox wie smalljump C.
| style="background-color:#F9F9F9;" |Same Hitbox as smalljump C.
|-
|-
| style="background-color:#F9F9F9;" |'''smalljump D'''
| style="background-color:#F9F9F9;" |'''smalljump D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_smalljump_D_1.png]][[bild:kofxi_mary_smalljump_D_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_smalljump_D_1.png|150px]][[bild:kofxi_mary_smalljump_D_2.png|150px]]
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |13
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |Bein hat Hurtbox auf F12. Gleiche Hitbox wie jump D.
| style="background-color:#F9F9F9;" |Leg has Hurtbox on F12. Same Hitbox as jump D.
|-
|-
| style="background-color:#F9F9F9;" |'''jump up D'''
| style="background-color:#F9F9F9;" |'''jump up D'''
Zeile 290: Zeile 375:
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |Bein hat Hurtbox auf F7.
| style="background-color:#F9F9F9;" |Leg has Hurtbox on F7.
|-
|-
| style="background-color:#F9F9F9;" |'''jump D'''
| style="background-color:#F9F9F9;" |'''jump D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_jump_D_1.png]][[bild:kofxi_mary_jump_D_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_jump_D_1.png|150px]][[bild:kofxi_mary_jump_D_2.png|150px]]
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Bein hat Hurtbox auf F10. Gleiche Hitbox wie smalljump D.
| style="background-color:#F9F9F9;" |Leg has Hurtbox on F10. Same Hitbox as smalljump D.
|-
|-
| style="background-color:#F9F9F9;" |'''smalljump E'''
| style="background-color:#F9F9F9;" |'''smalljump E'''
Zeile 302: Zeile 387:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Arm hat Hurtbox auf F6. Gleiche Hitbox wie jump E.
| style="background-color:#F9F9F9;" |Arm has Hurtbox on F6. Same Hitbox as jump E.
|-
|-
| style="background-color:#F9F9F9;" |'''jump E'''
| style="background-color:#F9F9F9;" |'''jump E'''
Zeile 308: Zeile 393:
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |10
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |4
| style="background-color:#F9F9F9;" |Arm hat Hurtbox auf F9. Gleiche Hitbox wie smalljump E.
| style="background-color:#F9F9F9;" |Arm has Hurtbox on F9. Same Hitbox as smalljump E.
|-
|-
|}
|}
Zeile 314: Zeile 399:
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| class="wikitable sortable mw-collapsible mw-collapsed" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
|+ Specials & Supers
|+ Specials & Supers
! style="width:100px;background-color:#D9D9D9;" | Variante
! style="width:100px;background-color:#D9D9D9;" | Attack
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:100px;background-color:#D9D9D9;" | Hitbox
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Startup
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Active
! style="width:60px;background-color:#FFd800;" | Vorteil
! style="width:60px;background-color:#FFd800;" | Hit
! style="width:60px;background-color:#FFd800;" | Cancel
! style="width:60px;background-color:#FFd800;" | Guard
! style="width:60px;background-color:#FFd800;" | Anmerkung
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''236A'''
| style="background-color:#F9F9F9;" |'''236A'''
Zeile 326: Zeile 411:
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |30
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |6
| style="background-color:#F9F9F9;" |+
| style="background-color:#F9F9F9;" |+2
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |In der Luft ab F8. F1-36 im Counterhit-State (bis 1F nach der Active-Time). Kleine Hitbox in Teilen der Recovery.
| style="background-color:#F9F9F9;" |Overhead. Airborne from F8. F1-36 in Counterhit-State (until 1F after the Active-Time). Small hurtbox in parts of the recovery.
|-
|-
| style="background-color:#F9F9F9;" |'''236C'''
| style="background-color:#F9F9F9;" |'''236C'''
Zeile 334: Zeile 419:
| style="background-color:#F9F9F9;" |29
| style="background-color:#F9F9F9;" |29
| style="background-color:#F9F9F9;" |2+4
| style="background-color:#F9F9F9;" |2+4
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |-13
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-14
| style="background-color:#F9F9F9;" |In der Luft ab F9. Das Bein hat keine Hurtbox in den ersten 2 Active-Frames. F1-37 im Counterhit-State.
| style="background-color:#F9F9F9;" |NOT an overhead. Airborne from F9. Leg has no hurtbox in the first 2 Active-Frames. F1-37 Counterhit-State.
|-
| style="background-color:#F9F9F9;" |'''236P>236P'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_236P236P.png]]
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |+51*
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |236P Followup. Can only be activated on hit.  No combo damage scaling. *=Knockdown time tested vs Mary.
|-
|-
| style="background-color:#F9F9F9;" |'''[4],6B'''
| style="background-color:#F9F9F9;" |'''[4],6B'''
Zeile 342: Zeile 435:
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |15
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |12
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-5*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-6*
| style="background-color:#F9F9F9;" |F1-30 im Counterhit-State (bis 4F nach der Active-Time).
| style="background-color:#F9F9F9;" |F1-30 in Counterhit-State (until 4F after the Active-Time). 40F charge time. *=point blank.
|-
|-
| style="background-color:#F9F9F9;" |'''[4],6D'''
| style="background-color:#F9F9F9;" |'''[4],6D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_46D_1.png]][[bild:kofxi_mary_46D_2.png]][[bild:kofxi_mary_46D_gif.gif]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_46D_1.png|150px]][[bild:kofxi_mary_46D_2.png|150px]][[bild:kofxi_mary_46D_gif.gif]]
| style="background-color:#F9F9F9;" |19
| style="background-color:#F9F9F9;" |19
| style="background-color:#F9F9F9;" |20
| style="background-color:#F9F9F9;" |20
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |-14*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-15*
| style="background-color:#F9F9F9;" |Hurtbox auf dem Bein auf F18. Bis zum Ende der Active Time im Counterhit-State.
| style="background-color:#F9F9F9;" |Hurtbox on leg on F18. Counterhit state until end of active time. 40F charge time. *=point blank.
|-
| style="background-color:#F9F9F9;" |'''[4],6K>236K'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_46K236K.png]]
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |KD*
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Followup to [4],6K. Can only be triggered on hit.  No combo damage scaling. *=tested vs Mary, gives +55.
|-
|-
| style="background-color:#F9F9F9;" |'''623B'''
| style="background-color:#F9F9F9;" |'''623B'''
Zeile 358: Zeile 459:
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |7
| style="background-color:#F9F9F9;" |4+16
| style="background-color:#F9F9F9;" |4+16
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-27
| style="background-color:#F9F9F9;" |F1-4 unverwundbar. F5-31 im Counterhit-State.
| style="background-color:#F9F9F9;" |F1-4 invul. F5-31 in Counterhit-State.
|-
|-
| style="background-color:#F9F9F9;" |'''623D'''
| style="background-color:#F9F9F9;" |'''623D'''
Zeile 366: Zeile 467:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |3+22
| style="background-color:#F9F9F9;" |3+22
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-38
| style="background-color:#F9F9F9;" |Ab F11 Airborne.
| style="background-color:#F9F9F9;" |No invul at all. Airborne from F11.
|-
| style="background-color:#F9F9F9;" |'''623K>623K'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_623K623K.png]]
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |KD*
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Followup to 623K. Can only be triggered on hit.  No combo damage scaling. *=Knockdown time tested vs Mary, gives +43.
|-
|-
| style="background-color:#F9F9F9;" |'''63214B'''
| style="background-color:#F9F9F9;" |'''63214B'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_63214B.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_63214B.png]]
| style="background-color:#F9F9F9;" |1~8
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |8
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1-25 im Counterhit-State. ~52F Dauer.
| style="background-color:#F9F9F9;" |F1-25 in Counterhit-State. 52F total duration.
|-
|-
| style="background-color:#F9F9F9;" |'''63214D'''
| style="background-color:#F9F9F9;" |'''63214D'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_62314D_1.png]][[bild:kofxi_mary_63214D_2.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_62314D_1.png]][[bild:kofxi_mary_63214D_2.png]]
| style="background-color:#F9F9F9;" |1~8
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1-9
| style="background-color:#F9F9F9;" |1-9
| style="background-color:#F9F9F9;" |?
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1-2 keine Hurtbox auf dem Arm. F1-25 im Counterhit-State. ~50F Dauer.
| style="background-color:#F9F9F9;" |Low counter. F1-2 no Hurtbox on arm. 49F total duration.
|-
|-
| style="background-color:#F9F9F9;" |'''214A'''
| style="background-color:#F9F9F9;" |'''214A'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_214A.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_214A.png]]
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |65
| style="background-color:#F9F9F9;" |66
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |~65F (die ganze Dauer) im Counterhit-State.
| style="background-color:#F9F9F9;" |Stance with no special properties. F1-65 in counterhit-state.
|-
|-
| style="background-color:#F9F9F9;" |'''214C'''
| style="background-color:#F9F9F9;" |'''214C'''
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_214C.png]]
| style="background-color:#F9F9F9;" |[[bild:kofxi_mary_214C.png]]
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |41
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |F1-24 unverwundbar gegen Schläge. F25-39 im Counterhit-State.
| style="background-color:#F9F9F9;" |Stance with F1-25 invul against attacks. F26-40 in counterhit-state.
|-
|-
| style="background-color:#F9F9F9;" |'''214P>236P'''
| style="background-color:#F9F9F9;" |'''214P>236P'''
Zeile 406: Zeile 515:
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |3
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |+43*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Wurf. F1-6 unverwundbar.
| style="background-color:#F9F9F9;" |Followup to 214A/C. Throw. F1-6 invul.  No combo damage scaling. *=Knockdown time tested vs Mary.
|-
|-
| style="background-color:#F9F9F9;" |'''2363214P'''
| style="background-color:#F9F9F9;" |'''2363214P'''
Zeile 414: Zeile 523:
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |11
| style="background-color:#F9F9F9;" |20
| style="background-color:#F9F9F9;" |20
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-36
| style="background-color:#F9F9F9;" |F1-10 unverwundbar.  
| style="background-color:#F9F9F9;" |F1-10 invul. F11-30 invul on feet. Can be followed up with 623D>623D.
|-
|-
| style="background-color:#F9F9F9;" |'''236236B'''
| style="background-color:#F9F9F9;" |'''236236B'''
Zeile 422: Zeile 531:
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |2
| style="background-color:#F9F9F9;" |22
| style="background-color:#F9F9F9;" |22
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-38
| style="background-color:#F9F9F9;" |F1 unverwundbar. F2-23 im Counterhit-State.
| style="background-color:#F9F9F9;" |F1 invul. F2-23 Counterhit-State. No combo damage scaling.
|-
|-
| style="background-color:#F9F9F9;" |'''236236D'''
| style="background-color:#F9F9F9;" |'''236236D'''
Zeile 430: Zeile 539:
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |5
| style="background-color:#F9F9F9;" |20
| style="background-color:#F9F9F9;" |20
| style="background-color:#F9F9F9;" |-
| style="background-color:#F9F9F9;" |KD
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |-28
| style="background-color:#F9F9F9;" |F1-12 unverwundbar (bis in die ersten 8F der Active-Time). F13-26 im Counterhit-State (bis 2F nach der Active-Time).
| style="background-color:#F9F9F9;" |F1-12 invul(until the first 8F of Active-Time). F13-26 in Counterhit-State (until 2F after Active-Time). No combo damage scaling.
|-
|-
| style="background-color:#F9F9F9;" |'''63214,63214E'''
| style="background-color:#F9F9F9;" |'''63214,63214E'''
Zeile 438: Zeile 547:
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |24F
| style="background-color:#F9F9F9;" |24F
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |Auf den Beinen unverwundbar. F1-29 im Counterhit-State. Verliert gegen normal throw (vor dem freeze eingeben)
| style="background-color:#F9F9F9;" |Hit becomes active on F28 (during freeze). Invul on legs from F2 until landing. F1-29 in Counterhit-State. Loses against normal throw (put in before freeze!) *=Knockdown time tested vs Mary, +14.
|-
|-
| style="background-color:#F9F9F9;" |'''63214,63214E (cancel)'''
| style="background-color:#F9F9F9;" |'''63214,63214E (cancel)'''
Zeile 446: Zeile 555:
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |1
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |N/A
| style="background-color:#F9F9F9;" |KD*
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |/
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |Dreamcancel Version. *=Knockdown time tested vs Mary, +14.
|-
|-
|}
|}


== Strategie ==
== Special Attributes & Bugs==
*'''(TOURNEY BANNED):'''Garantierter Meaty LDM bei Incoming: geht nicht gegen Griffon, Kula, Ryo, Jenet, Hayate. Diese Charaktere dürfen bei Incoming als einzige sofort ohne Recovery handeln. In diesem Fall müssen sie framegenau nach dem Super Freeze springen, um von Mary's Super nicht getroffen zu werden. Danke für die Info an Sawakoro.
*Has a smaller than normal vertical collision during wakeup (128px instead the usual 160px), which allows smalljump crossups.
*Has no collision on back ukemi (can run through)
*Mary's 2A cannot hit rolls in their recovery (whiff)
*Mary's 5A(f) has no hurtbox on her body during recovery, only on the head
*Meaty LDM on incoming is inescapable (tourney banned). Does not work against Griffon, Kula, Ryo, Jenet, Hayate. These characters can act immediately on incoming and can evade the inescapable LDM bug. For this specific case, Griffon must jump with frame-perfect timing to avoid the LDM. Thanks for the information to Sawakoro.
*Mary has a freeze bug with 623K, if the move is done right after a quick shift and misses, the next button press will trigger a jump. Source: Sensei Enrique, [https://twitter.com/sawakoro345/status/1233027121531899904 a video demonstration by Sawakoro]
 
 
== Combos ==
'''Basic Combos'''
*2C/5C(2)/5D(2)>6B, then:
**[4]6D>236D
**214A>236A (if close enough)
**2363214P, 623D>623D
 
*5C(1)(c)/5C(f)>6A, then:
**214A>236A
**623D>623D
**2363214P, 623D>623D
**roll cancel, 5C(c)> continue combo (can cross up opponent after roll cancel)
 
*2B>2B/5B>236236D
 
*2B(up to 3x)>5B
 
*2C>[4]6B>236B relatively safe if spaced
 
 
===Team Combos===
 
'''Universal Team Combos'''
 
*Shift to Mary>j.D, 5C(2)>6B>[4]6D>Shift
 
*Mary combo into 2363214P>Shift
 
*Mary combo into 6A>Shift (6A deals a lot of hitstun, incoming character may combo without a jump normal)
 
*after juggle in corner, Shift to Mary>6B 2nd hit whiffs>(623D>623D or 2363214P)
 
 
'''K' & Mary'''
 
*Mary corner j.C/j.D, 2C/5C(2)>6B>[4]6D>Shift to K'>K' corner bnb (Stun against Character with 1.0 stun multiplier or higher)
 
*Mary corner 5C(1)(c)/5C(f)>6A>623D>Shift to K'>j.D, backdash LDM
 
 
'''Kensou & Mary'''
 
*Mary corner j.C/j.D, 2C/5C(2)>6B>[4]6D>Shift to Kensou>Kensou corner bnb (Stun against Character with 1.0 stun multiplier or higher)
 
*Kensou close to corner combo into 2363214K>Shift to Mary, 6B 2nd hit whiffs>623D>623D
 


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