Andrew(SS6): Unterschied zwischen den Versionen
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{{SS6 Character | |||
| charname = Andrew | |||
| jcharname = アンドリュー | |||
| portrait = [[Image:ss6_andrew.png]] | |||
|tier_rank = B | |||
| | |||
|health = ? | |||
|rage_retention = ? | |||
|rage_duration = ? | |||
|dash_type = dash | |||
}} | |||
== Normals == | == Normals == | ||
:'''6B:''' Overhead, hard knockdown | :'''6B:''' Overhead, hard knockdown |
Aktuelle Version vom 31. Dezember 2022, 14:02 Uhr
Andrew アンドリュー | |
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Tiers & Ranking | |
Tier: | B |
Properties | |
Damage Modifier: | ? |
Rage Retention: | ? |
Rage Duration: | ? |
Dash Type: | dash |
Normals
- 6B: Overhead, hard knockdown
Specials
- 236S: Projectile.
- >214S: Followup, dashes after the projectile and turns it into a multi-hit projectile.
- 214S: Dash slash. A stays in place, B&C move forward.
- 623S: Shoryuken. Properties unknown.
- >6S: Followup.
- 421S: Overhead launcher. Can be followed up with eg. 623S.
- 214D: A special hit with low damage that gives more bullets to Grand Cannon (632146C), permanently.
- 632146C: Gun mode that allows different shots with A/B/C. Combos from eg. 5B(c). Shots can be comboed with each other.
- 6321464E (SS2): SD Transformation.
Supers
- Statue of Liberty: 236AB: Projectile Super.
- Goldrush: 236BC / 21416BC (SS2): Rush super. Does not juggle. Opponent can quick recover and wakes up right next to Andrew.