K'(KOFXI): Unterschied zwischen den Versionen

K
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**>214K (crossup) into 214,236P (heat drive with crossup motion), or 5P > backwalk LDM, or 5P > minutes, or 623P SC heat or QS. To make the >214K cross up properly, you have to slightly delay the 236C from what the meaty timing would be.
**>214K (crossup) into 214,236P (heat drive with crossup motion), or 5P > backwalk LDM, or 5P > minutes, or 623P SC heat or QS. To make the >214K cross up properly, you have to slightly delay the 236C from what the meaty timing would be.


*214B(whiff)>214K crossup > 5A > j.2147Bx2 oder 236321[4],E: same crossup setup as above, easier but more telegraphed. This requires a bit of distance to the corner, otherwise you will cross already with 214B and the followup will not hit. There are also characters against whom this is more difficult to land, eg. Malin.
*214B(whiff)>214K crossup > any of the above enders: same crossup setup as above, easier but more telegraphed. This requires a bit of distance to the corner, otherwise you will cross already with 214B and the followup will not hit. There are also characters against whom this is more difficult to land, eg. Malin.


*K.O. with 2363214E, 214B(whiff)>214B to build meter, then:
*K.O. with 2363214E, 214B(whiff)>214B to build meter, then:
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