Cham Cham(SS6): Unterschied zwischen den Versionen
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(5 dazwischenliegende Versionen desselben Benutzers werden nicht angezeigt) | |||
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{{SS6 Character | |||
| charname = Cham Cham | |||
| jcharname = チャムチャム | |||
| portrait = [[Image:ss6_chamcham.png]] | |||
|tier_rank = A+ | |||
| | |||
|health = ? | |||
|rage_retention = ? | |||
|rage_duration = ? | |||
|dash_type = dash | |||
}} | |||
== Strategie == | == Strategie == | ||
[https://twitter.com/shinikake/status/1343154010862149632 Mu activation um Genjuro's 2. Super auf hit zu punishen] | :421C > opponent blocks > 623S-S (unblockable) | ||
:[https://twitter.com/shinikake/status/1343154010862149632 Mu activation um Genjuro's 2. Super auf hit zu punishen] | |||
==Notable Normals== | ==Notable Normals== | ||
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:'''>D:''' Followup. Low hit. Auto-turn on crossup. | :'''>D:''' Followup. Low hit. Auto-turn on crossup. | ||
:'''421A:''' monkey assist, low hit, launches, soft knockdown, | :'''421A:''' monkey assist, low hit, launches, soft knockdown, short juggle window after hit | ||
:'''421B:''' monkey assist, projectile, mid | :'''421B:''' monkey assist, projectile, mid | ||
:'''421C:''' monkey assist, fire geyser, mid, combos into issen | :'''421C:''' monkey assist, fire geyser, mid, combos into issen | ||
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==Supers== | ==Supers== | ||
:'''もぅ許さないンだからな!: 236AB:''' | :'''もぅ許さないンだからな!: 236AB:''' Multi-hit rush super. Hard knockdown. Can juggle (poorly), but disarms. | ||
:'''当たると痛いンだゾ!: 236BC / 6463214BC (SS2):''' Anti-air boomerang. Soft knockdown. | |||
==Combos== | |||
*2C>623A delay A | |||
: | [[Samurai_Spirits:_Tenkaichi_Kenkakuden|Back home!]] |
Aktuelle Version vom 31. Dezember 2022, 14:08 Uhr
Cham Cham チャムチャム | |
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Tiers & Ranking | |
Tier: | A+ |
Properties | |
Damage Modifier: | ? |
Rage Retention: | ? |
Rage Duration: | ? |
Dash Type: | dash |
Strategie
- 421C > opponent blocks > 623S-S (unblockable)
Notable Normals
- 5C: 2-hit boomerang toss
- 2C: boomerang toss with good range
- 66C: Crossup & overhead. Soft knockdown.
- 3D: Slide
- j.D: Can crossup & combo into light normals.
Specials
- Wall 3/9: Triangle Jump.
- 236S: horizontal boomerang toss.
- 214S: vertical boomerang toss.
- 623S: Command jump.
- >mash S: Followup. Command grab against standing opponents. Against airborne opponents, causes a it of damage and makes them flip.
- >D: Followup. Low hit. Auto-turn on crossup.
- 421A: monkey assist, low hit, launches, soft knockdown, short juggle window after hit
- 421B: monkey assist, projectile, mid
- 421C: monkey assist, fire geyser, mid, combos into issen
- 321421E (SS2): SD Transformation.
Supers
- もぅ許さないンだからな!: 236AB: Multi-hit rush super. Hard knockdown. Can juggle (poorly), but disarms.
- 当たると痛いンだゾ!: 236BC / 6463214BC (SS2): Anti-air boomerang. Soft knockdown.
Combos
- 2C>623A delay A