The King of Fighters XI: Advanced System Mechanics: Unterschied zwischen den Versionen

K
Keine Bearbeitungszusammenfassung
Zeile 212: Zeile 212:
:Whenever an attack hits, JI always moves at increments of '''2 or 8''' for non-Leaders; and '''3 or 12''', for Leaders. The only exception is a KO, which moves the indicator by '''32''' + the value of the attack that caused the KO.
:Whenever an attack hits, JI always moves at increments of '''2 or 8''' for non-Leaders; and '''3 or 12''', for Leaders. The only exception is a KO, which moves the indicator by '''32''' + the value of the attack that caused the KO.
:JI gain from heavy attacks (8/12) is affected by damage reduction and will be reduced to 2/3 respectively.
:JI gain from heavy attacks (8/12) is affected by damage reduction and will be reduced to 2/3 respectively.
:JUdgement gain from light attacks is unaffected by damage reduction.
:Judgement gain from light attacks is unaffected by damage reduction.
:The following table shows how much JI points are added for an action:
:The following table shows how much JI points are added for an action:
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5"
Zeile 248: Zeile 248:
| style="background-color:#F9F9F9;" |2/8
| style="background-color:#F9F9F9;" |2/8
| style="background-color:#F9F9F9;" |3/12
| style="background-color:#F9F9F9;" |3/12
| style="background-color:#F9F9F9;" |Whether the light or heavy attack date is used is character specific, but is often tied to Cancel/No Cancel version.
| style="background-color:#F9F9F9;" |Whether the light or heavy attack data is used is character specific, but is often tied to Cancel/No Cancel version.
|-
|-
| style="background-color:#F9F9F9;" |'''Throws'''
| style="background-color:#F9F9F9;" |'''Throws'''
19.112

Bearbeitungen