Wan-Fu(SS6): Unterschied zwischen den Versionen
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{{SS6 Character | |||
| charname = Wan-Fu | |||
| jcharname = 王虎 | |||
| portrait = [[Image:ss6_wanfu.png]] | |||
|tier_rank = B+ | |||
| | |||
|health = ? | |||
|rage_retention = ? | |||
|rage_duration = ? | |||
|dash_type = dash | |||
}} | |||
==Notable Normals== | |||
:'''66B:''' Special cancel & can combo after. | |||
:'''3C:''' anti-air, then delayed overhead that can be kara-cancelled before the hit. | |||
:'''66C:''' Overhead, soft knockdown. | |||
:'''j.C:''' Can cross up | |||
:'''66D:''' dashing low, soft knockdown. | |||
==Specials== | |||
:'''(j.)214S:''' Weapon throw. Loses weapon. Good frame advantage. | |||
:'''623S:''' Shoryuken. Soft knockdown. C-version has an automatic OTG followup, but since the move can be recovery rolled, it is not advised to use this version. | |||
:'''236S:''' Hammer swing. | |||
:'''641236A/B:''' Hammer swing + weapon toss. Loses weapon. | |||
:'''641236C:''' Hammer swing + weapon toss. Loses weapon. | |||
:'''214D:''' Damages self and builds rage. First hit can also hit & launch opponent with soft knockdown. | |||
:'''unarmed 623D:''' Command grab. | |||
:'''6412364E (SS2):''' SD Transformation. | |||
==Supers== | |||
:'''極気功大爆天: 236AB:''' Super version of weapon throw. | |||
:'''超気功旋風大撲殺: 236BC / 341236421BC (SS2):''' Spin into SRK, soft knockdown. | |||
== Combos == | == Combos == | ||
OTG Bug Combos: | *2A/5A > 623A/B | ||
*5B/2B/66B > hit confirm 623S / 236BC | |||
*ten AABBCC>41236C | |||
'''OTG Bug Combos:'''<br> | |||
*Unarmed Command Grab > corner OTG > unarmed Command Grab, [https://twitter.com/tekitogate/status/1096578351139938304 siehe hier] | *Unarmed Command Grab > corner OTG > unarmed Command Grab, [https://twitter.com/tekitogate/status/1096578351139938304 siehe hier] | ||
[[Samurai_Spirits:_Tenkaichi_Kenkakuden|Back home!]] |
Aktuelle Version vom 31. Dezember 2022, 14:10 Uhr
Wan-Fu 王虎 | |
![]() | |
Tiers & Ranking | |
Tier: | B+ |
Properties | |
Damage Modifier: | ? |
Rage Retention: | ? |
Rage Duration: | ? |
Dash Type: | dash |
Notable Normals
- 66B: Special cancel & can combo after.
- 3C: anti-air, then delayed overhead that can be kara-cancelled before the hit.
- 66C: Overhead, soft knockdown.
- j.C: Can cross up
- 66D: dashing low, soft knockdown.
Specials
- (j.)214S: Weapon throw. Loses weapon. Good frame advantage.
- 623S: Shoryuken. Soft knockdown. C-version has an automatic OTG followup, but since the move can be recovery rolled, it is not advised to use this version.
- 236S: Hammer swing.
- 641236A/B: Hammer swing + weapon toss. Loses weapon.
- 641236C: Hammer swing + weapon toss. Loses weapon.
- 214D: Damages self and builds rage. First hit can also hit & launch opponent with soft knockdown.
- unarmed 623D: Command grab.
- 6412364E (SS2): SD Transformation.
Supers
- 極気功大爆天: 236AB: Super version of weapon throw.
- 超気功旋風大撲殺: 236BC / 341236421BC (SS2): Spin into SRK, soft knockdown.
Combos
- 2A/5A > 623A/B
- 5B/2B/66B > hit confirm 623S / 236BC
- ten AABBCC>41236C
OTG Bug Combos:
- Unarmed Command Grab > corner OTG > unarmed Command Grab, siehe hier