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:Whenever an attack hits, JI always moves at increments of '''2 or 8''' for non-Leaders; and '''3 or 12''', for Leaders. The only exception is a KO, which moves the indicator by '''32''' + the value of the attack that caused the KO. | :Whenever an attack hits, JI always moves at increments of '''2 or 8''' for non-Leaders; and '''3 or 12''', for Leaders. The only exception is a KO, which moves the indicator by '''32''' + the value of the attack that caused the KO. | ||
:JI gain from heavy attacks (8/12) is affected by damage reduction and will be reduced to 2/3 respectively. | :JI gain from heavy attacks (8/12) is affected by damage reduction and will be reduced to 2/3 respectively. | ||
: | :Judgement gain from light attacks is unaffected by damage reduction. | ||
:The following table shows how much JI points are added for an action: | :The following table shows how much JI points are added for an action: | ||
{| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | {| cellspacing="1" style="text-align: center; color:black;border: 1px solid #B5B5B5" | ||
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| style="background-color:#F9F9F9;" |2/8 | | style="background-color:#F9F9F9;" |2/8 | ||
| style="background-color:#F9F9F9;" |3/12 | | style="background-color:#F9F9F9;" |3/12 | ||
| style="background-color:#F9F9F9;" |Whether the light or heavy attack | | style="background-color:#F9F9F9;" |Whether the light or heavy attack data is used is character specific, but is often tied to Cancel/No Cancel version. | ||
|- | |- | ||
| style="background-color:#F9F9F9;" |'''Throws''' | | style="background-color:#F9F9F9;" |'''Throws''' |
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