19.130
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(17 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
Zeile 68: | Zeile 68: | ||
| 2C|| 9 || 3+4 || <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>|| | | 2C|| 9 || 3+4 || <span style="color: red;">-7</span>|| <span style="color: red;">-8</span>|| | ||
|- | |- | ||
| 2D|| 12 || 4 || KD|| +0|| | | 2D|| 12 || 4 || KD|| <span style="color: blue;">+0</span>|| | ||
|- | |- | ||
| Small A|| 4 || 10 || || || | | Small A|| 4 || 10 || || || | ||
Zeile 109: | Zeile 109: | ||
|- | |- | ||
| 236C(max)|| 77 || 6|| KD|| /||Max charge. Unblockable. Launches. Same hitbox as regular version. | | 236C(max)|| 77 || 6|| KD|| /||Max charge. Unblockable. Launches. Same hitbox as regular version. | ||
|- | |||
| 236[P]>B/D|| / || 6/12*|| /|| /||Charge Cancel. *= while charging longer = 2F counterhit-state + 4F regular recovery / Fastest cancel = F1-8 Counterhit-state (9F) + 4F regular recovery. | |||
|- | |- | ||
| 214A|| 18 || 3|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||Overhead. | | 214A|| 18 || 3|| <span style="color: red;">-5</span>|| <span style="color: red;">-6</span>||Overhead. | ||
Zeile 128: | Zeile 130: | ||
| 632146C || 9 || 3|| <span style="color: blue;">+5</span>|| /||Command Grab. Super Cancel. Same hitbox as A-Version. | | 632146C || 9 || 3|| <span style="color: blue;">+5</span>|| /||Command Grab. Super Cancel. Same hitbox as A-Version. | ||
|- | |- | ||
| 236236A || 8 || 7|| KD|| <span style="color: red;">-15</span>||F1-2 invul. F3-14 below head invul. | | 236236A || 8 || 7|| KD|| <span style="color: red;">-15</span>||F1-2 invul. F3-14 below head invul. Can be QSed from F10 (3rd active frame). Hard Knockdown. | ||
|- | |- | ||
| 236236C || 8 || 6 | | 236236C || 8 || 1+6|| KD|| <span style="color: red;">-15</span>||F1-2 invul. F3-9 invul above legs. Can be QSed from F10 (3rd active frame). Hard Knockdown. | ||
|- | |- | ||
| 236236K || 4 || 3|| KD|| <span style="color: red;">-10</span>||F1 invul. F2+3 Upper body invul. F4 Head invul. | | 236236K || 4 || 3|| KD|| <span style="color: red;">-10</span>||F1 invul. F2+3 Upper body invul. F4 Head invul. Hits 2-4 Can be QSed, hits 1-3 have DC. | ||
|- | |- | ||
| C,A,B,C || 43 || 8 || KD|| <span style="color: red;">-5</span>||Damage buff. F1-50 invul. Freeze happens on F42. | | C,A,B,C || 43 || 8 || KD|| <span style="color: red;">-5</span>||Damage buff. F1-50 invul. Freeze happens on F42. | ||
Zeile 239: | Zeile 241: | ||
|- | |- | ||
| 236C(max)||[[Bild:kofxi_shen_236C.png]] || 77 || 6|| KD|| /||Max charge. Unblockable. Launches. Same hitbox as regular version. | | 236C(max)||[[Bild:kofxi_shen_236C.png]] || 77 || 6|| KD|| /||Max charge. Unblockable. Launches. Same hitbox as regular version. | ||
|- | |||
| 236[P]-B/D||[[Bild:kofxi_shen_236P_cancel_gif.gif]] || / || 6/12*|| KD|| /||Charge Cancel. *= while charging longer = 2F counterhit-state + 4F regular recovery / Fastest cancel = F1-8 Counterhit-state (9F) + 4F regular recovery. | |||
|- | |- | ||
| 214A||[[Bild:kofxi_shen_214A.png]] || 18 || 3|| -5|| -6||Overhead. | | 214A||[[Bild:kofxi_shen_214A.png]] || 18 || 3|| -5|| -6||Overhead. | ||
Zeile 258: | Zeile 262: | ||
| 632146C ||[[Bild:kofxi_shen_632146C.png]] || 9 || 3|| +5|| /||Command Grab. Super Cancel. Same hitbox as A-Version. | | 632146C ||[[Bild:kofxi_shen_632146C.png]] || 9 || 3|| +5|| /||Command Grab. Super Cancel. Same hitbox as A-Version. | ||
|- | |- | ||
| 236236A ||[[Bild:kofxi_shen_236236A.png]] || 8 || 7|| KD|| -15||F1-2 invul. F3-14 below head invul. | | 236236A ||[[Bild:kofxi_shen_236236A.png]] || 8 || 7|| KD|| -15||F1-2 invul. F3-14 below head invul. Hard Knockdown. | ||
|- | |- | ||
| 236236C ||[[Bild:kofxi_shen_236236C_1.png]][[Bild:kofxi_shen_236236C_2.png]] || 8 || 6 | | 236236C ||[[Bild:kofxi_shen_236236C_1.png]][[Bild:kofxi_shen_236236C_2.png]] || 8 || 1+6|| KD|| -15||F1-2 invul. F3-9 invul above legs. Can be QSed from F10 (3rd active frame). Hard Knockdown. | ||
|- | |- | ||
| 236236K ||[[Bild:kofxi_shen_236236K_1.png]][[Bild:kofxi_shen_236236K_2.png]] || 4 || 3|| KD|| -10||F1 invul. F2+3 Upper body invul. F4 Head invul. | | 236236K ||[[Bild:kofxi_shen_236236K_1.png]][[Bild:kofxi_shen_236236K_2.png]] || 4 || 3|| KD|| -10||F1 invul. F2+3 Upper body invul. F4 Head invul. Hits 2-4 Can be QSed, hits 1-3 have DC. | ||
|- | |- | ||
| C,A,B,C ||[[Bild:kofxi_shen_CABC.png|150px]][[Bild:kofxi_shen_CABC.gif]] || 43 || 8 || KD|| -5||Damage buff. F1-50 invul. Freeze happens on F42. | | C,A,B,C ||[[Bild:kofxi_shen_CABC.png|150px]][[Bild:kofxi_shen_CABC.gif]] || 43 || 8 || KD|| -5||Damage buff. F1-50 invul. Freeze happens on F42. | ||
|- | |- | ||
| C,A,B,C(dc) ||[[Bild:kofxi_shen_CABC_cancel.png|150px]]||[[Bild:kofxi_shen_CABC_cancel_gif.gif]] || / || 13 || /|| /||1F invul. Damage buff. Cancel version has no hit. Total duration 13F. | | C,A,B,C(dc) ||[[Bild:kofxi_shen_CABC_cancel.png|150px]]||[[Bild:kofxi_shen_CABC_cancel_gif.gif]] || / || 13 || /|| /||1F invul. Damage buff. Cancel version has no hit. Total duration 13F. | ||
|- | |||
|} | |||
'''236P Cancel Frame Data'''<br> | |||
{| class="wikitable sortable" cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | |||
! style="background-color:#D9D9D9;" | String | |||
! style="width:60px;background-color:#FFd800;" | Hit | |||
! style="width:60px;background-color:#FFd800;" | Guard | |||
! style="background-color:#FFd800;" | Note | |||
|- | |||
| style="background-color:#F9F9F9;" |'''Light attack>236[P]-B/D''' | |||
| style="background-color:#F9F9F9;" |+1 | |||
| style="background-color:#F9F9F9;" |+0 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''Hard attack>236[P]-B/D''' | |||
| style="background-color:#F9F9F9;" |+9 | |||
| style="background-color:#F9F9F9;" |+8 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |||
| style="background-color:#F9F9F9;" |'''5E>236[P]-D''' | |||
| style="background-color:#F9F9F9;" |KD | |||
| style="background-color:#F9F9F9;" |+8 | |||
| style="background-color:#F9F9F9;" | | |||
|- | |- | ||
|} | |} | ||
Zeile 275: | Zeile 303: | ||
*Shen's jump up places him slightly behind his actual landing position after landing recovery, see [https://twitter.com/ATG213/status/1324064237329723400 here]. | *Shen's jump up places him slightly behind his actual landing position after landing recovery, see [https://twitter.com/ATG213/status/1324064237329723400 here]. | ||
{{KOFXI_Navi}} | {{KOFXI_Navi}} | ||
== Videos == | |||
[https://youtu.be/1fOa0cdH_BM?t=15074 BZR playing Leader Shen, several matches] |
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