Zankuro(SS6): Unterschied zwischen den Versionen

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{{SS6 Character
| charname = Zankuro
| jcharname = 壬無月斬紅郎
| portrait = [[Image:ss6_zankuro.png]]
|tier_rank = B+
|
|health = ?
|rage_retention = ?
|rage_duration = ?
|dash_type = dash
}}
== Notable Normals ==
== Notable Normals ==
:'''5B(c):''' 2 hits, both have special cancel. Combos into eg. 623S / 4632S.
:'''5B(c):''' 2 hits, both have special cancel. Combos into eg. 623S / 4632S.

Aktuelle Version vom 31. Dezember 2022, 14:28 Uhr

Zankuro
壬無月斬紅郎
Ss6 zankuro.png
Tiers & Ranking
Tier: B+
Properties
Damage Modifier: ?
Rage Retention: ?
Rage Duration: ?
Dash Type: dash

Notable Normals

5B(c): 2 hits, both have special cancel. Combos into eg. 623S / 4632S.
66B: overhead, soft knockdown.
5C(f): massive range.
6D: overhead, soft knockdown.
3D: hits mid, soft knockdown.
66D: same as 3D, hits mid. Soft knockdown.

Specials

236S: reppuken
623S: dash upper.
214D: special deflect with good damage.
236D: dash attack with good range and soft knockdown.
421[S]: delayed slash with wall bounce. Can be charged up. Becomes unblockable when red.
4632S: low hit foot stomp, then slash. Wall bounce, soft knockdown.
6321464E (SS2): SD Transformation.

Supers

無限流 無限砲: 236AB: gigantic fireball wave.
無限流 奥義 無双震撃斬: 236BC / 22236BC (SS2): tracking, full screen low hit.

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