Genjuro(SS6): Unterschied zwischen den Versionen
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{{SS6 Character | |||
| charname = Genjuro | |||
| jcharname = 牙神幻十郎 | |||
| portrait = [[Image:ss6_genjuro.png]] | |||
|tier_rank = C | |||
| | |||
|health = ? | |||
|rage_retention = ? | |||
|rage_duration = ? | |||
|dash_type = dash | |||
}} | |||
==Notable Normals== | ==Notable Normals== | ||
Version vom 31. Dezember 2022, 14:11 Uhr
Genjuro 牙神幻十郎 | |
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Tiers & Ranking | |
Tier: | C |
Properties | |
Damage Modifier: | ? |
Rage Retention: | ? |
Rage Duration: | ? |
Dash Type: | dash |
Notable Normals
Specials
- 623S:
- 236Sx3: Rekkas, up to 3x, in different strengths. First rekka B- and C-version cross up. Examples for strings: AAA, BCB, CCB etc.
- 214S: Projectile. A-version has enough advantage up close on hit to combo after.
- [S]: Followup to the projectile. Only activates if the projectile was blocked.
646S: Hard knockdown. A-version Combos from eg. 5B(c).
- 421S: delayed low hit. Soft knockdown.
- 6321464E (SS2): SD Transformation.
Supers
- 五光斬: 236AB: Hard knockdown. Works as anti-air.
- 桐覇 光翼刃・鬼面割り: 236BC / 632146BC (SS2): Shoryureppa. Soft Knockdown. Not great as anti-air.
Random Notes
Dash K knockdown, crossup rekka, danach links /rechts oki, Quelle
Video mit combos & setups