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===Data for specific Buffer Lengths=== | ===Data for specific Buffer Lengths=== | ||
:Simultaneous button presses can be off 1F. Example: A successful Shift triggers even when C is pressed 1F after A. | :Simultaneous button presses can be off 1F. Example: A successful Shift triggers even when C is pressed 1F after A. | ||
:Exception to the above rule: attempting to buffer a simultaneous button press after anything, eg. A+B roll linked after a 5C, needs frame perfect timing and cannot be 1F off. This frequently affects rolling right after dash startup or after guarding. | |||
:Quick Shifts can be entered up to 6F before the actual hit connects (see below, 6F button buffer). | :Quick Shifts can be entered up to 6F before the actual hit connects (see below, 6F button buffer). | ||
:Total time to enter a Quick Shift for weak attacks: 9F (tested with Kasumi 5B(f)). | :Total time to enter a Quick Shift for weak attacks: 9F (tested with Kasumi 5B(f)). | ||
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:Normal Attacks, Special Moves and rolls have priority over starting a dash (6,5,6+C will trigger a standing C). | :Normal Attacks, Special Moves and rolls have priority over starting a dash (6,5,6+C will trigger a standing C). | ||
:From F2-F4 of a dash, normal attacks cannot be performed, but rolls, special moves & command normals work. | :From F2-F4 of a dash, normal attacks cannot be performed, but rolls, special moves & command normals work. | ||
:When attempting to perform a roll during F2-F4 of a dash, the AB-input has to be on the same frame, or the roll will not come out and a normal attack will trigger on F5 (due to the input buffer). | :When attempting to perform a roll during F2-F4 of a dash, the exception to the 1F-leniency rule for simultaneous button presses mentioned in the "input buffer" section applies: the AB-input has to be on the same frame, or the roll will not come out and a normal attack will trigger on F5 (due to the input buffer). | ||
:Starting from F2, attempting to perform a roll will turn it into a dash doll (which covers more distance). | :Starting from F2, attempting to perform a roll will turn it into a dash doll (which covers more distance). | ||
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