Mina(SS6): Unterschied zwischen den Versionen

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{{SS6 Character
| charname = Mina
| jcharname = 真鏡名ミナ
| portrait = [[Image:ss6_mina.png]]
|tier_rank = A
|
|health = ?
|rage_retention = ?
|rage_duration = ?
|dash_type = dash
}}
== Notable Normals ==
== Notable Normals ==
:'''6A:''' Anti-air, steep angle.
:'''6A:''' Anti-air, steep angle.

Version vom 31. Dezember 2022, 14:22 Uhr

Mina
真鏡名ミナ
Ss6 mina.png
Tiers & Ranking
Tier: A
Properties
Damage Modifier: ?
Rage Retention: ?
Rage Duration: ?
Dash Type: dash

Notable Normals

6A: Anti-air, steep angle.
6B: Anti-air, flat angle.
6C: horizontal arrow shot. Launches, combo after possible.
3A: Anti-air, steep angle.
3B: low hit, horizontal arrow shot.
3C: multi-hit anti-air.
6D: kick that pushes really far away if not special cancelled.
66D: low hit, soft knockdown.

Specials

Wall 3/9: Triangle Jump.
j.2S: close-range attack. All of Mina's other air slashes are arrows.
j.2D: dive kick.
41236A/B: barrage of arrows, horizontal.
41236C: jump > barrage of arrows, diagonal downwards.
421D: Shoots an arrow upwards and stores it, up to 5x
421S: Calls a stored arrow: A close, B mid, C far. Overhead. Can also OTG.

:623S: Crossup arrow shot. Can link attacks after.

623D:Slow Overhead. 2nd hit OTGs.
BE/CE: hides chample / puts chample to sleep.
321421E (SS2): SD Transformation.

Supers

ニルヤ・カナヤの呪縛: 236AB: projectile super. Hard knockdown.
ミトゥンチの裁き: 236BC / 41236421BC (SS2): delayed projectile rain super. Overhead.