Shen Woo(KOFXI): Unterschied zwischen den Versionen

 
(9 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt)
Zeile 110: Zeile 110:
| 236C(max)|| 77 || 6|| KD|| /||Max charge. Unblockable. Launches. Same hitbox as regular version.
| 236C(max)|| 77 || 6|| KD|| /||Max charge. Unblockable. Launches. Same hitbox as regular version.
|-
|-
| 236[P]>D|| / || 12|| /|| /||Charge Cancel. F1-8 Counterhit-state, F9-12 regular recovery.
| 236[P]>B/D|| / || 6/12*|| /|| /||Charge Cancel. *= while charging longer = 2F counterhit-state + 4F regular recovery / Fastest cancel = F1-8 Counterhit-state (9F) + 4F regular recovery.
|-
|-
| 214A|| 18 || 3|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||Overhead.
| 214A|| 18 || 3|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||Overhead.
Zeile 130: Zeile 130:
| 632146C || 9 || 3|| <span style="color: blue;">+5</span>|| /||Command Grab. Super Cancel. Same hitbox as A-Version.
| 632146C || 9 || 3|| <span style="color: blue;">+5</span>|| /||Command Grab. Super Cancel. Same hitbox as A-Version.
|-
|-
| 236236A || 8 || 7|| KD|| <span style="color: red;">-15</span>||F1-2 invul. F3-14 below head invul.
| 236236A || 8 || 7|| KD|| <span style="color: red;">-15</span>||F1-2 invul. F3-14 below head invul. Can be QSed from F10 (3rd active frame). Hard Knockdown.
|-
|-
| 236236C || 8 || 6+1|| KD|| <span style="color: red;">-15</span>||F1-2 invul. F3-9 invul above legs.
| 236236C || 8 || 1+6|| KD|| <span style="color: red;">-15</span>||F1-2 invul. F3-9 invul above legs. Can be QSed from F10 (3rd active frame). Hard Knockdown.
|-
|-
| 236236K || 4 || 3|| KD|| <span style="color: red;">-10</span>||F1 invul. F2+3 Upper body invul. F4 Head invul.
| 236236K || 4 || 3|| KD|| <span style="color: red;">-10</span>||F1 invul. F2+3 Upper body invul. F4 Head invul. Hits 2-4 Can be QSed, hits 1-3 have DC.
|-
|-
| C,A,B,C || 43 || 8 || KD|| <span style="color: red;">-5</span>||Damage buff. F1-50 invul. Freeze happens on F42.
| C,A,B,C || 43 || 8 || KD|| <span style="color: red;">-5</span>||Damage buff. F1-50 invul. Freeze happens on F42.
Zeile 241: Zeile 241:
|-
|-
| 236C(max)||[[Bild:kofxi_shen_236C.png]] || 77 || 6|| KD|| /||Max charge. Unblockable. Launches. Same hitbox as regular version.
| 236C(max)||[[Bild:kofxi_shen_236C.png]] || 77 || 6|| KD|| /||Max charge. Unblockable. Launches. Same hitbox as regular version.
|-
| 236[P]-B/D||[[Bild:kofxi_shen_236P_cancel_gif.gif]] || / || 6/12*|| KD|| /||Charge Cancel. *= while charging longer = 2F counterhit-state + 4F regular recovery / Fastest cancel = F1-8 Counterhit-state (9F) + 4F regular recovery.
|-
|-
| 214A||[[Bild:kofxi_shen_214A.png]] || 18 || 3|| -5|| -6||Overhead.
| 214A||[[Bild:kofxi_shen_214A.png]] || 18 || 3|| -5|| -6||Overhead.
Zeile 260: Zeile 262:
| 632146C ||[[Bild:kofxi_shen_632146C.png]] || 9 || 3|| +5|| /||Command Grab. Super Cancel. Same hitbox as A-Version.
| 632146C ||[[Bild:kofxi_shen_632146C.png]] || 9 || 3|| +5|| /||Command Grab. Super Cancel. Same hitbox as A-Version.
|-
|-
| 236236A ||[[Bild:kofxi_shen_236236A.png]] || 8 || 7|| KD|| -15||F1-2 invul. F3-14 below head invul.
| 236236A ||[[Bild:kofxi_shen_236236A.png]] || 8 || 7|| KD|| -15||F1-2 invul. F3-14 below head invul. Hard Knockdown.
|-
|-
| 236236C ||[[Bild:kofxi_shen_236236C_1.png]][[Bild:kofxi_shen_236236C_2.png]] || 8 || 6+1|| KD|| -15||F1-2 invul. F3-9 invul above legs.
| 236236C ||[[Bild:kofxi_shen_236236C_1.png]][[Bild:kofxi_shen_236236C_2.png]] || 8 || 1+6|| KD|| -15||F1-2 invul. F3-9 invul above legs. Can be QSed from F10 (3rd active frame). Hard Knockdown.
|-
|-
| 236236K ||[[Bild:kofxi_shen_236236K_1.png]][[Bild:kofxi_shen_236236K_2.png]] || 4 || 3|| KD|| -10||F1 invul. F2+3 Upper body invul. F4 Head invul.
| 236236K ||[[Bild:kofxi_shen_236236K_1.png]][[Bild:kofxi_shen_236236K_2.png]] || 4 || 3|| KD|| -10||F1 invul. F2+3 Upper body invul. F4 Head invul. Hits 2-4 Can be QSed, hits 1-3 have DC.
|-
|-
| C,A,B,C ||[[Bild:kofxi_shen_CABC.png|150px]][[Bild:kofxi_shen_CABC.gif]] || 43 || 8 || KD|| -5||Damage buff. F1-50 invul. Freeze happens on F42.
| C,A,B,C ||[[Bild:kofxi_shen_CABC.png|150px]][[Bild:kofxi_shen_CABC.gif]] || 43 || 8 || KD|| -5||Damage buff. F1-50 invul. Freeze happens on F42.
Zeile 279: Zeile 281:
! style="background-color:#FFd800;" | Note
! style="background-color:#FFd800;" | Note
|-
|-
| style="background-color:#F9F9F9;" |'''Light attack>236[P]-D'''
| style="background-color:#F9F9F9;" |'''Light attack>236[P]-B/D'''
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |+1
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |+0
| style="background-color:#F9F9F9;" |
| style="background-color:#F9F9F9;" |
|-
|-
| style="background-color:#F9F9F9;" |'''Hard attack>236[P]-D'''
| style="background-color:#F9F9F9;" |'''Hard attack>236[P]-B/D'''
| style="background-color:#F9F9F9;" |+9
| style="background-color:#F9F9F9;" |+9
| style="background-color:#F9F9F9;" |+8
| style="background-color:#F9F9F9;" |+8
Zeile 301: Zeile 303:
*Shen's jump up places him slightly behind his actual landing position after landing recovery, see [https://twitter.com/ATG213/status/1324064237329723400 here].
*Shen's jump up places him slightly behind his actual landing position after landing recovery, see [https://twitter.com/ATG213/status/1324064237329723400 here].
{{KOFXI_Navi}}
{{KOFXI_Navi}}
== Videos ==
[https://youtu.be/1fOa0cdH_BM?t=15074 BZR playing Leader Shen, several matches]
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