The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

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===Reversal Throws===
===Reversal Throws===
:When getting up from a knockdown or when landing from getting hit in air by an attack that makes the character land on their feet, Throws are blocked for 3F (F4 is the earliest possible frame for a throw to come out).
:When getting up from a knockdown or when landing from getting hit in air by an attack that makes the character land on their feet, Throws are blocked for 3F (F4 is the earliest possible frame for a throw to come out).
:Throws can be used on F2 after landing from a DOWN! (right after the "guard only" frame) and are therefore frequently used defensively in this situation. Characters that do not have the "guard only" frame (eg. Kula, Ryo) can throw on F1 in this situation.
:Throws can be used on F2 after landing from a DOWN! (right after the "guard only" frame) and are therefore frequently used defensively in this situation. Note: There is a special interaction when landing from a DOWN! That actually allows 1F throws - see further below. Also, characters that do not have the "guard only" frame (eg. Kula, Ryo) can throw on F1 anyway.
:After back & front Ukemi, Throws are blocked for 2F (F3 is the earliest possible frame for a throw to come out).
:After back & front Ukemi, Throws are blocked for 2F (F3 is the earliest possible frame for a throw to come out).


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