Iroha(SS6): Unterschied zwischen den Versionen
Zur Navigation springen
Zur Suche springen
Keine Bearbeitungszusammenfassung |
Keine Bearbeitungszusammenfassung |
||
Zeile 3: | Zeile 3: | ||
| jcharname = いろは | | jcharname = いろは | ||
| portrait = [[Image:ss6_iroha.png]] | | portrait = [[Image:ss6_iroha.png]] | ||
|tier_rank = | |tier_rank = A+ | ||
| | | | ||
|health = ? | |health = ? |
Version vom 31. Dezember 2022, 14:13 Uhr
Iroha いろは | |
Tiers & Ranking | |
Tier: | A+ |
Properties | |
Damage Modifier: | ? |
Rage Retention: | ? |
Rage Duration: | ? |
Dash Type: | hop |
Notable Normals
- 4D: Launcher.
Specials
- Wall 3/9: Triangle Jump.
- Jump>7/8/9: Double Jump.
- 風斬 (j.)236A/B/C/D: Projectile. D-Version is diagonal.
- 風車 (j.)214S: Tatsumaki.
- 露時雨 (j.)623S: Shoryuken / downwards Shoryuken (air).
- 雨葵 646K: Parry.
- 321421E (SS2): SD Transformation.
Supers
- 夕鶴の舞: 236AB: Command grab super. Works on a waking up opponent if an OTG hit was done right before (bug, arcade / ps2 arcade setting mode only)
- 冬曙 雪月花: 236BC / 6463214BC (SS2): Anti-Air Super.