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:Command Throws can be linked into, eg. Ralf 2B > link 41236K | :Command Throws can be linked into, eg. Ralf 2B > link 41236K | ||
:Command Throws do NOT combo if done right after a jumping attack. This is likely to avoid insane instant overhead setups (since throws frequently have only 1F startup, the air attack could be done really early and still combo). | :Command Throws do NOT combo if done right after a jumping attack. This is likely to avoid insane instant overhead setups (since throws frequently have only 1F startup, the air attack could be done really early and still combo). | ||
:However, what does work is eg. a standing combo > quick shift > next character lands > Command Throw, since no jumping attack was used. | |||
===Throw Invulnerability=== | ===Throw Invulnerability=== |
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