Zankuro(SS6): Unterschied zwischen den Versionen
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{{SS6 Character | |||
| charname = Zankuro | |||
| jcharname = 壬無月斬紅郎 | |||
| portrait = [[Image:ss6_zankuro.png]] | |||
|tier_rank = B+ | |||
| | |||
|health = ? | |||
|rage_retention = ? | |||
|rage_duration = ? | |||
|dash_type = dash | |||
}} | |||
== Notable Normals == | == Notable Normals == | ||
:'''5B(c):''' 2 hits, both have special cancel. Combos into eg. 623S / 4632S. | :'''5B(c):''' 2 hits, both have special cancel. Combos into eg. 623S / 4632S. |
Aktuelle Version vom 31. Dezember 2022, 14:28 Uhr
Zankuro 壬無月斬紅郎 | |
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Tiers & Ranking | |
Tier: | B+ |
Properties | |
Damage Modifier: | ? |
Rage Retention: | ? |
Rage Duration: | ? |
Dash Type: | dash |
Notable Normals
- 5B(c): 2 hits, both have special cancel. Combos into eg. 623S / 4632S.
- 66B: overhead, soft knockdown.
- 5C(f): massive range.
- 6D: overhead, soft knockdown.
- 3D: hits mid, soft knockdown.
- 66D: same as 3D, hits mid. Soft knockdown.
Specials
- 236S: reppuken
- 623S: dash upper.
- 214D: special deflect with good damage.
- 236D: dash attack with good range and soft knockdown.
- 421[S]: delayed slash with wall bounce. Can be charged up. Becomes unblockable when red.
- 4632S: low hit foot stomp, then slash. Wall bounce, soft knockdown.
- 6321464E (SS2): SD Transformation.
Supers
- 無限流 無限砲: 236AB: gigantic fireball wave.
- 無限流 奥義 無双震撃斬: 236BC / 22236BC (SS2): tracking, full screen low hit.