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K (→Blockstrings) |
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Zeile 1.011: | Zeile 1.011: | ||
*2B,2A/B, then... | *2B,2A/B, then... | ||
*5C: ends pressure since 5C(f) is minus, but is a good option against mashers and for the pusback | *5C: ends pressure since 5C(f) is minus, but is a good option against mashers and for the pusback | ||
*2D>6A hit confirm: has a 6F gap, opponent can jump out, but is still very useful | *2D>6A hit confirm: has a 6F gap, opponent can jump out, but is still very useful. [https://youtu.be/0oLnlxfOLsw?t=1522 example] | ||
*delay 2A>3A hit confirm: good blockstring with only a very small gap that can lead into QS combos or 2363214P-super. | *delay 2A>3A hit confirm: good blockstring with only a very small gap that can lead into QS combos or 2363214P-super. | ||
*dash 2B: to reset pressure | *dash 2B: to reset pressure |
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