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| GC||9 || 19||KD ||<span style="color: red;">-?</span> || | | GC||9 || 19||KD ||<span style="color: red;">-?</span> || | ||
|- | |||
| Saving Shift||? || n*||/ ||/||Active until landing. 9F/10F recovery (hit/whiff). | |||
|- | |- | ||
| 2A||4 || 4||<span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||Chains, SC | | 2A||4 || 4||<span style="color: blue;">+3</span> || <span style="color: blue;">+2</span> ||Chains, SC | ||
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| GC|| [[Bild:kofxi_geese_GC.png]] ||7|| 19||KD ||-? || | | GC|| [[Bild:kofxi_geese_GC.png]] ||7|| 19||KD ||-? || | ||
|- | |||
| Saving Shift|| [[Bild:kofxi_geese_saving.png]] ||?|| n*||/ ||/ ||Active until landing. 9F/10F recovery (hit/whiff). | |||
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|} | |} | ||
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*Geese's back roll has shorter duration, with 4F less invul than normal: invul F1-22, 7F recovery. | *Geese's back roll has shorter duration, with 4F less invul than normal: invul F1-22, 7F recovery. | ||
*Geese's back roll goes shorter than normal (152px instead of 160px) | *Geese's back roll goes shorter than normal (152px instead of 160px) | ||
*Like all other console exclusive characters, Geese's backdash starts moving back & loses its hurtbox on the legs from F4 instead of F5. | |||
*While falling in from a Quick Shift, Geese is alternatingly invulnerable and vulnerable for 2 frames, until landing. | *While falling in from a Quick Shift, Geese is alternatingly invulnerable and vulnerable for 2 frames, until landing. | ||
[[Bild:kofxi_geese_quickshift_invul.gif]] | [[Bild:kofxi_geese_quickshift_invul.gif]] |
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